Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Kings and Conquerors - Temujin
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Update: 23 Aug, 2024 @ 7:06am

All Wonders are done - but we still need civilian administration!

Update: 23 Aug, 2024 @ 4:50am

Observatory and Xixia tomb added.
- Islamic tomb is being crafted, but is not ready.

Update: 22 Aug, 2024 @ 6:25pm

Update: 14 Aug, 2024 @ 5:19am

- sound for Observatory added.
- Unfortunately, the Chinese obsevatory is in abeyance. I do not know when it will be done. Also, I am looking at the Chinese royal tomb again, trying to figure out if I want it or not.

Update: 5 Aug, 2024 @ 8:40am

Romanesque CivCtr, Church given to Germany, Bohemia, Hungary - but Hungary continues to crash game. Not sure how to resolve this issue, it won't be fixed until we operate on Venice, HRE and China.

Update: 5 Aug, 2024 @ 3:12am

Hooray, Romanesque architecture is complete for HRE.

So what does this mean?

Byzantine builds?

Byzantines
Bulgars
Venetians

Moorish builfd:

Crusader States

German builds:

Bohemia
HRE

Slavic builds:

Russians
Poles

Update: 3 Aug, 2024 @ 6:31pm

Royal Obsveratory - graphics added with ULUGHBEG as key (7x7 dimensions) but Chinese version is missing.

Update: 3 Aug, 2024 @ 9:33am

Shri Somnath added to this mod.

That means,

- Royal Necropolis is pending.
- Observatory is pending.

Unfortunately it means, another skin must be developed using 3ds Max 5. Also the unit roster of this mod is far from complete although we have been gradually fixing it. How we're gonna do it is anybody's guess. Oh well.

Update: 2 Aug, 2024 @ 6:12pm

Sound issues for Zoloti Vorota fixed:
- 2 files meant for project JayBean got integrated, one of them has been assigned to ZV. The other one is meant to be used for Shri Somnath.
- But another sound file is outstanding although I have made allowances for it to be remixed using Audacity.

Islamic architecture for Khwarazam, Hindustan and Seljuks updated.

Unfortunately, it leaves us with very little room to work with as far as tombs go since we now have the following:

Mongols: single Nomadic.
Song, Jin, Xixia: compound with KOREAN being dominant but ARAB and DEFAULT used for Xixia and Jin.
Selcuk: single ARAB

This means that Song, Jin, Xixia and Mongols all may be forced to use a single form of tomb architecture. It's not something I enjoy but it may have to be done.

Ahmad Sanjar turbe is probably the best condidate for the Selcuk faction.

How about Meet Houses, Palaces?

reverse the buffers for certain buildings, then build stuff on top of them. For Egypt / Crusaders you can have a single palace, but 2 separate designs - the Crusaders naturally use a white daub meet house while the Egyptians use their usual mud brick / Arab version. But this version should look like it was based on Masjidil Aqsa since historically the Crusaders used al-Aqsa as a palace!

Update: 2 Aug, 2024 @ 5:50pm

[24.3/8]
- Stockpiling of audio for Wonders, but Royal Observatory - requiring use of Audacity - is not done.
- Royal Cemetery - a Wonder later found in Bronze Dawn, and built chiefly by Asian nations (and Seljuk Turks) is also not done.

So what other buildings are required?

- Fortified Barracks, Armoury - never truly done, still trying to figure these out especially since these buildings must be recycled into Project 1400.
o Armoury buildings have been done for Project 1400, might need to look into using those.
o But Fortified Barracks are clearly trickier.
o Fort. Barracks clearly meant for major factions - HRE, Seljuks, Egyptians, Song China, Khwarazam, Russia, Hungary, Byzantines.

- Royal Cemetery is not done, and different versions -Xixia (DEFAULT), Jin-Song (ASIAN), Mongol, and Turkish türbe (????) are all required)