Space Engineers

Space Engineers

Fire Clan
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Update: 24 Dec, 2024 @ 8:34am

📦 New Cold War Cargo Ship spawn

Update: 15 Dec, 2024 @ 11:07am

🔥⚔ New Hot War Encounter - Air Raid

During combat phase, a squad of 3 small aircraft will spawn and announce a raid.

Then up to 4 spawns of 3 fighters each will spawn over 12-18 seconds.

They will all choose random targets, and they all are armed with firebolts.

Update: 14 Dec, 2024 @ 8:42am

New Cold War Spawns:

* Bacterial Reproduction Chamber - combat phase planetary installation with prototech loot

* Infection Transport - peace phase cargo ship with prototech loot

Update: 28 Nov, 2024 @ 5:12am

This update introduces the Fire Clan Cold War Raid ⚔

When a player has a very high threat score in a 5km radius, there is a potential for a raid to strike when in combat phase.

Approx 20 light fighters will spawn over a 20 second period, which will attack targets at random.

Update: 13 Jan, 2024 @ 9:34am

Cold and Hot War Air-to-Air Fighters now have explicit target offset min/max when fighting.

Some players reported fighters lingering in the air out of static weapon distance when attacking, they all now are expected to fight less than 700m away.

Update: 3 Jan, 2024 @ 5:40am

Increased player threat score requirement to spawn Cold War ground striking aircraft.

Update: 16 Dec, 2023 @ 4:54pm

Update to Airburst and Meteor Autopilot to keep them closer to the planet surface, making them more likely to choose ground over air targets.

Update: 16 Dec, 2023 @ 4:26pm

Added new Cold War prefab/spawngroup, the Fire Airburst, to compliment the Meteor. This also fixes the Meteor's AutoPilot profile which hopefull will reduce its likelihood to dive into the ground.

Update: 19 Sep, 2023 @ 1:29pm

➕ Two new hot war battleship encounters:
* The Combat Arson
* The War Furnace

These behave the same as the Battle Torch, except the War Furnace is so long that its escorts dont communicate correctly and they despawn. Bugfix someday.

Update: 13 Sep, 2023 @ 2:34am

- Planetary Installations will stop spawning on planets without atmosphere (moons)

- Planetary Installations are now sized "medium" and are expected to spawn in more open terrain, less likely to spawn in areas with strong voxel height variation.