Project Zomboid

Project Zomboid

Better Automatic Movement
Showing 1-4 of 4 entries
Update: 8 Feb, 2023 @ 9:36pm

Fixed a controller input bug that would be triggered if you tried pressing buttons other than A (or Cross) at a time that was inappropriate (e.g., gamepad not yet connected to player object).

Update: 5 Feb, 2023 @ 7:09am

Added an option for gamepad users to require that R2 is held before the shortcut (L1 or R1) will be accepted. Using this option should eliminate vanilla conflicts in various device menus.

Fixed a bug where players would click to move, move on the way there, and begin autowalking. This was unintentional. Click-to-move will terminate automatic movement when you take over manual control.

Added a protection against running into fire. If the square in front of you is an IsoFire object (which includes active campfires), your character will stop automatically moving. Note that you won't automatically flee from a spreading fire, so, you know, this mod can't entirely play the game for you, but it will try not to kill you by walking your character into something that should have been harmless and trivially avoidable. ;)

Update: 23 Jan, 2023 @ 10:43pm

Workshop.txt update. Minor code formatting tweaks.

Update: 19 Jan, 2023 @ 9:02pm

I could probably keep messing with this until I go insane, so I'm just going to go ahead and put it out there. Haha.