Project Zomboid

Project Zomboid

Better Automatic Movement
16 Comments
Burryaga  [author] 5 Feb, 2023 @ 10:11pm 
Haha, hey, I made a mod that lets me become invisible by meditating, so I'm definitely a fun over realism kind of player.
unclefmg 5 Feb, 2023 @ 8:46pm 
I am going to give it a try, so thank you. Yes, it will be with my wholly, absolutely, shamelessly OP Black Ops Insurgent, but it's all about how each of us enjoys the game, yes?

(If it is not against protocol: https://steamhost.cn/steamcommunity_com/workshop/browse/?appid=108600&searchtext=insurgent&childpublishedfileid=0&browsesort=textsearch&section= )
Burryaga  [author] 5 Feb, 2023 @ 6:17pm 
It's conceivable. Would likely require anti-cheats to be disabled. I am more likely to add an ability to walk around the fire eventually. I will simply have to experiment with algorithms for guessing a valid path.
nickodemos 5 Feb, 2023 @ 5:42pm 
Would it be possible that instead of detecting a fire you just make the character 100% fireproof wile your mod is active?
Burryaga  [author] 5 Feb, 2023 @ 7:15am 
Sorry to the countless unknown humanoids who had to die in order to compel technological progress in this field.
Burryaga  [author] 5 Feb, 2023 @ 7:14am 
(Conveniently, you will walk across it if the fire has already burned out, as the mod checks the square ahead for fire, rather than a campfire object, and the game doesn't add a fire object to a campfire unless it's been lit.)
Burryaga  [author] 5 Feb, 2023 @ 7:13am 
@unclefmg While I still do not know of a mod that will walk around a campfire, my mod will no longer make you walk through it. You should find that you now automatically stop if you are approaching any fire object, campfire or otherwise.
unclefmg 5 Feb, 2023 @ 12:21am 
I appreciate your response and, more importantly, you great contributions to the community. Plus, it's nice to know someone understands my burning desire to avoid going up in flames.
Burryaga  [author] 3 Feb, 2023 @ 4:02am 
I guess it's possible I could find a way to at least cancel the autowalk action if it detects a campfire in front of the player, but that is about the best I could likely do for this mod... although maybe I could get creative and try to plot a series of walk-to actions that would navigate around a fire... I will look into it, but it will likely be complicated, so don't expect anything too soon lol.
Burryaga  [author] 3 Feb, 2023 @ 3:58am 
Haha, I am not. This mod uses the vanilla walk-to function, which is amazingly effective in navigating around trees, so I can't help but be pretty surprised that it walks through burning campfires. Sorry about your luck, as that must have been a low-probability path to take, indeed.

I cannot improve the walk-to function in Lua because it is handled by the Java code. Sorry for any disappointment that anyone has with the limitations of the walk-to function in this game. You will either need to advocate for Java modding (which gets a lot of resistance because Java modding of Zomboid would also be less safe for end users), or take it up with The Indie Stone and hope they improve the function someday.
unclefmg 2 Feb, 2023 @ 7:45pm 
Are you aware of any mod that allows you to use the "walk to" function that makes the character walk around rather than straight through a campfire and thus ending said character's life before you know what happened?
Burryaga  [author] 27 Jan, 2023 @ 2:07am 
Right on!
E-BOY 26 Jan, 2023 @ 11:34pm 
extremely useful thank you
Burryaga  [author] 23 Jan, 2023 @ 3:05am 
It will definitely make smoke breaks during a trek through trees more relaxing! Autopath navigates safely through trees like a boss.
Muggs 22 Jan, 2023 @ 3:08pm 
look forward to using this
hayness666 19 Jan, 2023 @ 9:31pm 
Hell yeah!!!! It's me!!! I'm the friend!!!! 🔥🔥🔥