RimWorld

RimWorld

IceWorld: Igloo Bricks
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Update: 26 Jul @ 9:03am

[Auto-generated text]: Update on 7/26/2025 12:03:15 PM.

Update: 19 Jul @ 11:33pm

Release: 1.0

Added support for 1.6. Removed support for 1.4.

Update: 17 Mar, 2024 @ 10:47am

Release: alpha-7

Updated to support both 1.4 and 1.5

Update: 14 Jan, 2023 @ 5:48pm

Release: alpha-6

Fixes:
- Fixed a bug that was causing load errors when resuming a saved game where a pawn was in the process of making igloo bricks

Update: 14 Jan, 2023 @ 12:09am

Release: alpha-5

New Feature: Puddles
- Igloo bricks and walls now have a chance to spawn puddles when they take melt damage

Balance Updates:
- Increased base deterioration rate of igloo bricks from 1 to 5, making them more vulnerable to being left outdoors
- Adjusted melt damage formula to use an exponential curve from 0C to 10C, which should reward optimal temperature management by making things close to freezing less likely to take melt damage

Misc Updates:
- Overhauled melting mechanics to delegate all calculations to a ThingComp, which should improve long-term mod compatibility and allow for the exposure of configuration parameters

Notes:
In playtesting I felt that melting walls were not nearly as burdensome or annoying as they ought to be. I also felt that there was a lack of visual feedback to distinguish between walls that have taken ordinary damage versus those that are actively melting. It always seemed like igloo walls should be spawning puddles as they melted, and incidentally this addresses both of the issues above. The spawn rate may still need adjusting, but so far it feels like an improvement.

I also noticed that igloo walls are not melting nearly as fast as they should in extreme temperatures. In debugging this I discovered that the core game's deterioration loop has an effective soft cap of 36 hit points per day. This means that it may take 2-3 days for an igloo structure to melt, even if it's 100C inside. I could change this, but right now it feels like the spawning of puddles and the resultant beauty penalty is enough to encourage good temperature management on its own.

This about wraps up all I had planned for igloo blocks. Going forward I may re-brand this mod to ONLY provide igloo blocks so that players can enjoy this without having to embrace all the other features I have planned.

Update: 13 Jan, 2023 @ 9:18am

Release: alpha-4

Performance Updates:
- Greatly improved snow depth overlay performance, especially during heavy snow when cells are updating frequently

Notes:
Turns out the CellBoolDrawer used by most other overlays isn't all that optimized. If a single cell on the map changes, for instance, the entire mesh needs to be regenerated. This was really impacting the performance of the snow depth overlay as the mesh includes most cells on the map. To mitigate this, I've implemented a new overlay drawer that splits the mesh into discrete tiles that can each be regenerated independently. I've also implemented a "rolling" refresh so that these mesh updates can be distributed across multiple frames, which should eliminate the jitter you'd tend to see with the overlay enabled during heavy snow.

Update: 11 Jan, 2023 @ 11:48pm

Release: alpha-3

Texture Updates:
- Updated 'Make Igloo Bricks' order icon to better match vanilla order icons
- Updated 'Make Igloo Bricks' designation texture to better overlap with 'Plan' designation texture

Update: 10 Jan, 2023 @ 11:53pm

Release: alpha-2

Balance Updates:
- Increased igloo brick market value to match wood logs
- Gave igloo walls a flat -1 beauty penalty

Notes:
I originally assumed that igloo walls would be strictly worse than wooden walls by virtue of them melting and having fewer hit points, so I gave them a lower market value (for purpose of colony wealth - igloo bricks cannot be traded). In playtesting I realized that these drawbacks are easily compensated for by igloo walls not being able to catch fire. It was always my intent for igloo walls to be short-term solutions to eventually be replaced by better materials, so for this reason I'm imposing a -1 beauty penalty. This should make igloo walls even less appealing end-game for anything that colonists actually have to live in. I think most people would agree that a log cabin or brick house is generally going to feel cozier than an igloo, and beauty makes a good proxy for this in-game.

Update: 8 Jan, 2023 @ 11:01pm

Release: alpha-1

Changes:
- Fixed a bug that caused new games to crash during setup
- Added sound effect when making igloo bricks

Update: 8 Jan, 2023 @ 3:37pm

Release: alpha-0

Re-upload, Steam wasn't liking my first one for some reason.