Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Kings and Conquerors - Temujin
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Update: 15 Feb @ 2:39am

NOTICE (24.2/4)

As the Middle East burns once more, people aren't just being robbed of their livelihoods and possibly their future, but also of the cultural patrimony that is their birthright as well as their historic heritage which forms the bulk of source material this mod was based on.

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INTRO

LIST OF EVENTS COVERED BY THIS MOD:

- Genghis Khan's conquests of Northern Asia - Qara Khitai, Jurchen Dajin, Minyak Xixia and Khwarazamshah are all in the firing line.
- Jurchen Dajin wars of aggression against Korea and China
- Guelph and Ghibelline rivalry in Italy
- Adriatic Wars between Hungary and Venice
- Russo-Polovetsian Wars
- 3rd, 4th and 5th Crusades
- Rise of Poland, Bohemia, and Hoysala
- Korean civil wars
- The birth of firearms: Jin and Song are proponents of firearms, with Song having a slight edge by being able to recruit grenade infantry. We expect, however, the Mongols to also be able to recruit a mercenary version of the Huoqiangbing for use in the late game.


[24.15/2]
This mod is mostly complete, but balance issues remain to be resolved.

At the top of my head,

- Gunpowder weapons - handgonnes, grenadiers, huoqiang - must first and foremost be anti-barracks, and anti-cavalry units, with their effects on infantry the smallest, but their effects on elephants being the greatest.
- Grenadiers should be able to annihilate ANYTHING within range, but be vulnerable to firearms and ranged weapons.
- Siege towers should have protection from shooty stuff but be destoyed by siege weapons. See mention of grenadiers.
- Christian units should have the ability to mow down most infantry, excluding specialists like Fleming Pikes, Greek Kontaratoi or Chinese Zhanmadao.
- Animal protection and environmental advocates must be contacted and asked to participate in this mod.

There is a slew of other ideas, under unitrules.x. Please consult.
Attack maluses by horse cavalry against camels, elephants must stay in place!

[25.12/2]
Started the process of rebalancing tactical parameters for units:
- Siege weapons and archers done. Siege Towers should be operational.
- Units trained from Mansion and Warrior Hall should now have had their stats implemented. However, classifications for Warrior Hall units remain unresolved.
- Chinese units - Ordo, Tieyaozi, Tiefutu finalised and implemented, but the status of gunpowder weapons is still to be decided.
- Stats for the old Chivalric orders of RKC finalised but not implemented.

[25.7/2]
Khwarazam done, sorta, along with Egypt,
- Very weak infantry for Khwarazam. The main draw for Khwarazam is early cav rushing, which is facilitated by her vast economic and technological bonuses, allowing for the use of Transoxanian cavalry, as well as Retinue Horse early on in the game.
- Much later, Khwarazam can get Heavy Daylamiyan, which considerably shore up Khwarazam's foot component with heavy hitting heavy mace infantry.

[24.22/9]
- Feudal Retinue being retained at Senate.
- Knights have been given to 4 Latin powers, but Venice has the ability to raise Freelancer Knights from the Mansion.
- Baatur now replaces Cataphract/Retinue Cavalry for Qara Khitai and Mongols but heavy cavalry is still very much required.
- Rejigged medium infantry (bad coding for Vietnam found, causing unit overlap. Steppe Warband finally given back to factions that use them).

Started reintroducing Asassins but so far no dice.

[24.21/9]
After a long hard reshuffling exercise Hungary finally loads up with no problems. But we still have problems:

- War Elephants are still missing - take from Hong.
- Hungary and some other factions need nerfiing, and Siege Towers are missing.
- Javelin Cav as secondary unit for cav archer civs is not done.
- Fortified Barracks is missing, probably needed by Korea, Egypt, Crusaders, HRE, Byz, Song, Vietnam,, Russia, and Venice and Khmers.
- Chinese cavalry issue. Household corps (细军) issue is not done and don't know how to get it finished.
- Building and unit perks from politcs not implemented.

