Crusader Kings III

Crusader Kings III

Unpredictable Character Stories
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Update: 26 Jul, 2023 @ 12:59pm

Update 1.9

Height Traits

  • Added some more fluff to the average trait.
  • Rebalanced monthly_prestige modifiers, suggested by HaziTru with slight changes.
  • Added small scaling positive dynasty_prestiege_mult for all traits except for giant and dwarfs, which got negative.
Higher Mortality Mod
  • Fixed an issue with the bad_mother and bad_father pregnancy event, that in combination with House tradition mod made some error spam.

Update: 22 Jul, 2023 @ 11:32am

Update 1.8
Rellom’s overhauled Traits

  • Gave tier 3 & 4 educational traits a buff, to make up for the minus to attributes, which feels a bit harsh without something extra added.
  • Removed all mercenary & holy order government opinions.
  • Added/changed more vassal stance opinions

Rellom’s new traits
  • Added/changed more vassal stance opinions.

Petty traits
  • Added/changed more vassal stance opinions.

Height Traits
  • Added/changed more vassal stance opinions.

congenital traits
  • Added/changed more vassal stance opinions.

KET commander traits
  • Added/changed more vassal stance opinions.

Update: 20 Jul, 2023 @ 4:35am

Update 1.7

  • Rebalanced monthly prestige loss on stuttering from 200 to 50%, lisping from 100 to 30%, hunchbacked from 50 to 20%, and clubfooted from 30 to 15%.
  • Added flat attributes to education traits again. Both negative and positive to balance it. It was underwhelming before, and I still believe that education should be the second most influential trait after the personalities, toward what the character is good or bad at doing.

Update: 17 Jul, 2023 @ 1:21pm

Update 1.6

The rebalance act continues.

Rellom’s overhauled Traits

  • Redesigned base game physical, child and health traits. (Added some new pictures in the description.)
  • Added more opinion modifiers to personality, child, stress related and health traits.
  • Rebalanced ruler designer cost.
  • Removed all negative negate modifiers, as they are not working, and I doubt paradox is aware of this. I don't think it was ever intended for us to use negate on traits, but the positive negate is working perfectly fine how I want it. (Note: you can not see the effect of negate in the RD as negate is only applied after we actually create a character. You can see the effect when holding over the attributes to show the tooltip.)
  • Reduced the overall value on all negates that influenced attributes.
  • Somehow I had deleted the inbred trait, which meant the base game modifiers were being used. Inbred is back in with a redesign too.

Rellom’s new traits
  • Rebalanced ruler designer cost.
  • Added same/opposite opinions to traits with opposite traits.

Petty traits
  • Rebalanced ruler designer cost.
  • Removed all negative negate modifiers.
  • Reduced the overall value on all negates that influenced attributes, as it was too powerful and replaced them with normal attributes in some cases.

Height Traits
  • Rebalanced ruler designer cost. They are all set to 0.

congenital traits
  • Rebalanced ruler designer cost. 30/40/50 per level.

KET commander traits
  • Rebalanced ruler designer cost. All commanders are set to 40, while veteran knight and champion is 50/60/70.

Update: 15 Jul, 2023 @ 10:13am

Update 1.5

I’m attempting to influence the game with more opinion modifiers overall, both with the new vassal stances and the general opinion modifiers to simulate a more realistic / interesting social pool of characters.

The overall idea is that almost all traits have both positive and negative opinions, some more positive, and some more negative, depending on how much I feel like the traits should impact social interactions while still maintaining hopefully, a fair mechanical balance. I’m putting as much logic into it as I can, but are limited by the amount of modifiers the game has, so some opinions could be argued as fairly unrealistic in real life terms for a certain human trait, but we need to balance the mechanics too so we don’t end up with either to many negatives or to many positives.

In other words, we want variety in how characters interact depending on their unique trait row, after all the mod is called Unpredictable Character Stories. Overall, I think this will give a much more varied / interesting population and how the other game mechanics interact with opinions. My other changes are in line with this too, as most traits have both negative and positive modifiers, again usually leaning in one or the other direction, and not just one or the other.

