Barotrauma

Barotrauma

aWeapons
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Update: 21 Nov, 2024 @ 6:13am

- Added a console spawnable only meme weapon named "Gun of Holding".

Update: 11 Nov, 2024 @ 2:47pm

- Quick patch for missing text for new mines.
- Changed the text for mine crates to state that its for the mine deployer.

Update: 11 Nov, 2024 @ 9:56am

- Added New Disembark Perks for PvP/Mission mode.
- Added Deployable Nuclear Mines, which can be crafted for cheaper with the Engineer's Nuclear Option talent.
- Added Deployable Acid Mines.
- Reduced costs for fabricating Deployable Mine crates.
- Buffed Deployable Shrapnel Mine, now has an additional 300 range explosion that deals 100 bleed and 50 lacerations.
- Fixed Mine Deployer barrel's incorrect origin.
- Changed 40mm Incendiary Grenade to closer match the throwable incendium grenade. (Check description linked guide for new stats as it was changed pretty big)
- Buffed 40mm Rubber Grenade, stun raised from 5 to 6, amount crafted raised from 1 to 2.
- Buffed Rubber Rifle Rounds, stun raised from 2 to 2.5 per shot.
- Buffed Blood Thinner syringes, amount crafted from 1 to 2, bleeding vunerability per dose raised from 50 to 55, recipe ethanol required reduced from 2 to 1.
- Shredder Buffed mostly, 21 lacerations, 19 bleeding to 25 lacerations and 30 bleeding, but sever limb chance reduced from 4% per hit to 1% per hit.
- Fixed missing bonus headshot damage for makeshift rifle and rubber rifle bullets, not sure what happened to them but noticed while buffing rubber rifle rounds that they were missing.
- Patched a bunch of tier 1 crates not inheriting properties from base crate. (Made it not work with mods like PvP tweaks correctly and also wasted file size slightly.)
- Buffed "Trophy Hunter" PvP crate to hold 6 ahabs spears instead of 1.
- "Tactical SMG" PvP crate can now spawn up to 2 40mm Rubber Grenades.
- Added possibility of 1 meth to "Shredder" PvP crate.
- Added a high skill first reload sound for Sniper Rifle usage and fixed a small conditional issue with reload sounds for Sniper Rifle. (It was only checking for less than 40, not greater than 20 as well in one status effect where it was supposed to check both)
- Removed some unused code in Tactical SMG.
- Lowered barrel pos on marksman rifle to align more with actual sprite.

Update: 29 Oct, 2024 @ 4:06am

- Edits to some Outpost Deathmatch crate loot, as well an additional new one.

Update: 24 Oct, 2024 @ 5:37am

- Quick patch to change relevant incremental stuns to new zapped affliction I missed. (Detainer, E-COR)

Update: 24 Oct, 2024 @ 3:31am

- Quick patch as barodevs changed how events function breaking a few things with the E-COR and Fun Cannon event.

