Sid Meier's Civilization VI

Sid Meier's Civilization VI

Late Game AI
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Update: 6 Jul, 2023 @ 7:13am

Increased desire to build campuses when the AI is going for science victory (Real Strategy).

I didn't like how crazy the gold income of the AI got later into the game; rework of the bonuses:
Removed scaling gold per difficulty and civics (It got really high, so this is a big change).
Increased unit maintenance discount by 1 on all difficulties.
Added unit upgrade discount: 10% less gold per difficulty.

Reduced pseudoyield of diplomatic favor and luxury resources so the AI pays less for it (not sure if it works for luxuries).

Moved diplomatic visibility requirements to Nationalism and Cold War (was Scorched Earth and Rapid Deployment).

Insane only:
Added flat +1 Production in all cities.

Update: 26 May, 2023 @ 9:10am

Reduced anti-barbarian combat strength bonus to 3 per difficulty (was 5).
Added an option to remove the anti-barbarian combat strength bonus.
Removed option to remove Deity tourism because it's not necessary anymore after the tourism nerfs.

The first 3 civics give faith/production/gold bonus again (like all other civics).
Moved all bonus amenities back one era (first ones at renaissance player era now).

Made the AI less likely to go for city states and capitals with Real Strategy (recent update made the AI go for them more somehow).
Added city state production penalty back.

BBG only:
Reduced tourism on all difficulties when using the earlier culture victory condition (it's already reduced by my mod, I just adjusted the values).

Insane only:
Removed the additional tech/civic boosts per era (it made AI cultural defense really weird because inspirations give a lot of culture defense).
Added +2 food in all cities at classical game era.

Update: 12 May, 2023 @ 5:53am

Reduced tourism on all difficulties (Again. Sorry for the high values from before, I think I made a mistake while testing initially).
Increased space race production bonus from 10% to 15% per difficulty.

Update: 11 May, 2023 @ 7:47am

Drastically reduced tourism bonuses when using Monopolies&Corporations mode to adjust for possible monopolies.
Reduced AI encampment spam when using Real Strategy.

Update: 7 May, 2023 @ 11:37pm

Bugfix

Update: 7 May, 2023 @ 4:38am

AI builds more commercial hubs when using Real Strategy.
AI builds less Holy Sites when using BBG.

City state walls and production penalty removed (again).
Food bonus reworked.

Update: 6 May, 2023 @ 12:08pm

Added an experimental compatibility mode for some people who have trouble starting multiplayer games with missing DLC

Update: 4 May, 2023 @ 11:46am

Reduced AI tourism on all difficulties (when not using BBG).

Update: 29 Apr, 2023 @ 9:20pm

Reduced Tourism on Deity and above when using the DeityTourism option (default).
Removed the production, faith and gold bonus for the first 3 civics.

Update: 27 Apr, 2023 @ 7:55am

Removed free ranged units on cities founded again (initially I added them to make the AI protect their settlers/new cities better but they get too many free units early game)
Reduced the amount of starting scouts on the high difficulties
Small strategy changes for military civs
Attempt at making the AI less crazy for holy sites with BBG