Slay the Spire

Slay the Spire

Fabricate: Custom Creation and Runs
Showing 141-150 of 205 entries
< 1 ... 13  14  15  16  17 ... 21 >
Update: 8 Jun, 2023 @ 1:41pm

Update: 7 Jun, 2023 @ 5:55pm

- Added 2 example relics
- Fixed warning signs unintentionally appearing for multi-nodes
- Fixed tooltips for nodes being borked

Update: 7 Jun, 2023 @ 3:35pm

v2.0.1
- Added two new primaries (On Obtain and On Removal) that can trigger out-of-combat effects on both cards and relics
- Obtain relic skill can now create random relics if no specific relic is specified
- Updated Parasite template to reflect the actual card's effect
- Fixed combat end effects not triggering
- Fixed lose Max HP not actually decreasing max hp
- Fixed custom cards not being filterable by EUI's description filter
- Text fixes

Update: 6 Jun, 2023 @ 3:58pm

v2.0.0.2
- Fix certain conditions (e.g. if target is attacking) not being able to trigger in regular effects
- Fix colorless/curse cards being unable to be filtered by rarity/type/etc. in the card compendium
- Fix keyword filters crashing the game when used on the colorless/curse compendium sections
- Fix base game retained/scried effects triggering twice
- Fixed potential softlock that could occur after entering and leaving the custom run screen
- Tutorials can be closed by clicking outside of the screen
- Minor UI adjustments to card editor and custom runs creen

Update: 6 Jun, 2023 @ 3:53pm

Update: 6 Jun, 2023 @ 3:50pm

Update: 2 Jun, 2023 @ 5:22pm

Update: 2 Jun, 2023 @ 11:11am

- Fix Attack type dropdown missing
- Fixed powers only applying their first power
- Fix relics showing silhouettes in shop
- Fix powers flashing on dead enemies

Update: 1 Jun, 2023 @ 11:07am

- Fixed obtaincustom/obtaindeckcustom commands crashing after entering too many tokens

Update: 31 May, 2023 @ 7:40pm