Update: 22 Oct, 2024 @ 9:09am

- Added new heavy turret "Mine Deployer", a powerful distraction and damage turret, but struggles to provide long range attacks and can be dangerous to shoot point blank.
- Added Steam Acid Barrel to the Medic's Plague Doctor talent, if for some reason you still have a steam turret by the time you unlock this, it makes it a bit less painful to use.
- Items from this mod now spawn in the Outpost Deathmatch crates in PvP.
- Pistol magazine damage reduced, Gunshot Wound from 20 to 16, Bleeding from 10 to 8, this is because revolver rounds have been nerfed in vanilla, the pistol aims to be just below revolver rounds in effectiveness.
- Makeshift Revolver Rounds damage reduced, Gunshot Wound from 22.4 to 18, Bleeding from 20 to 12, again this is to match the nerfed revolver rounds in vanilla. (Makeshift ammo does 25% less than regular ammo)
- Fixed Electric Pulse Laser Bolts not actually doing emp damage to machine enemies/machines, however lowered the value drastically down to 5 against character (original broken value was 20) and 1 against machines after further testing (original broken value was 5), this makes the electric pulse laser a good choice against guardians to keep them still.
- Discharge Coil Railgun Shell now deals 40 emp damage to machine enemies as well as emp damage to nearby electrical devices if shot at a submarine.
- Pistols and Silenced Pistols can now attach flashlights to them.
- Sniper Rifle weapon damage multiplier buffed from 40% to 50% more damage.
- Changed/Buffed Bleeding Vunerability, now every second it will deal 1 bloodloss and 0.5% of maximum health as blood loss (Original was 5 bloodloss every 6-10 seconds). Also buffed it's strength change having been reduced from 0.8 to 0.4, meaning effectively one dose of Blood Thinner will last 125 seconds compared to the prior 62.5 seconds.
- Reduced Bleeding Vunerability dealt by Ritual Knife from 15 to 5, I want the syringe version to still have some value, on top of that, the affliction is much more powerful now.
- Reduced Bleeding Vunerability on Bad Medicine from 10 to 2 for same reasaon as above.
- Changed Description on Blood Thinner to tell you to use bandages as well as adding a self description to it.
- Buffed Acid Thrower acid damage from 0.8, to 1.6.
- Buffed most Fun Cannon projectiles: Metal Box stun from 3 to 5, Rubber Duck stun from 1.6 to 2, Coconut stun from 2.4 to 3.2, Bike Horn stun from 1 to 1.5, Alien Projectile from 10.5 burn to 15.
- Fun Cannon is now usable and reloadable by bots (Not that this is a good idea as their main weapon)
- "Machine" creatures shot with Dementonite Twin Turret ammo no longer bleed, but instead spark and smoke. (damage remains same, this is purely a visual change.)
- Twin turret now actually alternates between the two barrels when shooting rather than having both projectile spawn from the same spot in the middle.
- Fixed a harmless warning message on electric pulse laser bolts.

Update: 21 Sep, 2024 @ 12:38pm

Steam Turret glowup.
- Buffed Steam Barrel burn damage from 1 to 1.25.
- Increased the size of the steam radius from both barrels slightly, from 75 to 100.
- Buffed Steam Incendium Barrel burn damage from 2 to 3.
- Reduced the slowdown from carrying barrels from 0.3 to 0.2, which matches regular ammo boxes. The need to replace ammo quite frequently was too harsh with the original slow down.

Update: 3 Sep, 2024 @ 10:48am

- Added The Steam Turret, a cheap small hardpoint turret with limited range but cheap upkeep and powerful on up close enemies.
- Added a deconstruction recipe to Hailstorm.
- Reworked Scrap Shield, as the vanilla riot shield is going to be one handed, so I've switched the roles, with scrap shield now being a very heavy duty 2 handed version, capable of sustaining heavy fire for quite some time. In additional I've redone the sprite entirely.
- Trophy Hunter is now hidden in menus to match other unique items.
- Changed Shredder to no longer spawn in wreckarmcab,abandonedarmcab, but rather wreckstoragecab and still abandonedstoragecab.

Many sprite edits.
- Edited Pistol/Silenced Pistol sprites, the trigger is no longer morphed into the handle. (I wonder if anyone actually noticed that before lmao)
- Edited revolver rifle sprite mainly the barrels to hopefully make it look more like something that would actually revolve even though its not animated.
- Edited the Tactical SMG sprite to mainly add some more shading.
- Edited Antique Sabre sprite, better shading and added some a chip in the blade.
- Minor shading edit to front of Marksman Rifle sprite.
- Minor edit to Annihilator Sprite at top.
- Edited the Acid Thrower sprite shading.
- Completely redid Electric Harpoon sprite and inventory sprite.
- Minor edit to Alien Shotgun sprite, added some alien wiring.

Update: 4 Jul, 2024 @ 12:03pm

- Fixed the "update component" error, I may be stupid and put <Update /> instead of <Upgrade /> and not tested that last change.