Total War: ROME REMASTERED

Total War: ROME REMASTERED

Cultural Conquest - Vanilla
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Update: 18 Feb, 2024 @ 1:04am

Version 3.0
-Added Brutti, Scipii, Julii Religions to divide up the Romans
-Can build temples in cities from turn one now
-Fixed bug that allowed praetorians to be recruited without roman religion
-Chariot recruitment makes more sense now
-Temples updated to have 10/20/30/40/50% conversion up from before 5/10/15/20/25%
-Hater trait removed as it is no longer necessary
-Temples can now only spread one religion
-Traits and Ancillaries updated to fit with how religion now spreads

Update: 11 May, 2023 @ 1:44am

Version 2.2
-Hater traits added, if your characters kill enough people from a faction, they'll start hating that faction. Once they hate a faction, they can remove worship of that faction from a settlement (30% chance to gain trait from battle versus other faction)
Essentially, this allows you to remove the feature where one temple is spreading multiple religions
-Father's with Hater traits have a chance of passing on hater traits to their children (40% chance)

*This version is not save compatible, sadly

***This will be the final update to this mod, as I deem it completed now. There are plans to move this mod to a bigger map, and to add more factions. The mod will be moved to Mundus Magnus 1.4 first, with slow regional updates adding more and more factions.

After this, the plan is to move the mod onto the Imperatoris Mundi as well, with even more factions.

Update: 5 May, 2023 @ 8:48am

Version 2.1
-Changed so that there is only an 83% chance of being birth faction/faction lover
-Fixed some missing faction icons for Pontus and Britons
-Removed religious spread based on government buildings. It was a requested change to more easily allow you to switch religions, but if people want this, I can add it again.

Update: 2 Mar, 2023 @ 11:27pm

Version 2.0:
-Marian reforms changed, now require city in "Greece", "Italy", "Spain" and "Africa" to trigger
-Lover traits added to all factions with 1% chance of happening. All kids have a chance of being a lover of another faction when coming of age (I can edit this to be at a higher number based on feedback)
-Faction Culture/Lover Trait influences childs Culture/Lover Trait, a faction lovers kids will probably be faction lovers, a non-lovers kid will likely be non-lovers
-When faction lover marry their daughters, there is a chance of finding a match that will be the loved faction, rather than just a lover.
-Temple recruitment is now tied to the faction, so non-Roman Arcani and etc are no longer possible unless you decide to leave a Roman Temple alone
-Zoroastrianism no longer shows up when irrelevant
-Armenia/Pontus/Carthage/Spain no longer need two religions to recruit certain units
-Armenian agents correctly gain their leaders traits now
-Culture system added where temples can only be built in a settlement if a character is present for one turn
-If a temple of some kind was built in a settlement, it can be built again, finally allowing full switching to a different religion, if your luck is right enough.
-temples can no longer be built in the first turn of the game, you need to wait until at least the second turn of the game
-Numidia can build temples now
-Romans can now build all 9 temples, this will be changed back to 3 each in a future update
-Temples have updated blurbs showing who else can use them to do their worship, if the correct conditions are met

Update: 7 Feb, 2023 @ 9:58am

Version 1.4
-Fixed the start up crash

Update: 7 Feb, 2023 @ 9:46am

Version 1.2
-Made it so that Chariots can't be recruited by everyone without the right cultural requirements.

Update: 7 Feb, 2023 @ 8:24am

Version 1.1
-Fixed the culture buildings issue. Now Government buildings always give the culture of the faction they are from, and your temples shouldn't change to one of a different culture when you open up an old save.

Update: 7 Feb, 2023 @ 12:55am

Version 1.0

Initial Release:
-All factions have a culture
-Unit recruitment is based on culture level percentage
-Temples and Government buildings spread culture.