Company of Heroes 3

Company of Heroes 3

(4) Provenance
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Update: 2 Jun, 2023 @ 6:06am

Follow on from 1:33pm update:

- Rotated the initial bunker spawns slightly for better coverage on Afrikakorps
- Swapped the fixed spawn locations of Players 1 and 3. In 1v1s, there would be a slight favour to Player 2, as their base spawned closer to the town

Update: 2 Jun, 2023 @ 5:33am

Updated Map:

- Made some changes to the majority of the staircases. Heavy tanks should now be far more confident in their ability to drive up them!
- Removed a significant amount of grass (I was very liberal with grass when I was first learning this editor). Hopefully this should improve performance a bit, although you may find some areas feel a little less detailed as a result. This should hopefully be improved when I get some time to do a proper detailing pass!
- Added a small amount of cover approaching the central points

Update: 20 Mar, 2023 @ 1:10am

Updated Map:

- Changed the town based strategic points to cover a larger territory. This should allow for easier supply line cuts. If this goes well, the ruin strategic points can also be looked into to provide the same benefit.
- Changed some buildings, and removed or re-scaled some trees, to provide a bit of an improvement on line of sight (at least for default cam). They were originally blocking the screen quite heavily.
- Updated some rocks because they decided to not provide cover. There will still be quite a few that don't, but some rocks that were in the middle of open areas may now provide cover.
- Added some additional cover, primarily on the middle bridge, to improve early game approaches.

Update: 14 Mar, 2023 @ 4:41am