RimWorld

RimWorld

Star Wars Xenotypes
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Update: 8 Jul @ 5:28pm

[Auto-generated text]: Update on 7/8/2025 5:27:47 PM.

updated for 1.6

Update: 19 Apr @ 3:01pm

[Auto-generated text]: Update on 4/19/2025 3:01:09 PM.

Update: 7 Feb @ 4:11pm

[Auto-generated text]: Update on 2/7/2025 4:11:19 PM.

- replaced all AthenaFramework references with EBSG Framework

Update: 19 Dec, 2024 @ 12:39pm

[Auto-generated text]: Update on 12/19/2024 12:39:19 PM.

- added link to the new Github page in About.xml

Update: 5 Dec, 2024 @ 9:43pm

[Auto-generated text]: Update on 12/5/2024 9:43:11 PM.

maintenance update for KotOR Factions

Update: 8 Oct, 2024 @ 11:03am

[Auto-generated text]: Update on 10/8/2024 11:03:37 AM.

change reversed, functionality fixed, thank you redmattis and lee

Update: 6 Oct, 2024 @ 4:13pm

[Auto-generated text]: Update on 10/6/2024 4:12:48 PM.

temporarily disabled the "hermaphromorph" ability gene that Hutts have since it's still broken. if this gets fixed, someone alert me because I will certainly forget I did this

Update: 21 Sep, 2024 @ 1:27am

[Auto-generated text]: Update on 9/21/2024 1:26:58 AM. - THE GREATEST UPDATE

11 NEW XENOTYPES!!!
- the long awaited Gungan Xenotype is finally here! Gungans are hardy and agile, though they are particularly weak to high temperatures and sunlight. they can leap great distances with a special milder version of the Sanguophage "Longjump" ability, and if Pathfinding Framework is loaded they gain a movement bonus when moving through water as a result of the new "Amphibious" gene!
- two additional new Amphibious Xenotypes have been added: Selkath and Mon Calamari! in addition, the Aqualish, Quarren, and Nautolan Xenotypes have been given the Amphibious gene as well!
- three new mask-wearing Xenotypes have been added: Kaleesh, Kel Dor, Gand. thanks to the magic of 1.5, these cosmetic masks are applied to the pawn through hediffs rather than directly from the associated gene, and as a result they are (somewhat) removable! these masks can be taken off and put back on with a simple, guaranteed-success surgery. additionally, all three mask types have different patterns/variants that are randomly selected every time the mask hediff is applied to a pawn!
- five additional new Xenotypes have been added: Dathomir Zabrak, Ithorian, Taung, Defel, Ugnaught
- the following Xenotypes have been tweaked/rebalanced, mostly to take advantage of new genes added by Integrated Genes as well as to reduce the metabolism debuffs: Mirialans, Sullustans, Nagai, Cathar, Gamorreans, Echani, Falleen
- the Zeltron Xenotype has similarly been rebalanced, and now has a special new "Psychic Harmonization" gene which acts as a milder version of the Royalty DLC implant
- the Bith Xenotype has received a major overhaul: they no longer have a sleep need, but instead have the "Meditation Dependency" gene (in-line with Wookieepedia lore) as well as some other debuff genes. I have also restored the "Sterile" gene since I went back and checked and according to EU lore the Bith are sterile and reproduce through cloning.

- a new utility apparel item (requiring AthenaFramework) exclusively for Hutts has been added: Enhanced Mobility Legs! These will increase a Hutt's movement speed by 250%, almost completely offsetting their natural movement penalty
- two new Twi'lek-only hats have been added, however, since the Rimworld 1.5 removed the function that squeezes hat texures to fit narrow headtypes, these hats will not be properly aligned at all on pawns with narrow heads. this mod can be used to fix that: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3323282298 , it technically restores the narrow head scaling, though it uses a different method than pre-1.5 did, and may still be slightly mis-aligned

- a new "lizardskin" gene (requiring VEF) that changes the butcherProducts of the carrier has been added to the following Xenotypes: Falleen, Trandoshan, Rodian, Nikto
- similarly, a new "insectoid" gene (also requiring VEF) has been added changing the butcherProducts of the carrier to yield insect meat. currently, only the Gand have this gene
- genes that require Royalty DLC have now been properly MayRequire tagged. I won't be adding Royalty DLC as a hard requirement to this mod, but just saying you should probably have it, since I tagged off a whole lot of genes in that xenotypes document
- mod requirements for the Natural Force-User and Eyeless Seer genes have been lowered to only requiring Royalty DLC, additional VPE compatibility is now added through patches

- an optional patch has been added to Star Wars KotOR Resources and Materials that renames the "Baseliner" xenotype to "Human", and the default "Human" race type to "Sentient"
- new NameMakers written by Lee have been added for most older Xenotypes!

Update: 26 May, 2024 @ 8:33am

[Auto-generated text]: Update on 5/26/2024 8:33:29 AM.

updated the LoadFolders file to use the new Core mod packageID

Update: 5 May, 2024 @ 11:36am

[Auto-generated text]: Update on 5/5/2024 11:36:22 AM.

- fixed an issue where NPC pawnkinds that generate as Togruta, Mirialans, or Pantorans would not generate with their tattoos due to CultureDef interference
- fixed a graphical bug with white-colored tattoos when HAR is loaded