Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Kings and Conquerors - Temujin
Showing 61-70 of 291 entries
< 1 ... 5  6  7  8  9 ... 30 >
Update: 5 Feb @ 11:03pm

- Palace Gamekeepers shunted to an alterntate slot on Senate, to allow Song China the ability to recruit them as an elite unit.
- Song dynasty now gets Mounted Cranequins as a unique rnged cavalry unit - slower but with better range and attack. Lunchuan also added, but stats of this unit are still unknown.

Trying to finalise Xixia - a prototype code for the Bubazi included, dunno hwo it will work. Bubazi are axes, yes, so they ought to get an slight attack bonus versus buildings and siege weapons along with their special ability as shield bearers.

Update: 5 Feb @ 12:06pm

Update: 5 Feb @ 12:38am

Macemen arbitrarily consigned to Minyak Xixia although it is likely that this is wrong.
- Xixia mountain units more likely to have been armed with axes not maces.

Update: 4 Feb @ 5:50am

Update: 3 Feb @ 5:55pm

Finalising China:
- Billmen rejigged and now trainable from Mansion
- Handgonne, Rockets train from Castle as usual for all Chinese factions but Grenadiers train from Citadel for China.
- Turkish Archers finally absorbed from Project 666 - but Tibetans for Minyak still remain undone.

OUTSTANDING: Rajputs, Ghurids - their elephant units have not been properly coded in or checked.

Update: 3 Feb @ 12:36am

Nanyang Spear Levies, Zhanmadao introduced - sorta.

- Nanyang Spear Levy given to Khmners, Vietnamese, Song. This unit is complete.
- Final reassignment of Song units should happen ASAP.

Update: 2 Feb @ 9:02pm

Indian longbowmen, longbow levy and macemen all have received new skins, new icons, and voice lines. BUT?

- ASian spear merc not done. DIVORCE NOW.
- Stats for cavalry units not properly assigned. CANNOT CHANGE.
- Big question over sword units, whether to add them or not. NO.

Update: 2 Feb @ 8:16am

Perfected Hindu cavalry.
So?

- These units are to be sorted out, with Archers going to both Rajputs and Hoysala, and Rajputs receiving lancers from the Stable.
- A review of Ghurids, Vietnamese may be necessary.
- Macemen, Longbowmen have not been given to these two Indian factions yet!

What's the story of macemen?

- Mostly wielding one-handed clubs with spjherical heads, with possibly a spike at the top.
- These units are meant for use against heavy infantry units, so attacking India with early heavy infantry can be troublesome.
- Cheap units such as these are idea for countering European nations, assuming you do run into them.


And?

With Star Wars/ CCCCC the tank/Hoverbike issue still remains and has not been resolved.

Update: 2 Feb @ 7:47am

Update: 31 Jan @ 7:31pm

- RAtionalised crossbowmen, archers and mediuk infantry./
-Fixed a bug with Mongols and other steppe cultures that may cause crashes.

KHMERS: PHkek Pon, Phkek PEsadek and Khmer Elephants now have their proper places, but tech reqs not done.