RimWorld

RimWorld

Star Wars Xenotypes
Showing 11-20 of 25 entries
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Update: 11 Apr, 2024 @ 6:02pm

[Auto-generated text]: Update on 4/11/2024 6:01:53 PM.

- updated to 1.5. because the dependencies and file paths have changed from the final 1.4 version, the main Steam download DOES NOT INCLUDE 1.4 files. the finalized 1.4 files can now be found here in .zip form: https://github.com/guy1762/SWKotOR-Project-1.4-Final-Build/tree/main
- thanks to Kaitorisenkou, new code has been added to create StyleTag genes that add tattoos *and* new code that allows for colored tattoos to properly show up on pawns! as a result...
- one new xenotype has been added: Pantorans!
- two xenotypes have been updated to have tattoos: Togruta and Mirialans!
- updates: Zabraks and Iridonians have been given a makeover with a new horned crown gene and facial indents for Iridonians. Falleen now have a ridged spine gene, and Jawas now have extra-big and extra-bright eyes!
- Sith Purebloods and Tusken Raiders from Sovereign's Rimwars mods have migrated to this mod!

Update: 25 Feb, 2024 @ 11:20am

[Auto-generated text]: Update on 2/25/2024 11:20:46 AM.


Miraluka overhaul update

- the Miraluka xenotype has been substantially reworked: if Vanilla Psycasts Expanded is loaded, their normal 'blind' gene will be replaced by the new Eyeless Seer gene which covers up the baked-in eye graphic and grants a psycast ability to temporarily boost vision to 80% for 24 hours! (it should be noted that blindfolds or anything that reduces the 'sight' capacity will still nullify this bonus, not able to come up with a better solution atm)

- additionally, both Miraluka and Yoders have been given a new Natural Force-User gene (also requiring VPE) which gives all pawns with the gene a Level 1 Psylink!

Update: 27 Jan, 2024 @ 6:27pm

[Auto-generated text]: Update on 1/27/2024 6:26:50 PM.

fixed missing patched textures for the bald hairtype, styling station shouldn't be bugged anymore

Update: 12 Dec, 2023 @ 6:15pm

[Auto-generated text]: Update on 12/12/2023 6:15:08 PM.

- removed vestigial code from the ionization dll that threw error messages for missing damage defs

Update: 16 Nov, 2023 @ 8:51pm

[Auto-generated text]: Update on 11/16/2023 8:51:15 PM.

Update: 10 Nov, 2023 @ 10:26am

[Auto-generated text]: Update on 11/10/2023 10:26:01 AM.

- added a copy of the Ionization .dll from the KotOR Weapons & Armor mod cause I forgot I used a function from it for the ink spray ability

Update: 10 Nov, 2023 @ 7:41am

[Auto-generated text]: Update on 11/10/2023 7:41:23 AM.

- added 8 new xenotypes: Hutts, Quarrens, Niktos, Bith, Aqualish, Lasats, Mimbanese, and Kubaz
- overhauled graphics for Wookiees and Klatoonians
- changed the body size genes to be cosmetic only, this should hopefully make the small xenotypes less fragile
- removed the Biotech Expansion requirement. the three whole genes I used from it have been replaced with new or borrowed ones using B&S code
- moved all genes added by this mod (except hair and skin colors) to a new category
- added a bunch of new 'fixed' eye genes: these now scale properly with bigger/smaller pawns since they don't use vanilla Biotech's jank eye scaling, but unfortunately they will not be overwritten by the bionic eye graphic if your pawn has one installed. the bionic eye graphic would've been broken anyways, however, so it doesn't really make a difference.

Update: 26 May, 2023 @ 9:32am

[Auto-generated text]: Update on 5/26/2023 9:31:54 AM.

- added three new xenotypes: Ewoks, Trandoshans, and Bothans, as well as an additional fourth xenotype that requires Vanilla Expanded Framework: Nelvaanians!
- FINALLY added descriptions, courtesy of GoSu!
- mod dependencies have been changed: the requirement for the Body Size Genes mod has been replaced with Big and Small/Prerequisites Framework & Biotech Expansion - Core
- using the above frameworks, almost all existing Xenotypes in this mod have been reworked in some way. I've made my own in-house pawn size genes, which will be used exclusively going forward. the CharacterEditor fork will no longer be maintained as a result of this, since I now have a better option for pawn size genes

Update: 13 Apr, 2023 @ 6:29pm

[Auto-generated text]: Update on 4/13/2023 6:29:41 PM.

- added five new aliens: Togruta, Falleen, Nautolans, Feeorin, and Snivvians
- added a longer horn gene for Devaronians

Update: 25 Feb, 2023 @ 1:10pm

[Auto-generated text]: Update on 2/25/2023 1:09:57 PM.