Total War: WARHAMMER III

Total War: WARHAMMER III

AI Power Supply
Showing 11-17 of 17 entries
< 1  >
Update: 23 Sep, 2023 @ 3:36am

Fix typographical error that could establish army limits for factions that did not have them.

Update: 22 Sep, 2023 @ 4:18pm

Some changes have been added to compensate factions that do not grow in the same way as the majority or have some impediments that make them not take advantage of the economic advantages as well.


-Nakai and hordes increased their army capacity by 2 (player and AI)
-Tomb Kings increased their army capacity by 3 (player and AI)
-Tomb Kings buildings now provide double the unit capacity
-Nurgle buildings now provide double the unit capacity each rotation
-Beastmen units that can be recruited through their rituals have been increased by 1, the minotaurs have also been merged into a single table
-Nakai and Tomb Kings technologies that provided an extra army now provide 2

Update: 3 Sep, 2023 @ 1:48pm

Updated for version 4.0.1

Update: 27 May, 2023 @ 6:33am

Update: 14 Apr, 2023 @ 4:30pm

Updated for version 3.0
This mod didn't really need an update but I'm going to take advantage of it to implement a new system to boost the AI.
The idea is partly Lavgustin's.
Instead of giving a flat reduction in recruitment and upkeep now the AI will get 20,40,60,80,100% (depending on difficulty) of additional resources from their settlements. This will provide a scalable benefit and won't feel as strong on factions with few territories, more changes may be made in the future to factions that don't benefit as much from this.

Update: 15 Feb, 2023 @ 3:10am

Update: 14 Feb, 2023 @ 1:17pm