Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Kings and Conquerors - Temujin
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Update: 18 Jul, 2024 @ 3:52am

Some thoughts:

- GRAFT error is suspected to be crashing game if Nan Song chosen.
- Only solution is to keep going, until China can run, at least it is good knowing Byzantines can work... for now ....

Update: 18 Jul, 2024 @ 12:46am

Surprisingly, Byzantines do not crash. Perhaps we need to build Poland, Bohemia and Germany first before we attempt anything else.

Update: 17 Jul, 2024 @ 11:52pm

Files from Swords of the Proephets integrated into this mod, but it continues to crash.

Update: 17 Jul, 2024 @ 8:47am

[24.18/7]
Trying to finalise ships, BUT....
- GPIECE error: time to check to see who is causing these issues, most likely to be units.
- Song China and Vietnam are being prioritised.

Observations?

- Should use old pre-2024 Rise of Kings units.
- We still have not prepare RKC, 666 for Gold, files outstanding.

Update: 15 Jul, 2024 @ 4:15am

[24.13/7]
- Old Late Medieval / Gunpowder Age units from RKC removed.
- Sinitic, Asian factions - China, Mongolia and Korea - are being targeted in our first release.

[24.30/4]
- Started sketching out a tech tree for units based on feedback from others, unfortunately it is very thin but Dhanishtha says, variety rules:
- Chinese and Mongol names not done properly (but we still haven't added official names, eg Nansong, Dajin, Qara Khitai, etc etc etc.......)
- Abandoning old Rise of Kings system, Drill Squares, Armouries take over Barracks and Autoplant/Stables .... for this mod and other mods, perhaps.
- Armoury - a very tough building. Has higher HP, can attack, and garrison.
- Ger (Nomad counterpart) same like old vanilla stable but can be built anywhere on the map!

[24.29/4]
- Resource icons amended.
- Leader names, city names are all complete. Last one was Korea, which was effectively under a military junta.
Gradually updating the webpage which is at https://kc4-temujin.webnode.page ; Hoysalas, Jin and Poland have had updates (but not quite)

Update: 27 May, 2024 @ 8:54pm

Update: 3 May, 2024 @ 9:26pm

Update: 29 Apr, 2024 @ 8:55pm

[24.30/4]
- Started sketching out a tech tree for units based on feedback from others, unfortunately it is very thin but Dhanishtha says, variety rules:
- Chinese and Mongol names not done properly (but we still haven't added official names, eg Nansong, Dajin, Qara Khitai, etc etc etc.......)
- Abandoning old Rise of Kings system, Drill Squares, Armouries take over Barracks and Autoplant/Stables .... for this mod and other mods, perhaps.
- Armoury - a very tough building. Has higher HP, can attack, and garrison.
- Ger (Nomad counterpart) same like old vanilla stable but can be built anywhere on the map!

Update: 28 Apr, 2024 @ 11:37pm

Update: 28 Apr, 2024 @ 11:05pm