Slay the Spire

Slay the Spire

Fabricate: Custom Creation and Runs
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Update: 21 Apr, 2023 @ 5:52pm

Update: 21 Apr, 2023 @ 12:22pm

Update: 21 Apr, 2023 @ 11:45am

v1.1.4
- Added optional indicator in battle that predicts how much HP you will lose this turn (controlled by the "Show estimated damage" option)
- Added option to use unabbreviated descriptions for damage and block effects, and to remove line breaks between effects (controlled by the "Expand abbreviated effects" and "Remove line breaks from effects" options respectively)
- Added option to select random numbers of cards for your card pool in the custom run menu
- Fixed formula display elements overlapping each other
- Fixed effects generating the same card instance creating glitched card copies
- Fixed certain effects that do nothing cancelling out subsequent effects
- Fixed "X of Y" selecting moves not working properly
- Fixed some card effect wordings

Update: 16 Apr, 2023 @ 7:28am

Update: 15 Apr, 2023 @ 4:56am

- Fixed some text boxes not being aligned properly
- Fixed some effect names not being capitalized properly

Update: 14 Apr, 2023 @ 2:32pm

v1.1.3.1
- Merged "bonus on" modifiers into their corresponding "per item" modifiers (e.g. Bonus on Power was merged into Per Power). All "per item" modifiers can now be toggled to act like a "bonus on" modifier by checking the "Bonus" checkbox
- Reworded checkbox option names for various effects to better reflect their purpose
- Fixed custom card names not properly appearing in card effect names

Update: 11 Apr, 2023 @ 7:31pm

Update: 11 Apr, 2023 @ 7:27pm

Update: 11 Apr, 2023 @ 1:20pm

Update: 10 Apr, 2023 @ 7:45pm

v1.1.3
- Added the Passive power trigger. This power modifies attributes of cards or Orbs when its conditions are passed
- Added explanation tooltips to the triggers dropdown on the power editor page
- Effects that do not work with the currently-selected power trigger will now be greyed out in the selector, although they can still be selected
- When selecting the When power trigger, the conditions will change their name to better reflect what they actually do
- Adjusted the Is Attacking and dealing Unblocked damage conditions to make more intuitive sense
- Added several new conditions and modifiers
- Fixed interactable triggers acting like "When X" triggers