Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Kings and Conquerors - Temujin
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Update: 27 Feb @ 6:47pm

NOTICE (24.2/4)

As the Middle East burns once more, people aren't just being robbed of their livelihoods and possibly their future, but also of the cultural patrimony that is their birthright as well as their historic heritage which forms the bulk of source material this mod was based on.

IF YOU do ENJOY THIS MOD, PLEASE SPARE A THOUGHT and DONATE TO THESE CHARITIES.

Medecins sans Frontiers[www.msf.org]
World Food Programme[www.wfp.org]
Save the Children[www.savethechildren.net]
World History Encyclopaedia[www.worldhistory.org]
UNESCO[unesco.org]
Mercy Malaysia[hss.mercy.org.my]
H4P[www.heritageforpeace.org]
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WANNA SEE MORE OF OUR WORK? visit our official Patreon site[www.patreon.com] and learn more.
In the meantime, please visit our official wiki[beelimsolutions.wixsite.com] for more info.
DO NOT DOWNLOAD THIS MOD EXCEPT FROM steamhost.cn/steamcommunity_com, ModDb, beelimsolutions.wixsite.com OR patreon.com !

INTRO

LIST OF EVENTS COVERED BY THIS MOD:

- Genghis Khan's conquests of Northern Asia - Qara Khitai, Jurchen Dajin, Minyak Xixia and Khwarazamshah are all in the firing line.
- Jurchen Dajin wars of aggression against Korea and China
- Guelph and Ghibelline rivalry in Italy
- Adriatic Wars between Hungary and Venice
- Russo-Polovetsian Wars
- 3rd, 4th and 5th Crusades
- Rise of Poland, Bohemia, and Hoysala
- Korean civil wars
- The birth of firearms: Jin and Song are proponents of firearms, with Song having a slight edge by being able to recruit grenade infantry. We expect, however, the Mongols to also be able to recruit a mercenary version of the Huoqiangbing for use in the late game.

[24.1/3]
Skins for urban militia updated. But?

- Sounds for Urban Militia inappropriate.
-Urban Militia needs to be given to Vietnam, too.
-Compagnia de Morte unit is not ready.
- REquirements for Pavise Crossbows not ready nor examined.
- Mongol roster not fully finished. Noyan is not linked to generals. Status of Keshig is also not known iother than that it would use vanilla Chinese heavy archer skin. And possibly, another. Mongols really didn't like melee cavalry.

We expect this issue to be looked into in the next 24 hours.

[24.15/2]
This mod is mostly complete, but balance issues remain to be resolved.

At the top of my head,

- Gunpowder weapons - handgonnes, grenadiers, huoqiang - must first and foremost be anti-barracks, and anti-cavalry units, with their effects on infantry the smallest, but their effects on elephants being the greatest.
- Grenadiers should be able to annihilate ANYTHING within range, but be vulnerable to firearms and ranged weapons.
- Siege towers should have protection from shooty stuff but be destoyed by siege weapons. See mention of grenadiers.
- Christian units should have the ability to mow down most infantry, excluding specialists like Fleming Pikes, Greek Kontaratoi or Chinese Zhanmadao.
- Animal protection and environmental advocates must be contacted and asked to participate in this mod.

There is a slew of other ideas, under unitrules.x. Please consult.
Attack maluses by horse cavalry against camels, elephants must stay in place!

[25.12/2]
Started the process of rebalancing tactical parameters for units:
- Siege weapons and archers done. Siege Towers should be operational.
- Units trained from Mansion and Warrior Hall should now have had their stats implemented. However, classifications for Warrior Hall units remain unresolved.
- Chinese units - Ordo, Tieyaozi, Tiefutu finalised and implemented, but the status of gunpowder weapons is still to be decided.
- Stats for the old Chivalric orders of RKC finalised but not implemented.

[25.7/2]
Khwarazam done, sorta, along with Egypt,
- Very weak infantry for Khwarazam. The main draw for Khwarazam is early cav rushing, which is facilitated by her vast economic and technological bonuses, allowing for the use of Transoxanian cavalry, as well as Retinue Horse early on in the game.
- Much later, Khwarazam can get Heavy Daylamiyan, which considerably shore up Khwarazam's foot component with heavy hitting heavy mace infantry.

