Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Kings and Conquerors - Temujin
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Update: 3 Mar @ 8:14pm

Finally it's done.
Cities rejigged, Steam blurbs also ammended.

Only help.x, balance x need fixing.

Update: 3 Mar @ 7:17pm

Update: 3 Mar @ 7:01am

Mongol fire lance merc identified and allowed to train from a Lookout.

Update: 3 Mar @ 5:19am

Oops: Germany needed to receive Guardia saracina - Arab archers.

Do not forget to check Mongol fire lancers. These are very, very important.

Update: 2 Mar @ 6:22pm

Everythiong done now, only need......

- balance.x
- help.x

When help.x is done this mod is ready to ship.

Update: 2 Mar @ 6:09pm

balance.x requires
- Spear protection against cavalry
- Elephant protection agaist horse cavalry
- Cbow, javelin damage vs elephants, chariot
- Grenade dam versus siege weapons, forts, towers, cities.
- archer damagfe versus command units, Shamans, Priests (include religious fanatix, miliotant clergy)
- Warrior hall defence versus different units.

Update: 2 Mar @ 7:59am

[25.3/3]
Building icons are missing. Suggest - use KLW sheet to receive new buildings for Citadel and Guard Tower.

Update: 1 Mar @ 10:19am

[25.3/3]
Finally, Mongol units are here:
- Noyan is now an upgrade of Officer, renamed to Keshig.
- Baatur identified, renamed to Kharuul (runner).
- Keshig Guard renamed as Baatur and used as an uypgrade of Tatar, Turkish Archer for Khamag Mongol.
- Urban Militia rejigged, so only China, Vietnam, and a gaggle of European powers can recruit them.

Only building icons remain to be checked, revised and this mod is complete.

Update: 28 Feb @ 8:26pm

NOTICE (24.2/4)

As the Middle East burns once more, people aren't just being robbed of their livelihoods and possibly their future, but also of the cultural patrimony that is their birthright as well as their historic heritage which forms the bulk of source material this mod was based on.

IF YOU do ENJOY THIS MOD, PLEASE SPARE A THOUGHT and DONATE TO THESE CHARITIES.

Medecins sans Frontiers[www.msf.org]
World Food Programme[www.wfp.org]
Save the Children[www.savethechildren.net]
World History Encyclopaedia[www.worldhistory.org]
UNESCO[unesco.org]
Mercy Malaysia[hss.mercy.org.my]
H4P[www.heritageforpeace.org]
Wikimedia Foundation[donate.wikimedia.org]

WANNA SEE MORE OF OUR WORK? visit our official Patreon site[www.patreon.com] and learn more.
In the meantime, please visit our official wiki[beelimsolutions.wixsite.com] for more info.
DO NOT DOWNLOAD THIS MOD EXCEPT FROM steamhost.cn/steamcommunity_com, ModDb, beelimsolutions.wixsite.com OR patreon.com !

INTRO

LIST OF EVENTS COVERED BY THIS MOD:

- Genghis Khan's conquests of Northern Asia - Qara Khitai, Jurchen Dajin, Minyak Xixia and Khwarazamshah are all in the firing line.
- Jurchen Dajin wars of aggression against Korea and China
- Guelph and Ghibelline rivalry in Italy
- Adriatic Wars between Hungary and Venice
- Russo-Polovetsian Wars
- 3rd, 4th and 5th Crusades
- Rise of Poland, Bohemia, and Hoysala
- Korean civil wars
- The birth of firearms: Jin and Song are proponents of firearms, with Song having a slight edge by being able to recruit grenade infantry. We expect, however, the Mongols to also be able to recruit a mercenary version of the Huoqiangbing for use in the late game.

[REMAINING TASKS]
- building icons are missing. Suggest - use KLW sheet to receive new buildings for Citadel and Guard Tower.
- help.x ,must be amended with an eye to fixing Wonder descriptions.
- balance.x is not properly amended. Elephants, siege weapons,achers, spears, cavalry must be given top priority.

[25.3/3]
Finally, Mongol units are here:
- Noyan is now an upgrade of Officer, renamed to Keshig.
- Baatur identified, renamed to Kharuul (runner).
- Keshig Guard renamed as Baatur and used as an uypgrade of Tatar, Turkish Archer for Khamag Mongol.
- Urban Militia rejigged, so only China, Vietnam, and a gaggle of European powers can recruit them.

Only building icons remain to be checked, revised and this mod is complete.

[24.1/3]
Skins for urban militia updated. But?

- Sounds for Urban Militia inappropriate.
-Urban Militia needs to be given to Vietnam, too.
-Compagnia de Morte unit is not ready.
- REquirements for Pavise Crossbows not ready nor examined.
- Mongol roster not fully finished. Noyan is not linked to generals. Status of Keshig is also not known iother than that it would use vanilla Chinese heavy archer skin. And possibly, another. Mongols really didn't like melee cavalry.

We expect this issue to be looked into in the next 24 hours.

[24.15/2]
This mod is mostly complete, but balance issues remain to be resolved.

At the top of my head,

- Gunpowder weapons - handgonnes, grenadiers, huoqiang - must first and foremost be anti-barracks, and anti-cavalry units, with their effects on infantry the smallest, but their effects on elephants being the greatest.
- Grenadiers should be able to annihilate ANYTHING within range, but be vulnerable to firearms and ranged weapons.
- Siege towers should have protection from shooty stuff but be destoyed by siege weapons. See mention of grenadiers.
- Christian units should have the ability to mow down most infantry, excluding specialists like Fleming Pikes, Greek Kontaratoi or Chinese Zhanmadao.
- Animal protection and environmental advocates must be contacted and asked to participate in this mod.

There is a slew of other ideas, under unitrules.x. Please consult.
Attack maluses by horse cavalry against camels, elephants must stay in place!

[25.12/2]
Started the process of rebalancing tactical parameters for units:
- Siege weapons and archers done. Siege Towers should be operational.
- Units trained from Mansion and Warrior Hall should now have had their stats implemented. However, classifications for Warrior Hall units remain unresolved.
- Chinese units - Ordo, Tieyaozi, Tiefutu finalised and implemented, but the status of gunpowder weapons is still to be decided.
- Stats for the old Chivalric orders of RKC finalised but not implemented.

[25.7/2]
Khwarazam done, sorta, along with Egypt,
- Very weak infantry for Khwarazam. The main draw for Khwarazam is early cav rushing, which is facilitated by her vast economic and technological bonuses, allowing for the use of Transoxanian cavalry, as well as Retinue Horse early on in the game.
- Much later, Khwarazam can get Heavy Daylamiyan, which considerably shore up Khwarazam's foot component with heavy hitting heavy mace infantry.

Update: 28 Feb @ 8:20am

Skins for urban militia updated. But?

- Sounds for Urban Militia inappropriate.
-Urban Militia needs to be given to Vietnam, too.
-Compagnia de Morte unit is not ready.
- REquirements for Pavise Crossbows not ready nor examined.
- Mongol roster not fully finished. Noyan is not linked to generals. Status of Keshig is also not known iother than that it would use vanilla Chinese heavy archer skin. And possibly, another. Mongols really didn't like melee cavalry.

We expect this issue to be looked into in the next 24 hours.