Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Kings and Conquerors - Temujin
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Update: 17 Oct, 2023 @ 3:22am

Don't forget to add a new Springald model when this mod is active.

Update: 19 Jun, 2023 @ 5:23am

Update: 28 May, 2023 @ 7:12pm



Nobles' Court

We still need Meeting Houses, Palaces for this mod. Dunno how to craft them.

ANSWER: European builds:
Meeting Houses are Romanesque but palaces are Gothic.

Knights?

Retinue Cavalry should replace Knights for all European factions. Knights should have their stats boosted (armour, dam, HP, speed) so that they're an average between RKC knights and any chivalric orders that sorpass them in these stats. Don't forget to modify the costs too.

INDIAN - Done.

Update: 28 May, 2023 @ 6:35pm

[23.29/5]

The following tribes got updates:

HOLY ROMAN EMPIRE

Germans, Bohemians

MONGOLS

Khamag Mongol, Merkits

CHINESE

Xixia, Nan Song, Vietnam. Jurchens, Khitan

Nansong, Vietnam, Mongols, Merkits are complete.

Update: 28 May, 2023 @ 6:29pm

Update: 28 May, 2023 @ 5:56pm

Update: 16 May, 2023 @ 9:06pm

Update: 16 May, 2023 @ 9:03pm

Update: 16 May, 2023 @ 8:52pm

Tribes added but enot refined. Leader, City names, build and unit styles are not finalised but it's known that we may be re-using Swords of the Prophets, with the addition of modern Saracen architecture for West Asian factions.

Update: 30 Mar, 2023 @ 12:36am