Caves of Qud

Caves of Qud

Jademouth
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Update: 9 Jan @ 3:04pm

Fixed a number of XML errors as reported by Steam user Tyrir. Thank you!

Update: 9 Jan @ 2:55pm

fix a broken def oops

Update: 9 Jan @ 2:39pm

  • Dialogue tweaks. Shocking, I know :P
  • Added an emblem to Jademouth's faction on the faction screen.
  • Jademouth's faction changes to a new one in the chiliad.
  • Miners can now spawn with handheld glowspheres, increasing the variety of their potential light sources. Still no torches, open flames are dangerous underground!
  • Learning item mods from Bright after Chaos Theory now gives a confirmation prompt showing you which mods you'll learn.

Update: 23 Sep, 2024 @ 1:51pm

  • Updated to work with game version 2.0.207.101, which updated the world map.
  • Updated the author listing to use my current preferred name. Mod ID was kept the same to ensure save compat.
  • Slight tweaks to several conversations to make them flow more naturally.

Update: 22 Jun, 2024 @ 8:25am

Updated to work with game version 2.0.207.72, which featured breaking API changes.

Update: 6 Jun, 2024 @ 11:54am

Update: 30 May, 2024 @ 11:53pm

Added a debug wish, jademouthpeace, that resets all of the NPC death trackers used in Jademouth, letting you speak with the named merchants even if you've killed one of their own.

Update: 30 May, 2024 @ 11:33pm

Fizz no longer has partial mollusk reputation, and instead is always admired by mollusks for a unique reason. This fixes an issue introduced in the Spring Molting beta where it would attack characters who were despised by mollusks; this could be classified as a fountain, but for ease of approachability, I decided to patch it out regardless.

Update: 27 Apr, 2024 @ 10:02am

Updated to work with game version 2.0.206.77, which featured breaking API changes.

Update: 6 Feb, 2024 @ 10:45am

Updated restocking NPCs to use the new syntax included in post-Creatures of the 7th Plague updates, which fixes issues with their stock not appearing. Thanks for the report, Sarcose!