Total War: WARHAMMER III

Total War: WARHAMMER III

Skaven Settlements: AI Use Under-Cities
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Update: 25 Mar @ 3:38pm

- Removed the capitalized "MCT" in a script file name that prevented the game from opening as of game update 6.1.

Update: 25 Mar @ 2:36pm

- Updated the mod for update 6.1. No changes seemed necessary.

Update: 12 Dec, 2024 @ 2:15pm

- Updated the mod for update 6. No changes seemed necessary.

Update: 31 Oct, 2024 @ 3:11pm

- Updated the mod for update 5.3. No changes seemed necessary.

Update: 20 Aug, 2024 @ 8:54am

- Updated the mod for update 5.2. No changes seemed necessary.

Update: 20 Jul, 2024 @ 2:37pm

- Fixed a bug where certain MCT settings wouldn't lock in a multiplayer campaign. This did not prevent the mod from working.

Update: 25 Jun, 2024 @ 6:13pm

- Updated the mod for update 5.1. No changes seemed necessary.

Update: 30 Apr, 2024 @ 3:48pm

- Updated for update 5.0. No changes seemed necessary.

Update: 12 Mar, 2024 @ 5:48pm

- Uploaded a fixed to a minor bug that I forgot in the last upload:
A script error would occur when cults were removed and this has been fixed now.

Update: 12 Mar, 2024 @ 5:41pm

- Added functions that prevent refunding the construction costs of buildings that were constructed by this system for free, when dismantled. This includes any pooled resources.
- Changed the get_under_city() function to include an optional faction parameter, so that only under-cities owned by the specified faction are returned. This optional parameter is currently used in all calls to the function. The function has also been renamed to aiut_get_under_city() to allow use by other mods.
- Removed the max build slots MCT setting as the system already handles that itself.
- Added a periodic call to an under-city's template condition() function every X turns. This should ensure that, as regions change, the under-city templates applied to them will adapt. The rate at which this periodic check happens is controlled by a new MCT setting.
- Changed some of the vanilla template conditions provided by this mod to account for the new periodic condition check.
- The vermintide template is no longer valid for regions owned by Rebels, as this causes a script error with CA scripts.