PlateUp!

PlateUp!

KitchenLib (Beta)
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Update: 5 Mar, 2024 @ 2:12pm

Release Notes

Bugs
- Fixed a bug causing crashing when entering the lobby.

Update: 3 Feb, 2024 @ 4:23pm

Release Notes

Preferences
- Preferences have been moved from `/UserData/` to `/ModData/`
- Added experimental cloud syncing `Mod Preferences > KitchenLib > User Options`


CustomGameDataObjects

CustomAppliance
- Reenabled `SetupPrefab()`

CustomDish
- Reenabled `SetupIconPrefab()`
- Reenabled `SetupDisplayPrefab()`

CustomItem
- Reenabled `SetupPrefab()`

Update: 30 Jan, 2024 @ 5:33pm

Release Notes

Bugs
- Fixed a bug causing componentHistory to fail when encountering an interface derived from `IComponentData`.

Misc
- Disabled feature flags.
- Adjusted how `details.json` is generated.

Debug
- Added an insane amount of debug logging (seriously a lot).
- Auto enables debug logging when local mods are installed. (Thanks @propstg)

Update: 18 Dec, 2023 @ 4:37pm

Release Notes

Bugs
- Fixed a bug causing `componentHistory.json` to duplicate its entries each time the game is loaded.

Update: 16 Dec, 2023 @ 12:22am

Release Notes

References
- Updated References to include JingleJam cosmetics

CustomGameDataObjects

CustomPlayerCosmetic
- Added `float HeadSize`
-
CustomDish
- Changed how `RequiredNoDishItem` and `RequiredDishItem` are handled internally.
- When `RequiredNoDishItem` is `true` OR `RequiredDishItem` is assigned, you won't be provided plates for this dish.
- When `RequiredDishItem` is assigned it is now simply added to `MinimumIngredients`.

Update: 20 Nov, 2023 @ 7:35am

Release Notes

Bugs
- Fixed a bug causing certain mods to fail when registering GDOs.

Registering
- Added `IRegisterGDO` to automatically register a GDO (Attach to GDO class)
- Added `IDontRegister` to prevent a GDO from registering automatically (Attach to GDO class)
- Added `IAutoRegisterALl` to automatically register all GDOs (Attach to main class)

Update: 20 Nov, 2023 @ 1:31am

Release Notes

Bugs
- Fixed a bug causing ModUpdateManager to fail.

Debug
- Changed how the debug menu is designed.
- Removed unused feature flags button.
- Changed how Data Dump works.

Materials
- Changed how the materials creator is designed.
- Added new shaders to the material creator:
- Block Out Background
- Circular Timer
- Lake Surface
- Mirror
- Mirror Surface
- Mirror Backing
- Newspaper
- Ping
- PreviewFloor
- Simple Flat Player

Update: 17 Nov, 2023 @ 5:18am

Release Notes

ViewUtils
- Added `void RegisterView(ViewType viewType, Type singleston, Type component)`
- Added `void RegisterView(string viewType, Type singleston, Type component)`

VFXUtils
- Added `VisualEffectAsset GetExistingVFX(string name)`
- Added `GameObject AssignVFXByNames(this GameObject gameObjet)`

Update: 7 Nov, 2023 @ 2:12am

Release Notes

Bugs
- Fixed a bug where Dish Refresh would show duplicate options.
- Fixed a bug where Mod Sync was disabled.

Mod Sync
- Added an option to match exact mods.

Update: 1 Nov, 2023 @ 9:08pm

Release Notes

Bugs
- Fixed a bug where sides would be missing when the `GameObject` wasn't assigned.

Debug
- Now saves a component history to `/UserData/KitchenLib/componentHistory.json`

MaterialUtils
- `AssignMaterialsByName()` is now an extension of `GameObject`