Barotrauma

Barotrauma

aWeapons
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Update: 23 Feb, 2024 @ 1:20pm

- Quick patch to fix an outdated .png.

Update: 23 Feb, 2024 @ 1:17pm

- Fixed a bug fabricating pipe launcher's in Russian localization, required item was "organic fiber" not "organicfiber".
- Updated all weapons to use the shell casing particles system from vanilla as well as giving a unique one to Autocannon.
- Removed some unused sprites.
- Wearing the autocannon now slightly slows you down.

Update: 13 Feb, 2024 @ 5:25am

- Heavy Hammer now requires 50 mechanical from 40 to swing properly, swinging while above 40 stuns slightly less however.
- Heavy Hammer now has a skill requirement hint on the description.
- Rippa Lacerations reduced from 10 to 4. (It is still incredibly high bleed damage, this is just to bring it down a notch as its only barely slower than a diving knife swing speed and dual wieldable too.)
- Antique Sabre no longer spawns in beacon supply cabinets.
- Removed some unneeded lines of xml.
- Fixed nailgun barrelpos being too high and far out.
- Fired Nails are now noninteractable, no more can you give context orders to them, sorry.
- Heavy Pistol can now have a flashlight on it.
- Updated all the outdated flashlight icons on weapons.
- Updated the relevant ammo and fuel source/battery icons on weapons and items.
- Revolver Rifle can no longer load or shoot grenades.

Update: 8 Feb, 2024 @ 4:54am

- Scaled down incendium spike's sprite but returned its in game scaling to 0.5 from 0.3 and also messed around with its body hitbox size, hopefully this will help in preventing them floating off the body visually.
- Alien Spiker ammo per incendium ball increased from 25 to 34.
- Nerfed Electric Pulse Laser's penetration from 50% to 40%.
- Finally added a inventory sprite for the 40mm emp grenade so that it doesn't share the same as its regular sprite.
- Renamed 40mm Rubber Shell to 40mm Rubber Grenade.
- 40mm Rubber Grenade now lingers for a few seconds before disappearing so you can see it bounce off targets, also no longer plays a grenade sound on hitting someone.
- Redone 40mm Rubber Grenade's sprite and inventory sprite.
- E-COR and Alien Shotgun no longer get buffed by Quickdraw, this was an unintentional thing I missed. Though I doubt anyone else noticed anyway lol. A secret me and the potentionally 2 people reading this shall take to the grave.

Update: 3 Feb, 2024 @ 4:16am

- Reduced direct hit stun on Electric pulse lasers from 6 to 2, aoe stuns remain the same.
- E-COR is now a large item that can be stored on your toolbelt slot, but not in your hotbar.
- E-COR now has a minor charge up time between shots, similar to RFA.
- Explosive Dart now actually makes an explosion sound on impact.
- Acid Thrower damage reduced from 1 to 0.8 acid burn, now builds up slow affliction however.
- Fixed skill requirement on Acid Thrower stating it needs weapons when in reality it needs medical.
- Fixed missing zap particle for E-COR.

Update: 21 Jan, 2024 @ 3:39am

- Fixed a major bug with Pulse Electric Ammo that caused multiplayer lobbies to crash from a missing item error. Baro jank never ceases to amaze me with its logic, but its fixed now.
- Nerfed Radiation Sickness on Depleted Fuel Chaingun Ammo from 10 to 4.
- Buffed Rubber rifle round from 1.3 stun to 2.0 stun.
- Jar of eggs now gives 2 husk eggs on deconstruction rather than 1.

Update: 19 Jan, 2024 @ 3:32am

- Fixed a lag spike when selecting electric harpoon in fabricator. (Caused by having the required item be aluminum which despite working, caused lag as the ID is aluminium.)
- Jar of Eggs now has a 8% chance to spawn in abandoned toxin cabinets, added the tag wrecktoxcontainer to its wrecktoxcab spawning too to help it spawn in more custom wrecks.
- Honk hammer now gives Skip and Dash affliction, providing only short boost of bonus movement speed instead of the prior melee speed too. It applies a large amount of this affliction to yourself and fellow clowns, and a small amount to non clown characters.
- Pistol Magazines and Depleted Fuel Pistol Magazines now require the recipe to recycle as well.
- Added Depleted Fuel Chaingun Ammunition Box
- Added Pulse Electric Laser Fuel Box.

Update: 9 Jan, 2024 @ 8:34am

- Fixed audio bug with fun cannon (for those who noticed, it's not meant to play across the entire map. This happened for two reasons. Simple one being it had a too large range, but it sounded even closer because it was also a stereo track, where it should of been mono, mono is required to have audio diminish over distance.)
- Fixed Mother's Maul not having a sound range.
- Increased camera shake for antique rifle from 3 to 5.
- Increased volume for bullshot and double barrel shotgun shots.
- Hid the shotgun shell from showing on both barrel containers (beforehand only one would display a shell when loaded)
- Adjusted the frequencymultiplier for multiple item's sounds, causing them to sound slightly different than before. (slower or faster by small %'s)
- Katana is now only sold in shops after 40 level difficulty, and has had its base price increased slightly.
- Removed Makeshift Pistol Magazine and put it into the cut content addon. (The pistol and it's magazines are incredibly easy to obtain, being usually 3 talent points to obtain for any class, and thats ignoring the ease of access from shops. A makeshift magazine variant is practically pointless because of this and I decided its best to cut as its pointless bloat.)
- Removed Makeshift Molotov and put it into the cut content addon. (The makeshift molotov's role of a fire starter is such a small use case considering how many other options there are at barely any extra cost to start fires in this game. Not to mention how bloaty and bad the internal code for the makeshift molotov is. So removed to reduce bloat.)
- All Makeshift Ammo's damage has been made more consistent, all "tier 1" ammo types now provide 20% less affliction damage, and 50% less penetration/limb sever, "tier 2" ammo types now deal 25% less affliction damage and still 50% less penetration/limb sever. Tier 1, is the more regular ammo types that dont deal too much damage per shot. While "tier 2" is reserved for the more high damage ammo types, like rifle bullets and handcannon rounds, 20% on a 6 damage ammo is not the same as 20% on a 60 damage ammo type basically is my thought process.)
- Husk Claws reload time increased from 0.8 to 1.1.
- Bullshot reload time increased from 1.8 to 2.4
- Makeshift Rifle's additional self stun when below 50 weapons reduced from 0.3 to 0.2.

Update: 18 Dec, 2023 @ 2:02am

- Removed Spineling Knife text field as no longer needed.

Update: 2 Dec, 2023 @ 2:44pm

- 40mm Rubber Ball renamed to 40mm Rubber Shell
- 40mm Rubber Shell despawns on impact now
- 40mm EMP Grenade nerfed, EMP strength from 8 to 5, EMP affliction from 100 to 70.