RimWorld

RimWorld

Star Wars Xenotypes
243 Comments
sith-shenanigans 11 Jul @ 4:14pm 
Korriban is also a cold desert, if we're correcting the cold desert species' temperature tolerances.
Renegade994 8 Jul @ 2:00pm 
Wonderful mod, absolutely adore the variety this adds with the Factions as well, however I have one small thing, a nunance, I wanted to throw out there. It triggers my OCD that Mirialans have a cold weakness, despite evolving on a cold desert planet, its such a minor nitpick I feel bad for even mentioning it, but wanted to just throw it out there in case its something that gets updated in a future version! Overall cant play without this or the Kotor mods.
Gogglechu 1 Jul @ 4:51pm 
Anyone had an issue with the KOTOR races going through birth then there being no baby?
Imma Cylon 24 Jun @ 4:39pm 
This mod is throwing thousands of errors in my log. All of them are No RimWorld.XenotypeDef errors. Am I missing something?
larrys1998 18 Jun @ 8:19pm 
is this going to be updated to 1.6?
NucularTwinkie 12 Jun @ 10:58pm 
@MEAT I also can't seem to get the tattoos to show up on any of the relevant species
Scidoodly 10 Jun @ 2:43pm 
I'm hoping for more Geonosian Castes other than the drone in the future
Grif 28 May @ 11:34am 
This mod is incredible! You even have a lot of the more obscure races. Can't wait for the upcoming ones like Kaminoans and Lepi
Carnage 24 May @ 7:02pm 
any chance on making a lite version that is MP compat? (MP hates big and small framework)
MEAT 23 May @ 8:38am 
The tattoos seem to not be functioning for me anyone ran into this issue?
americanremains 19 May @ 5:59pm 
Subscribing for Bith and Bith alone. God bless you.
SpaceSR 24 Apr @ 10:55am 
Good lord, how many races does SW have... I guess they just come up with a different alien design for every character, and then have to justify it as a new race
bash 19 Apr @ 8:41pm 
oh fuck it keeps going! Add kaminonians(?) as genies i think haha
Based having Kel Dor!Jaden Korr, that's what I had when I played Jedi Academy myself.
PapaColan 4 Apr @ 7:19pm 
I figured it out a while back. I uninstalled and reinstalled cause some of my mods were corrupted. Even so, the faces were all whack so I left out some of the facial animation mods and that fixed the issue for me.
Zakkeg 26 Mar @ 2:03am 
@PapaColan Followed the tip of removing the BetterLoading mod and it seemed to have fixed my issue. Not sure if you have that mod as well but if you do hopefully it'll fix it for you. Cheers.
Kasa 20 Mar @ 1:00pm 
@Atreidi

Use the github, rimpy does not update it's DB anymore
Atreidi 17 Mar @ 3:20pm 
Rimpy says it is missing dependency Rimwars pure blood...
CaffeneProblems 16 Mar @ 6:02pm 
@PapaColan I think it's an issue with lots of race/Xenotype mods right now, I've had the same issue with the Forgotten Realms mod (and this one too).
PapaColan 4 Mar @ 6:11pm 
Hello, I love this mod and all the other KOTOR mods. But when I play with Star Wars xenotype, some of the heads don't work. For example, the Pantorans and Echani works, but then there are species like wookiee, trandoshian, and purebloods that don't work. Their heads won't spawn in, and I have to use default head to compensate. Any idea how I can fix it?
Rhea 1 Mar @ 9:25pm 
hmm still unable to equip the enhanced mobility legs. Might this be fixed in an upcoming patch?
guy762  [author] 9 Feb @ 7:14pm 
@MuroDontPanic [dxdy] yes, hopefully the function that prevents non-hutts from wearing them will function even better now that it's using different code for it
MuroDontPanic [dxdy] 9 Feb @ 5:17pm 
Will the enhanced mobility legs return without the athena framework?
guy762  [author] 9 Feb @ 12:57pm 
@Anomaly-Friend there's no built-in compatibility patch for them, but you should be able to manually add Xenotype spawn chances with this mod just fine: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2891975564