I’m going to come back to base game health, physical & personality traits, and also apply the same idea to those in another update.

Rellom’s overhauled Traits

  • Rebalanced opinions on all traits besides base game health, physical and personality.
  • Redesigned / rebalance of all lifestyle and fame traits.
  • Fixed a bug with disinheriting not working correctly.
  • Fixed missing code in master philosophers trait.
  • Updated pictures in description, with the new changes from some of the traits.

Rellom’s new traits
  • Rebalanced opinions on all traits.
  • Rebalance / redesigned slightly a couple of traits & the ruler design cost.
  • Updated pictures in description, with the new changes from some of the traits.

Petty traits
  • Rebalanced opinions on all traits.
  • Rebalance / redesigned slightly a couple of traits & the ruler design cost.
  • Updated pictures in description, with the new changes from some of the traits.

Height Traits
  • Rebalanced opinions on all traits.
  • Rebalance / redesigned slightly a couple of traits & the ruler design cost.
  • Updated pictures in description, with the new changes from some of the traits.

congenital traits
  • Rebalanced opinions on all traits.
  • Rebalance / redesigned slightly a couple of traits & the ruler design cost.
  • Updated pictures in description, with the new changes from some of the traits.

KET commander traits
  • Rebalanced opinions on all traits.
  • Rebalance / redesigned slightly a couple of traits & the ruler design cost.
  • Updated pictures in description, with the new changes from some of the traits.

Update: 13 Jul, 2023 @ 2:44pm

Update 1.4

  • Redesigned the education traits completely. As 牛奶大魔王 pointed out in the comments, the per_prestige_level is a to easy of a modifier to tweak to unreasonable high attributes levels with fame coming in with T&T mechanics in abundance. I also think the two lowest levels should be somewhat more penalized / not directly a positive effect, from getting a poor education. Which means that rulers that give their kids good educators, also will benefit more from it, which go hand in hand with “Better Ai Education,” mod, that I strongly suggest using too.
  • General idea of the new concept is to use negate rather than flat attributes, to use scheme power and scheme resistance, while also adding some other relevant bonuses for higher ranks. Check the pictures in description, where I uploaded the updated diplomacy education traits.

Update: 13 Jul, 2023 @ 3:45am

Update 1.3

  • updated all pictures on steam to showcase a better spread of changes.
  • fixed a typo in witch.
  • Added opinion modifiers and slightly redesigned court positions traits.
  • diplomatic_court_1
    diplomacy = 1
    martial = -1

    courtly_opinion = 10
    glory_hound_opinion = -5

  • diplomatic_court_2
    diplomacy = 2
    martial = -2
    monthly_prestige = 0.3
    monthly_diplomacy_lifestyle_xp_gain_mult = 0.15

    courtly_opinion = 20
    glory_hound_opinion = -10

  • warlike_court_1
    martial = 1
    prowess = 2
    diplomacy = -1
    learning = -1

    courtly_opinion = -5
    glory_hound_opinion = 10

  • warlike_court_2

    martial = 2
    prowess = 4
    diplomacy = -2
    learning = -2

    monthly_martial_lifestyle_xp_gain_mult = 0.15
    monthly_county_control_change_add = 0.2

    courtly_opinion = -10
    glory_hound_opinion = 20

  • administrative_court_1

    stewardship = 1
    prowess = -2

    parochial_opinion = 10
    minority_opinion = -5

  • administrative_court_2

    stewardship = 2
    prowess = -4
    monthly_stewardship_lifestyle_xp_gain_mult = 0.15
    men_at_arms_maintenance = -0.05

    parochial_opinion = 20
    minority_opinion = -10

  • intrigue_court_1

    intrigue = 1
    learning = -1

    same_culture_opinion = -5
    dynasty_house_opinion = 10
    liege_opinion = 10

  • intrigue_court_2
    intrigue = 2
    learning = -2
    enemy_hostile_scheme_success_chance_add = -10
    monthly_intrigue_lifestyle_xp_gain_mult = 0.15
    dread_baseline_add = 10