[24.22/9]
- Feudal Retinue being retained at Senate.
- Knights have been given to 4 Latin powers, but Venice has the ability to raise Freelancer Knights from the Mansion.
- Baatur now replaces Cataphract/Retinue Cavalry for Qara Khitai and Mongols but heavy cavalry is still very much required.
- Rejigged medium infantry (bad coding for Vietnam found, causing unit overlap. Steppe Warband finally given back to factions that use them).

Started reintroducing Asassins but so far no dice.

[24.21/9]
After a long hard reshuffling exercise Hungary finally loads up with no problems. But we still have problems:

- War Elephants are still missing - take from Hong.
- Hungary and some other factions need nerfiing, and Siege Towers are missing.
- Javelin Cav as secondary unit for cav archer civs is not done.
- Fortified Barracks is missing, probably needed by Korea, Egypt, Crusaders, HRE, Byz, Song, Vietnam,, Russia, and Venice and Khmers.
- Chinese cavalry issue. Household corps (细军) issue is not done and don't know how to get it finished.
- Building and unit perks from politcs not implemented.

ALSO: Warrior hall units has not been satisfactorily addressed.

[24.19/9]
Mercenaries revamped!

Due to ongoing crashes, we have revamped mercenaries.
- Coordinates for some at Lookout rejigged.
- Daylamis, Normans, Tatars, Cumans, Caucasus Mountain Men amended and removed to other buildings.
This means that aside from some nations like the Khwarezmians and Byzantines, Cumans are now a major user of mercenaries, and should be merc-heavy. Nations like China and Mongolia need more teching up.

[24.17/9]
- New song added for default set of nations (mainly for Mediterranean factions, but also for Crusaders)
-New scout with Budenovka created for Rise of the Moderns. Not sure how this will work but I think I want to test any and all factions, before I started working on this mod. This means testing each faction, one after the other, to tell who is crashing and who is not.

Update: 24 Feb @ 4:12am

Roundship got a new icon. I expect the same to be given to other mods, very soon.

Update: 23 Feb @ 7:09pm

More changes again -

- Bek Cav got a new icon, to avoid clashes on Webnode (because the Bek Cav and Kipchak Warrior are depicted on the same page, although IMHO they should switch icons.
- European Knights got split off, so there are no more Knights.
Instead,

- Cavaliero: Venetian mercenary equivalent.
- Ministerialis: Central European equivalent that gets trained by areas with Franco-German influence - namely HRE, Bohemia, Poland and of course, Outremer. Russia, Hungary, Venexia, Bulgaria and Byzantium obviously excluded.

Thibnking of introducing Companions of Death as Venetian unit. Probably will require some tinkering to see if it's viable, eg we are going to use Frankish and German knight units to provide skins for this new unit.

Update: 23 Feb @ 12:01am

New design notes for Urban Militia:

- REcover the old Frankish javelin unit used for Swords of the Prophets. See if we can convert him over einto a spearman.

- Compagna de Morte can be created, by taking the leather clad Urban Militia and using him as such.

Update: 22 Feb @ 11:54pm

Update: 22 Feb @ 7:59am

Some place names done as we research stuff for the wiki:

- Qara Khitai leader list changed. Some cities dropped.
- Khiva added as a Khwarazmi city.
- Nha Ly/Annam renamed as Dai Viet.

Update: 21 Feb @ 2:33am

- new icons added for MErchant Cav, Khmer chariot (now called Rtikeh)
- Voice lines for Vietnamese, Indian Merc Cav changed to reflect foreign origins. Neeww skins of Indian and Vietnamese appearance (thanks Hong) also inserted.

Update: 20 Feb @ 9:14am

Some issues found:
- Indian mace stats rejigged.
=- Godesavar Shikkar missing, has been reinstyated.

Update: 19 Feb @ 2:06am

More changes........
- Observatory loses attack, should not be offensive.
- Detinets' is now a replica of Warrior Hall, Turkish Archers now train at the Detinets' for whoever captures it.

Update: 17 Feb @ 6:43am

- Maceman dropped from Xixia roster, Suicide Soldiers reinstated.
- Dujong now has faster attack and LOS in order to differentiate it from Suicide Soldier. We expect these changes to carry over to Project 666, and probably Warbirth.

Lots of things outstanding

- Tamil Thoni, Priests and Shamans do not have icons. Priest icon needs fixing.