Team Fortress 2

Team Fortress 2

ctf_2fort new passages 2 + sfm version
Showing 1-10 of 21 entries
< 1  2  3 >
Update: 15 Jun @ 3:45am

-Fix HDR cubemaps reflections
-All sources on google drive have been updated to the current version

Update: 11 Jun @ 10:47am

-Fix out-of-bounds exits when using !resizeme on servers (need testings)

Update: 7 Jun @ 5:29am

-New passage in vent.
-New passage to the lower rooms of the RED.
-Doors connecting the sewers and lower rooms are now open (test)
-Big revival room doors now have windows (test)
-Big doors with windows now have a BLU team skin.
-Improved render clipping in sewers, rooftops, and backyards.
-Optimized a lot of stairs, replacing to models.
-Improved lighting of objects above the main door of the red revival room.
-Many smaller fixes.

-All versions of the map in the workshop and their sources on google drive have been updated to the current version (including the non-workshoop night-snow version)

Update: 25 May @ 1:32am

-Fix the shadow on the wall of the RED base
-Added skulls?

Update: 21 May @ 8:48am

-Added a passageway to the right of center to the BLU courtyard (new screenshoot)
-Small fixes

Update: 10 May @ 12:26am

Fix gap in spawn doors (for small player size)

Update: 23 Apr @ 8:54am

Fix black water

Update: 21 Apr @ 10:03am

-Updated all versions of the map to the latest
-Shadow fix
-Less light lighting snow-map
-Updated source and bsp versions of maps, including night snow
-Added 2fort_np_v2_cubemaps.zip with resources of standard cubemaps

Update: 15 Apr @ 1:15pm

Visual fixes

Update: 14 Jan @ 7:03am