Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Kings and Conquerors - Temujin
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Update: 28 Jul, 2024 @ 4:50pm

Update: 28 Jul, 2024 @ 9:33am

Update: 28 Jul, 2024 @ 8:28am

Tour de David added, but too big.
- Need to redo Celtic Citadel, as well as this buildng. May need to reduce size to 86%.

Update: 27 Jul, 2024 @ 3:45pm

Update: 27 Jul, 2024 @ 3:31am

Update: 26 Jul, 2024 @ 7:30pm

[27.27/4]
- Beisi Pagoda is now available, buildable only by the Song dynasty.
- Faction rejig:

o Mergéd is out, Venice is back in with Vietnam taking over Mergéd's guerilla war bonuses.
o Poland get sent back to her old Rise of Kings abilities, with Czechia taking over the Roman bonuses and Rajputs the American ones.
o Placenames associated with Mergéd given over to Mongols.

Update: 26 Jul, 2024 @ 7:13pm

Update: 26 Jul, 2024 @ 5:10pm

[24.27/7]

Fixing the Beisita wonder, one bit at a time.
- BH3 file is integrated but still naked.
- Trying to see if a 26.7d, or 27.7d camera works.

Wonders have mostly been fixed .... kinda.
- Disabled the TRIBE MASK for unused Wonders.
- Tagged unfinished wonders for replacement.

HOWEVER.......
- Techs not fixed (but do they need it?)
- Units not done properly ever since we got rid of Merkits in favour of Venice.

Update: 26 Jul, 2024 @ 2:11am

[24.26/7]
Sadly, Mergéd got kicked out and replaced with Venice. Mergéd, while influential, proved to be little more than a footnote, compared to the Qara Khitai - the last Turkic empire east of the Oxus, albeit in decline - or the Polovtsy, who were spreading their influence into Europe via Russia.

Did a bit of reshuffling, so Rajasthan took over the old American traditions. Poland took back the Persia bonuses, Venice reintroduced, and Bohemia now uses Roman bonuses.

The only good news is that Venice and Song China can be developed in tandem with one another. As soon as China and Venice are done, we can then concentrate on fixing all the Christian factions.

Update: 25 Jul, 2024 @ 9:55pm

Beisi pagoda .bh3 buffer added but this is experimental. We do NOT know the exact scale of the render.