Conquest of Elysium 5

Conquest of Elysium 5

Conquest of Elysium 5 Medium Overhaul
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Update: 31 Mar, 2023 @ 5:08pm

Bug Fix with mod syntax. No Changes

Update: 27 Mar, 2023 @ 12:51pm

An Illusionist update! A few tweaks to buff the early-mid game while increasing the costs of late game simulacrum spam.

Update: 26 Mar, 2023 @ 10:45pm

Small update. Added a single use attack to catapults/trebuchets in non-siege battles. Re-did adjustment to rumble earth attack, damage reduced for all units that use it, but it is now 100% enemy only. Making stone beings immune had too many weird side effects.

Update: 20 Mar, 2023 @ 9:12pm

Errors fixes from last update

Update: 20 Mar, 2023 @ 8:12pm

Update: 20 Mar, 2023 @ 8:12pm

Test

Update: 20 Mar, 2023 @ 8:04pm

A few changes to reduce friendly fire on some select attacks, increase to elemental king/queen summon cost.

Update: 15 Mar, 2023 @ 8:18pm

Larger update. Changes to ritual costs for Pale Ones and Kobolds. Markgraf can now transform farms to Hoburg Villages and they provide 1 hand income, flesh rite is now cast in graveyard instead of castle ruin. Maharaja and Raksharaja can now transform human tribal villages to Atavi villages. Autumn ent loses spell casting but gains fear and moves to front lines. Flooding in Agartha has been changed so flooded spaces no long cause drowning.

Update: 12 Mar, 2023 @ 11:20am

Small update. Hoburg faction will now have a chance to receive a recruitment offer for a new Burgmeister when the current Burgmeister is killed.

Update: 10 Mar, 2023 @ 3:49pm

This update is a temporary change to abomination and ancient presence due to a bug with the incorporate trait. Once this is covered in an official patch this will be rolled back in a future update.