Company of Heroes 3

Company of Heroes 3

(4) Provenance
16 Comments
JR1 16 Jun, 2023 @ 9:23pm 
Beautiful map! I have yet to get to running a match on it but I finally checked it out and its visually impressive. Great attention to detail!
amanatidislazaros79 22 May, 2023 @ 7:52pm 
i have to apologise to author of this content because i had i problem with my steam account so i had to unistall game and reinstall it again THEN HIS content shown to be mine on workshop.I DELETE IT FINALLY.I feel SORRY and i want to apologise 1000 times.i had no intention of stealing your content
Venexis  [author] 15 May, 2023 @ 9:19am 
Hi DX3! I had the same thought myself. When creating a map, you can raise/lower the camera mesh which sets how high the camera can go in certain areas. I set mine a tad higher than what would normally be accepted (although its not perfect in my map). It does mean however that official maps would have a fixed height unfortunately.

There are some great workshop items for camera controls but those won't work in ranked games. They are fantastic if playing with friends though!
DX3 14 May, 2023 @ 12:12am 
Hey, I really like how zoomed-out it is, is there any specific trick to make that happen? The official maps seem way too zoomed in for me
jangroovie 26 Apr, 2023 @ 9:49am 
Hey, just played the map. Was really fun to play. Good composition. Love the little backyards.
Here and there i would wish more objects on the streets. And more splats and splines to make the streets more lively.
Venexis  [author] 19 Apr, 2023 @ 3:47am 
Thank you for the feedback!

Its certainly handy to know about the quantities (map wide and the "safe" resources). I'll have to take a look and see how to best improve those. Territory cut off points are one that I do want to experiment more with, as I've already started a bit on that with the previous update. Would be great to finish that off :D
GBPirate 16 Apr, 2023 @ 7:47pm 
3) Buildings and window placement. There are a lot of buildings on the map but some seem a little less useful than others because of their orientation and lack of (or many) windows. There's a few too many to critique precisely, but I noticed that some buildings that would be in prime locations don't have any windows facing the enemy's approach but others are much more valuable because they have multiple windows facing the enemy.

I know CoH3 is kind of a buzzkill with the current meta but if you want to work with other mappers and troubleshoot I can send you a Discord invite! Got a dedicated CoH map making server.
GBPirate 16 Apr, 2023 @ 7:45pm 
Hey Venexis, this looks really great! You put a lot of time and effort into this and you've done a terrific job. There are just a few things that I, as a fellow map maker, want to point out!

1) You've got too many munitions on the map. The standard resource quantities are 40f and 80mu but you've got 90 munitions on here!

2) I love how thoughtful you are with the territory point placement and territory sectors but you may want to consider redrawing the sectors so as to provide meaningful cutoffs. Especially near the south of the map with one VP and less fuel, they could provide extra incentive for players to play the bottom of the map because they can undermine a team focusing only on the top.
a) I've been told from Relic that having 10f and 20mu not able to be cutoff easily provide the most enjoyable games and give even a losing team enough resources quick enough to be able to make a come back.
Colonel_Moss 8 Apr, 2023 @ 6:38am 
very well done map. Looks great and plays even better. Gotta have it.
Venexis  [author] 19 Mar, 2023 @ 9:34am 
Thank you all for the comments everyone! I should have some improvements coming later this week to a variety of areas!

- Cover updates across the board!
- Line of Sight for Default cam, as some trees/building block the default cam.
- Experimenting with lowering coastline fuel value. Should create opportunities for some push/pull in the town.
- Experimenting with the territories. I want to add some areas to break supply lines if you cap as its very easy to keep your supply lines, even when the enemy is capping your back line. This should bring some far better opportunities, and incentive to back cap!

@Brain - In response, I don't believe there is any way to change the map sizes if they are in the game. All maps tend to come as is unfortunately. Map creators would need to create their maps with size in mind. I know spearhead would certainly create some interesting CQC in the town on this one though! Infantry is terrifying in close range for spearhead!
Brain Damaged Canuck 19 Mar, 2023 @ 5:41am 
I notice there's no size parameters in this game. How do we determine if maps are bigger or smaller? Im a big spearhead fan, so increased range means longer engagements.
Hyperion 16 Mar, 2023 @ 6:50pm 
Wow amazing, you did such a great job! Thank you so much for even thinking of making this for others to enjoy. :steamthis:
Morpheus 15 Mar, 2023 @ 1:40pm 
Nice map!
Rhapsody 14 Mar, 2023 @ 3:03pm 
The best 2v2 map I've played in CoH3.
Pingu 14 Mar, 2023 @ 5:46am 
Well done!! :D
Pingu 14 Mar, 2023 @ 5:45am 
Cool map i like the design!