    same_culture_opinion = -10
    dynasty_house_opinion = 20
    liege_opinion = 20

Update: 12 Jul, 2023 @ 6:24am

Update 1.2

  • Fixed a small bug in lustful prowess gain.
  • Fixed a bug giving patient to much lifestyle XP.
  • Fixed a bug giving impatient to much lifestyle XP.
  • Fickle was changed. The minus to neglected modifiers did not work how I thought, so it will be a flat negative to attributes instead and some stress modifiers to make it fickle. Obviously pretty bad for a lowborn or minor landholder, but fickle can still be very impactful in a positive manner for someone with high fame levels such as kings or a priest with high devotion levels. The mind of a fickle could potentially be a good thing, if you already got to this level in life, without getting stressed changing your mind constantly.

    diplomacy = -4
    martial = -4
    stewardship = -4
    intrigue = -4
    learning = -4
    diplomacy_per_piety_level = 1
    diplomacy_per_prestige_level = 1
    martial_per_piety_level = 1
    martial_per_prestige_level = 1
    stewardship_per_piety_level = 1
    stewardship_per_prestige_level = 1
    intrigue_per_piety_level = 1
    intrigue_per_prestige_level = 1
    learning_per_piety_level = 1
    learning_per_prestige_level = 1
    learning_per_stress_level = -3
    intrigue_per_stress_level = -3
    stewardship_per_stress_level = -3
    martial_per_stress_level = -3
    diplomacy_per_stress_level = -3
    stress_loss_per_piety_level = -0.1
    stress_loss_per_prestige_level = -0.1
    monthly_dynasty_prestige = -0.05
    negative_random_genetic_chance = 0.2
    positive_random_genetic_chance = 0.2

    liege_opinion = -10
    vassal_opinion = -10
    minority_opinion = -5
    parochial_opinion = 20
    courtly_opinion = -10

    ruler_designer_cost = 25

Update: 11 Jul, 2023 @ 5:09pm

Update 1.1

  • Changed the albino icon to have the green background, to correspond with it being a positive trait.
  • Redesigned all personality and children traits. This is pretty massive, actually so many changes, that the desctiption did not have room for them. Therfor, I'll update the pictures to showcase 10 or so of them after the update. while also just plopping the two first here.
  • Redesigned lustful
    fertility = 0.20
    intrigue_per_prestige_level = 0.5
    seduce_scheme_power_add = 10
    max_seduce_schemes_add = 1
    seduce_scheme_resistance_mult = -0.2
    positive_inactive_inheritance_chance = 0.1
    negative_inactive_inheritance_chance = 0.1

    same_opinion = 30
    opposite_opinion = 30
    spouse_opinion = -20
    attraction_opinion = 20
    clergy_opinion = -10
    zealot_opinion = -15

    ruler_designer_cost = 25

  • Redesigned Chaste
    negate_learning_penalty_add = 3
    fertility = -0.10
    seduce_scheme_power_mult = -0.5
    befriend_scheme_power_mult = 0.3
    seduce_scheme_resistance_mult = 0.6
    sway_scheme_resistance_mult = 0.3
    positive_inactive_inheritance_chance = 0.2
    genetic_trait_strengthen_chance = 0.1

    same_opinion = 30
    spouse_opinion = 20
    opposite_opinion = -60
    attraction_opinion = 20
    clergy_opinion = 10
    zealot_opinion = 15

    ruler_designer_cost = 25

Update: 11 Jul, 2023 @ 4:35am

Update 1.0


  • Added slight buffs to court type traits. Values are borrowed / stolen from Slightly Better Court Traits: A Rebalancing Mod - I plan to further develop them, when I figure out exactly what to add, remove or balance to make the court a bit more spicy.
  • Fixed a typo in education_learning_2 which made it inactive.
  • Fixed a typo in the new forgiving stress loss modifier. Also removed personal scheme success chance.
  • Fixed a bug with the new albino danger modifiers not showing correctly.
  • Fixed a bug with the new Witch modifiers.
  • Rebalanced vengeful to have less per stress level modifiers and mercenary cost reduction.
  • Rebalanced wrathful to have less prowess and martial per stress level.