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The mod doing it was made by me actually. I created it since I just wanted to play the game with both mods on and didn't want to wait.
However, there is a mod for this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3322762447&searchtext=Set-Ma%27at
- Most Great Merchants now do not require a Commercial Hub for activation.
- Most Great Admirals are now activated at Arsenal .
It might be worth mentioning in the description that Great Admirals still require either a coastal city or a Harbor in order to recruit; that appears to be hardcoded and not changeable to Arsenal.
- Most Great Merchants now do not require a Commercial Hub for activation-
- Most Great Admirals are now activated at Arsenal .
I was going to add a check for Great Person class type so that the changes also don't affect JNR's Great Explorers or anything else but I see you just did that. Cheers.
I am hesitant about this, since we can't ensure other great merchants added by other mods won't break. A explicit whitelist for well-known Great Merchants and Admirals should be viable.
This is a great idea! I will note that.
Though, I am very busy these days, it will take me some time.
Feel free to test for yourself though, I didn't go any deeper than using the Cheat mod for gold, recruiting all Merchants and triggering their ability on other tiles to see if the instant parts work. For example, I didn't check if bonus trade route yields are actually increased, and I just realized I forgot to check if Mary Katherine Goddard still increased Diplomatic Visibility. Anyways, it's a start if you want to include it.
I'll open a discussion with some code.
Either way, thank you for trying, great mod nonetheless.
Some of the mods I use that may affect districts are:
JNR's District Expansion
Specialist Progression
If it wasn't for the impact of these mods, I can't think of other reasons
I think this is just my problem.
thx.
But in my game, the Harbor district and its buildings do not yield Great Merchant Points.
Oh, the Arsenal district and its buildings works perfectly.
Maybe you can check it out?
Both mods add additional food bonuses to water tiles on their own. That would lead to insance amount of food from coastal tiles.
Although don't understand why make bonus food from waterbreak and harbor not stack, if these 2 districts are just meant to be created together.
Is there a mod/option to just have great admiral => merchant on the harbor?