Fraymakers

Fraymakers

Justice
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Update: 21 Jun, 2024 @ 1:35pm

1.4.2

  • - marked opponents explode half as much
  • - ledge attack base knockback increased

Update: 14 Jun, 2024 @ 7:01pm

1.4.1

  • + Upstrong base knockback buffed (both sour and sweet spots)
  • + Up air base knockback buffed (both sour and sweet spots)
  • + Back air base knockback buffed (both sour and sweet spots)
  • + Back air angle changed
  • - Ledge getup invul fixed (invul ends frame 11 instead of 26)
  • - grab range reduced

Update: 2 May, 2024 @ 8:39pm

1.4.0

  • nair was too fast and safe for its size
    [-]nair start up increased (f10->f14)
    [-]nair recovery increased (11->17)
    [-]nair land frames increased (f6->f12)
  • fair was also too fast and safe for its size
    [-]fair start up increased (f5->f10)
    [-]fair knockback growth increased (55->70)
    [-]fair base knockback decreased (82->57)
  • dair was too fast for how strong it was, so the startup has increased. Base knockback lowered and knockback growth increased to make it kill at more conventional damages
    [-]dair start up increased (f10->f14)
    [-]dair base knockback decreased (63->46)
    [-]dair knockback growth increased (25->50)
  • nothing really wrong with bair its just weird to look at sometimes
    [-]bair recovery increased (16->22)
  • she was kinda fast in general. since her projectile is now more oppresive, her overall mobility (outside of meter) is less.
    [-]dash speed decreased (9.5->8)
    [-]airdash speed cap reduced (12.5->9)
    [-]aerialSpeedAcceleration decreased (.45->.35)
  • dash attack was +6 point blank (warcrime)
    [-]dash attack recovery increased (13->19)
  • her strong attacks don't kill at reasonable damages despite how slow they are
    [+]forward strong base knockback increased (70->80)
    [+]up strong base knockback increased (84->92)
  • Null Ray Cannon is no longer an instant kill (because it is easier to use it more often), damage and knockback decreased
  • General changes
    [#]no more cooldowns on regular moves
    [#]Tension Pulse - overall tension gain increases when dealing consecutive hits and vice versa
    [#]only 1 airdash now

Update: 4 Dec, 2023 @ 7:21pm

1.3.2

  • Slightly revamped moveset (now with all supers!)
  • All attacks have more hitstop, more base knockback, and less damage
  • Most attacks are no longer spammable (no more fair strings)
  • Forward throw animation changed
  • New Down special: Strike Back Tail
  • Meter is now gained by hitting opponents
  • Side special returns to it's original startup speed and costs 25 meter
  • Weight decreased to 120
  • Roman Cancel mechanic added

Update: 26 Nov, 2023 @ 4:58pm

1.3.1

  • Slightly revamped moveset (now with all supers!)
  • All attacks have more hitstop, more base knockback, and less damage
  • Most attacks are no longer spammable (no more fair strings)
  • Forward throw animation changed
  • New Down special: Strike Back Tail
  • Meter is now gained by hitting opponents
  • Side special returns to it's original startup speed and costs 25 meter
  • Weight decreased to 120
  • Roman Cancel mechanic added

Update: 26 Nov, 2023 @ 4:11pm

1.3.0

  • Slightly revamped moveset (now with all supers!)
  • All attacks have more hitstop, more base knockback, and less damage
  • Most attacks are no longer spammable (no more fair strings)
  • Forward throw animation changed
  • New Down special: Strike Back Tail
  • Meter is now gained by hitting opponents
  • Side special returns to it's original startup speed and costs 25 meter
  • Weight decreased to 120
  • Roman Cancel mechanic added

Update: 4 Apr, 2023 @ 10:55pm

1.2.1 Changelog

- side special (both air and ground) startup increased (15->23)

+ landing air down special now fills 10% of the tension bar

! one new skin

Update: 30 Mar, 2023 @ 11:55am

Justice 1.2.0 changelog:

- up throw has 7 more recovery frames

+ weight increased (85 -> 155)
+ foward air has 2 more active frames
+ forward air sweetspot has more hitstun at the cost of sending further away
+ neutral air is faster
+ down air has 1 more active frame
+ forward tilt is faster
+ up special can grab ledge 5 frames earlier
+ up special final hitbox lasts for 5 more frames
+ up strong is stronger and is more consistent
+ down strong is stronger
+ ground down special charge time halved
+ ledge attack does not send as far but has more hitstun

# fixed an issue where ledge attack had very little invul frames
# fixed an issue where neutral special projectile would not come back down on some custom stages
# fixed an issue where the hit portion of aerial down special would hit well before touching the ground on some custom stages

! 3 new colors

Update: 16 Mar, 2023 @ 9:06am

1.1.2

Update: 16 Mar, 2023 @ 8:46am

1.1.1 -- Changelog
X - fixed an issue that caused aerial up special to have more than a second of hitstop
+ - both versions of up special have increased knockback and now sends at a 40 angle
O - added more sfx to aerials and rebalanced the sfx of certain moves