Arma 3
@USS Bon Homme Richard (CVA31) - Carrier's Strike Group - Experimental
Showing 1-10 of 13 entries
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Update: 22 Apr, 2023 @ 12:04am

2023-04-21
- Replace createAgent with createVehicle for the launch crew, so they move again
- Add safety check if crew takes too long to get into position

Update: 2 Apr, 2023 @ 6:42am

2023-04-02
- Remove broken birdle support from attach script
- Add special offset for broken Unsung A-1 in attach script

Update: 31 Mar, 2023 @ 9:16pm

2023-03-31 2nd part
- Attempt to improve multiplayer cat event scripts

Update: 31 Mar, 2023 @ 3:35am

2023-03-31
- Update crew anim for launching, so they don't fall overboard
2023-03-30
- Replace modern deck textures from Freedom with more contemporary ones for CVA-31
- Darken _mc deck texture, make skidmarks more prominent on new deck
- Lower elevator markings

Update: 28 Mar, 2023 @ 10:44pm

2023-03-29
- Fix broken polygon definition for catapults
2023-03-28
- Attempt to improve AI take off on dedicated server
- Add marking lines to flight deck
- Change cat position slightly

Update: 25 Mar, 2023 @ 7:14am

2023-03-25
- Fix call final approach (ctrl-f)
- Fix wire catching on dedicated server

Update: 23 Mar, 2023 @ 11:53pm

2023-03-23 2nd Part
- Align cat texture with mem point

Update: 23 Mar, 2023 @ 9:18am

2023-03-23
- Add functions to cat for AI based launches
[plane] spawn int73_cva31_fnc_startLaunch;
- does not work for two or more seaters unless the pilot et al are agents
- Fix bottom of JBD2, missing vertex and faces
- Texture backside of small box between cats

Update: 22 Mar, 2023 @ 3:17pm

2023-03-22
- Add horizontal white stripe at the stern
- Fixed white long white stripe
- Update multi mat mask
- Fix wake mesh I broke earlier
- Add water_[1-8] memory points for the hoses out of the side of the ship
- Add water fountain functions, showing spraying water from the sides of the ship
- For starting on a Carrier named cva31 use this in init.sqf:
[cva31] remoteExec ["int73_cva31_fnc_boatFountainsStart", 0, false];
- Update the MC texture with landing marks

Update: 21 Mar, 2023 @ 11:10am

2023-03-21
- Use Freedom and Nimitz deck textures
2023-03-20
- Deprecate scr directory, rename it to scr_old, subject for later deletion
- Add transport [Ammo|Fuel|Repair] to the carrier object, so it becomes a source for masterarm et al