Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Kings and Conquerors - Temujin
Showing 211-220 of 291 entries
< 1 ... 20  21  22  23  24 ... 30 >
Update: 2 Aug, 2024 @ 5:08am

Refurbished the rosters for ships, to reflect the addition of Venice and the removal of Mergéd.

- War Galley restored and given to Venice as a UU.
- Ship rejigging - done to also reflect changes to Poland, Bohemia, and Rajputs.

Next in like is Trebuchets - been reading on them, may have to give Trebuchets to everyone. Maybe everyone except as always, India, Chinese factions and Khmers.

- It is theoretically possible to strip out the Onager appearance of the Mangonel and have it replaced with the Chinese hudunpao.
- This means replacing the attendants, generally.

Update: 1 Aug, 2024 @ 8:28am

Still not happy with unit rosters.

So far we have the following resolved:

City: Angry mobs, Skirmisher Levy
Peasant Hovel: Peasant Levy, Levy crossbows? dogs?
Barracks: Spearmen, Militia?, Archers?
Stable: Horseman, Retinue Horse, Horse Archer.

Mansion: War Elephant/Mailed Lancer? Lancer? better dogs?

Senate: Cataphract/Knight?

So ...... how do Reforms and Polcies interact?


Archers:
- Purely based on reforms. Research Reforms I to get Crossbowman, Reforms II to get Pavise Arbalest or better (most factions)
- Warships. Roundship, Heavy Galley, Fireships (?) and Barque and War Galley definitely do need Reforms.

Green techs: Green mainly deals mainly with republican government so expect stuff, like.....

- Spear Sergeants, Sergeants?
- Light Cavalry - replaces Horseman, Retinue Horse
- Urban Militia? Lancers?


And Red?

- Swordsmen
- All cavalry units, Knights included.
- War Elephants, eg, Khmer War Elephant, Imperial Gajah? Cataphract Elephant?
- Probably un locks Horse Archers (Khorchin, Noyan, Mounted Ranger, Palace Gamekeeper) depending on the factions

Islamic units are a pain in the neck, because we need to import the old system used for the different units in Rise of Kings back. This means, Ahdath, Ghilman, Mamluk Faris, Mamluk Pike, Ahdath, Bedouin Chieftain - and no access to other units here.

Update: 1 Aug, 2024 @ 8:21am

Islamic units are a pain in the neck, because we need to import the old system used for the different units in Rise of Kings back. This means, Ahdath, Ghilman, Mamluk Faris, Mamluk Pike, Ahdath, Bedouin Chieftain - and no access to other units here.

So what happens?

- Egypt - being predominantly Arab gets all of these, no surprise.
- Selcukulker: No Ahdath, no Bedouin Chief
- Khwarazam: Ghilman only.
- Hindustan: only Mamluk Faris, Ghilman available. As are Ghuzat Volunteers,

Tabardiyyah is being excluded.

BUT?

Zanji Bowmen, African Skirmisher available to Egypt!
Zanji Bowmen also wexist as merc for use from Castel del Monte!

Update: 1 Aug, 2024 @ 8:17am

help.x moved from Project 666 to this mod. Wonders need descriptions.

Update: 1 Aug, 2024 @ 5:10am

Zoloti Vorota of Kyiv added as a Wonder. No sound yet, still haven't figured it out.

Still thginking of how to deal with RoN's other buildings, most notably the following:

Peasant Commune - could possibly retain.

Munitions Ministry, Naval CAntonment, Constabulary, Chapterhouse, Eununchs' Court? unsure. May need distribution.

And then, what about other buildings?

Some thoughts - Zoloti Vorota should function like a Eununchs' Court for Russia. Maybe.

Update: 1 Aug, 2024 @ 1:48am

Update: 31 Jul, 2024 @ 9:21am

Update: 31 Jul, 2024 @ 9:01am

Graphics for Tower of David redone.

Update: 30 Jul, 2024 @ 12:30am

[24.30/7]
- Refreshed building icons.
- Wonders now have their icons BUT
o Only 12/17 wonders are ready.
o A convincing Armoury building is not done.

Possible floorplan can be obtained from Command and Conquer. Well, probably.

Update: 28 Jul, 2024 @ 7:04pm