Sid Meier's Civilization VI

Sid Meier's Civilization VI

CypRyan's More Maritime: Seaside Sectors Modifications
Showing 1-7 of 7 entries
Update: 7 Jun, 2024 @ 6:00am

v6.0 (2024-06-07)

  • Most Great Merchants now do not require a Commercial Hub for activation-
  • Most Great Admirals are now activated at Arsenal.

Update: 3 May, 2024 @ 2:13pm

v5.1 (2024-05-03)

  • Most Great Merchants now do not require a Commercial Hub for activation-
  • Most Great Admirals are now activated at Arsenal.

Update: 1 May, 2024 @ 10:41pm

v5 (2024-05-02)

  • Most Great Merchants now do not require a Commercial Hub for activation-
  • Most Great Admirals are now activated at Arsenal.

Update: 25 Mar, 2024 @ 7:20am

v4: Exclude JNRs District Expansion buildings from GPP changes.

Update: 24 Mar, 2024 @ 2:46am

v3: Minor bugfix for mod compatibility.

Update: 10 May, 2023 @ 12:56pm

v2: Fix GPP of harbor project.

Update: 19 Jan, 2023 @ 6:46am

Initial release.