@Kofo yes, they're high priority for the next time I make an update for this mod, but that won't be for a while since I'm focusing on other projects for now
Kofo 9 Feb @ 5:38am 
Hey, is there a plan for adding Kaminoans?
Anomaly-Friend 7 Feb @ 4:09pm 
Does this work with Ryoma's star wars mods?
guy762  [author] 2 Feb @ 11:09am 
@Viren that mod has not been required since 1.4, you can ignore RimPy here
Viren 1 Feb @ 1:24pm 
I am using RimPy as my Mod loader/Manager btw
Viren 1 Feb @ 1:21pm 
So I am having a slight issue in 1.5. I am trying to use this Mod, but it is saying it requires the RimWars: Pureblood Xenotype but that mod in question hasn't been updated to 1.5 yet :x
guy762  [author] 19 Jan @ 10:20am 
@borkerface1776 I'll look into it when I have time to work on ability stuff again

@Slim I actually tried to make them a while back but I gave up because I couldn't get the head to look right. if I took another swing at it, I could probably figure it out though
Slim 16 Jan @ 8:45am 
We need a new race added :P the Anzellans from the mandalorian ha ha
borkerface1776 30 Dec, 2024 @ 3:58pm 
I was wondering if there was a way to make the Miraluka forcesight autocast?
Mathisso99 19 Dec, 2024 @ 10:00am 
@guy762 I understand, no worries, you have to take your time so as not to get bored and there are already a lot of races in your mod and it is already very complete:steamthumbsup:
guy762  [author] 16 Dec, 2024 @ 2:42am 
@Mathisso99 yes, I had meant to make them for the most recent major update to this mod, but I ran out of time and energy to make em. they're top priority for the next update along with kaminoans (which I also promised and didn't get to)
Mathisso99 12 Dec, 2024 @ 11:02am 
Do you plan to create the witches of dathomir or Dathomirians ? Sorry if the question has already been posted.
guy762  [author] 9 Dec, 2024 @ 3:50pm 
@Osud it's probably something on my end, I'll look into it this weekend
Osud 7 Dec, 2024 @ 4:10pm 
Is there a way to make the Miraluka's Force Blindsight ability auto cast, or does my game have an issue that I need to work on?
Tony Stank 28 Nov, 2024 @ 4:29pm 
Got it, thanks guy
guy762  [author] 26 Nov, 2024 @ 10:22pm 
@NovaCayne I took it out of the steam files for the 1.5 update, but it can still be found here: https://github.com/guy1762/SWKotOR-Project-1.4-Final-Build/tree/main
Tony Stank 26 Nov, 2024 @ 5:28pm 
Hey what happened to the 1.4 of this mod?
guy762  [author] 10 Nov, 2024 @ 12:44pm 
@Kamikaze good points, I'll look into them. I was definitely planning to make a cannibal gene for Rakatans when I got around to them

@Ogre Beautiful pawnkinds won't be added to this mod, but next month I'll be releasing my KotOR Factions mod that has about 10 different factions and a massive list of different pawnkinds that use these xenotypes

@Hodor Kaminoans will probably be the first thing I make when I sit down to make another update for this. they were actually going to be the last thing added by the September update, but I ran out of time and energy before I got a chance to sit down and make them
Kamikaze 3 Nov, 2024 @ 12:57am 
1) Selkaths should be bad shooters and bad in melee. They have eyes of a prey, positioned on the sides of skull, which gives huge field of vew, but aweful 3d picture of what`s happening ahead.
2) Trandoshans are carnivores and cannibals, they should have good raw food digestion, because of their habbit of eationg their prey raw, sometimes - even alive.
Higgins M.S. 30 Oct, 2024 @ 4:40am 
CE?
Ogre Beautiful 26 Oct, 2024 @ 2:21pm 
Will pawnkinds be included eventually?
Hodor 7 Oct, 2024 @ 7:27am 
I might have missed them being mentioned, but may I request Kaminoans are added at some point in the future?
HIM 6 Oct, 2024 @ 5:00pm 
Gungan sith on the screenshot
Darth Jar-Jar always has been real

my god
DrBossWatson 1 Oct, 2024 @ 4:33pm 
Could you make force blind sight able to be auto cast?
guy762  [author] 23 Sep, 2024 @ 12:23pm 
@Kulmyth there were a bunch of save-breaking changes in Force Psycasts, if you were using that. there was no substantial changes in this mod except for some xenotype rebalancing, which shouldn't break existing pawns
Kulmyth 23 Sep, 2024 @ 12:15pm 
Did the latest update break old saves? Because my save just has a bunch of missing pawns and the pawn bar won't show up, bed and meditation spots also are missing their owners name and won't allow any interactions
guy762  [author] 19 Sep, 2024 @ 1:25pm 
@Valiant it is not necessary. if Rimpy is telling you that, then you can safely ignore it since Rimpy just refuses to update the listed mod requirements when one is removed