ALSO: Warrior hall units has not been satisfactorily addressed.

[24.19/9]
Mercenaries revamped!

Due to ongoing crashes, we have revamped mercenaries.
- Coordinates for some at Lookout rejigged.
- Daylamis, Normans, Tatars, Cumans, Caucasus Mountain Men amended and removed to other buildings.
This means that aside from some nations like the Khwarezmians and Byzantines, Cumans are now a major user of mercenaries, and should be merc-heavy. Nations like China and Mongolia need more teching up.

[24.17/9]
- New song added for default set of nations (mainly for Mediterranean factions, but also for Crusaders)
-New scout with Budenovka created for Rise of the Moderns. Not sure how this will work but I think I want to test any and all factions, before I started working on this mod. This means testing each faction, one after the other, to tell who is crashing and who is not.

Update: 15 Feb @ 2:20am

[24.15/2]
This mod is mostly complete, but balance issues remain to be resolved.

At the top of my head,

- Gunpowder weapons - handgonnes, grenadiers, huoqiang - must first and foremost be anti-barracks, and anti-cavalry units, with their effects on infantry the smallest, but their effects on elephants being the greatest.
- Grenadiers should be able to annihilate ANYTHING within range, but be vulnerable to firearms and ranged weapons.
- Siege towers should have protection from shooty stuff but be destoyed by siege weapons. See mention of grenadiers.
- Christian units should have the ability to mow down most infantry, excluding specialists like Fleming Pikes, Greek Kontaratoi or Chinese Zhanmadao.
- Animal protection and environmental advocates must be contacted and asked to participate in this mod.

There is a slew of other ideas, under unitrules.x. Please consult.
Attack maluses by horse cavalry against camels, elephants must stay in place!

Update: 15 Feb @ 2:14am

Update: 15 Feb @ 1:50am

Update: 15 Feb @ 12:47am

|Final media pack update:

Assets for Indian thoni included. Was originally planning to reuse old Dromon from BHG / Skybox, but finally settled to use vanilla dromon.bh3 alongside with old Currtaho from KC0.

Not idea. Ship currently has the wrong sail plan and prows too curved but it will have to do until further notice, like, if Project Skarm takes place. We will then revisit this mod.

Update: 14 Feb @ 3:09pm

Land units have mostly been finalised. Next come ships, which have not been properly vetted.

Update: 13 Feb @ 9:24am

[25.13/2]
- Balancing for Senate units done.
- Bad TRIBE_MASK for Scholari identified and fixed.
- Unit strengths, weaknesses for W Hall units identified: eg Chukchi units can resist attacks from Dromonds and War Canoes, giving Central Asian factions the ability to bully Russia and Poland.

So, only Nobles' Court units and balance.x remain to be dealt with. Don't forget other units, particularly gunpowder ones. They need to be seen as disproportionately powerful!

- Gunpowder weapons: attack bomnu versus horse cav and naphtha vessel, defensive bonus versus enemy war elephants. But
- handgonne is very weak versus battering ram, siege tower.
- Grenadier can destroy siege weapons and buildings with almost one or two shots.

Update: 12 Feb @ 7:11am

[25.12/2]
Started the process of rebalancing tactical parameters for units:
- Siege weapons and archers done. Siege Towers should be operational.
- Units trained from Mansion and Warrior Hall should now have had their stats implemented. However, classifications for Warrior Hall units remain unresolved.
- Chinese units - Ordo, Tieyaozi, Tiefutu finalised and implemented, but the status of gunpowder weapons is still to be decided.
- Stats for the old Chivalric orders of RKC finalised but not implemented.

Update: 12 Feb @ 12:55am

Updates:

- Pavise Arbalest revived and reworked as as late game unit for Bohemia, Hungary, Venice, Germany.
-Crossbow Infantry identified and removed from Chinese roster, now replaced by Shenbinu.
- Instances of Castle Age and Imperial Age removed from the mod, except for some new units, like Pavise Arbalests, which will soon be part of the Western European roster.

Update: 12 Feb @ 12:39am