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Would you happen to know if your mod would work together with Hecleas AI overhaul or conflict?
I decided not to spam everyone with a notice that I updated the mod for 5.0.
I recommend a new campaign for this update, but it might not be necessary. Of course, if you don't start a new campaign and run into issues, you should start a new campaign. Full change notes here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/2918137037
Let me know of any issues I may have missed in my testing.
Also, I've Updated the pack for patch 4.2. No changes seemed necessary, but let me know of any issues.
Thanks for reporting it.
If you want to be sure it's working, I'd recommend enabling logging, if it isn't already, and looking at the log file. It provides a clear timeline of what happens where for the majority of under-city management.
I'll take a look at the player option when I get a chance.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2918137037/4130431211658075330/
I'll be updating this mod page later as well.
I'll post a guide on how to use this mod's API a bit later, but I feel the code is fairly well documented if someone doesn't want to wait.
Currently I'm playing an SFO focused mod list. In Lustria (Originating from Oyxl, I think?) pretty much every province is stuck at 100+ Skaven corruption due to adjacent province modifiers- however the modifier is INSANE with the highest being +186 and the lower end being +16.
It's clear there's a weird negative-feedback loop happening right now. Since clearing out Skrolk doesn't stop the spread and it is only happening in Southern Lustria from what I can tell.
Aside from Moulders Meangerie/Zeppelin I don't have any other Skaven mods. (There's technically Singe's skaven units, but it's a UNIT mod.)
So I'm left to believe SFO + Skaven Settlements is having some issue together. Do you have any idea?
Since I've had the experience of having my vassal skavens spawning undercities under my own cities (with the warp bombs and army spawner buildings as well), which shouldn't be the case since we are not hostile or at war with each other.
I think that's just a bug in the vanilla script, but wondering if I could use this mod as a fix.
The next update is nearly done and will improve on this as well as allow other modders to create their own templates the AI can use for under-cities, and integrate any custom under-buildings their mods may have.
I am working on a somewhat significant update that restructures how the logic works to allow for an API though. Doing so would let other modders add custom buildings and templates to this mod for the Skaven to use.
For the best experience I recommend starting a new game, though it's not necessary.