Crusader Kings III

Crusader Kings III

Warcraft: Guardians of Azeroth 2 (Release Alpha)
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Update: 5 Jun @ 4:38am

Changelog of the previous update (0.5.5) since it was only released on discord: https://docs.google.com/document/d/1ZYa-6zARwMW8tckdw2bNV63gyqjxhl_vNfgd0oIQVok/edit?tab=t.0

NOTE: No Nomadic governments for Warcraft: Guardians of Azeroth 2. It almost wholely depends on the fertility systems and migration mechanics. If any Tauren or a Centaurs were given the Nomadic government, the amount of land convertable to suffice fertility wouldn't be enough in Kalimdor. Hence, making the migration wars were very minimized to fertile lands and converting other non-nomadic government lands just for them to be punching bags of Nomadic government was not an option. Because of the extreme imbalance that Nomadic governments caused, they will not be implemented for the mod.

General Flavour:
Different colored glow effects for unique traits like Lich King, Demon, Light Being, Void Being and all Dragon Aspects
When visiting the storyteller as an adventurer, the storyteller will tell Warcraft Lore related stories instead of random base game stories. (These stories are not limited to certain bookmarks. Stories that haven't happened yet will show up in storyteller stories)
All new targeting mechanics and localization for "Dreams of Distant Lands" event (related to Destination Wanderer Lifestyle tree) and Localizations for Warcraft geographical regions


New Religions:
Sabahi Faith in the Noor religion, an Islam-like religion followed by the Wastewander humans in southern Kalimdor
Rush'atali, the faith of the Dark Trolls native to Kalimdor who worship the Elune as a Loa
Ebon Blade, Death Knights who don't align themselves with neither the Lich King nor the Forsaken
Xavism, A Shadow faith followed by the Demonic Satyrs
Black Harvest, Warlocks who don't align themselves with the Burning Legion
Azsharism, The faith of the Naga who serve Queen Azshara
Piracy Faith
A Gorloc Oracle Religion
Faiths with the Chi Pacifism tenet now see each other as astray
Added lots of custom faith icons
Moved the Elune's marks parameter from the Moon Worship tenet to the Gender Stratification doctrine
Added Theramore as a holy site for Holy Light, Kirin Tor and Tirani religions (So that the ruler of Theramore doesn't get completely isolated from their Holy sites all stuck halfway across the planet)


Flavourized Perks:
Added different rewards for "True Ruler Perk" (Diplomacy Tree) as an Evil Government Ruler
Added different rewards for "Writing History Perk" (Diplomacy Tree) as an Evil Government Ruler
Added different rewards for "Dignitas Perk" (Diplomacy Tree) as an Evil Government Ruler
Added Warcraft MAA types to some martial perks : Pincer Tactics, Organized March, Hit and Run
Added "World Weary" version of the "Know Yourself" perk (Medicinal Learning Tree) for Undead and Elder Races allowing them to commit suicide in a flavorful way when a player feels they have run their course (AI will never do this). (NOTE: This is the only way a player can "Abdicate Throne" as a Long Living Race.)


Added Crown and Armors for concerned races:
Dwarf King Highcrown
Dark Iron Dwarf Highcrown
Dwarf Duke crown
Dwarf Count crown
Dwarf military helmet
Human Alliance armor for: Stormwind, Gilneas, Dalaran, Stormgarde, Alterac, Lordaeron & Kul Tiras commanders/knights


New Warcraft Trait, Demon Hunter:
For Night Elves or a High Elves ONLY: As an Elf of a certain vengeful/wrathful personality, you can now take the decision to become a Demon Hunter
"Challenge the Demon to a Duel" character interaction specifically for Demon Hunters that they can use to challenge demons. As a Demon Hunter you cannot challenge a fellow Demon Hunter/Vindicatory religion characters. (Note: This is a fatal duel. Either the Demon dies or you die trying to kill it.)
Demon Hunter trait gives duel advantages, meaning: it appears in the duel event system similar to other base game traits like Shieldmaiden.
There are 3 trait tracks for Demon Hunters and different way to earn XP in those tracks:
Can only gain XP in Spectral Assassin track by murdering demons.
Can only gain XP in Slayer track by dueling demons to death.
Can only gain XP in Fury track by executing imprisoned demons.
An adventurer executing a Demon Being ruler, a Void Being ruler or an Undead Being ruler will no longer give the gallowsbait trait or gallowsbait trait XP
To keep it good to the lore, characters like Maiev Shadowsong, Malfurion, Shandris and Tyrande cannot take the decision to become a demon hunter


Bug Fixes:
Arthas’ Expedition against the scourge will actually show up as a grand activity pop up, notifying the player that they can do it to start Arthas' story cycle.
AI not being able to attain the Conqueror trait, regardless of the highest of Conqueror spawning settings, has been fixed.
A Patreon Character has been changed as per their request.
Removed many base game rules that had nothing to do with Warcraft. Example: Rule to trigger Hungarian migration, change the administrative governments of Ghana/Abbasids, etc.
Game rule localization fix where the "End Game Date" rule will now properly show the actual end date of the Warcraft mod instead of the base game's "1453".
Theramore window wasn't showing up for the player, and hence unable to interact with Theramore Settler Mechanics. This issue has now been fixed.
Wet Nurse kept leaving the court because the base game age wasn't changed to suit Warcraft age scaling. This has been fixed.
Some extremely Long Living races could arrange a grand marriage but never actually start the grand wedding activity because of Warcraft age scaling. This has now been fixed and any character above age of 16 can be married off in a Grand Wedding Activity.
Will no longer "Lost Trait: Human" "Gained Trait: Human" after getting granted a councillor position by your liege.
Race traits sometimes didn't get properly designated to respective characters once they are hired as courtiers. This has been fixed and Race Traits will now get properly assigned in all cases.
The Warcraft mod, when shown in the DLC list, will no longer show as "Not Enabled". (Known issue: cannot use the 'Visit Store' button anymore for Warcraft mod. You already have the mod tho...)
Kaldorei Government change Rule didn't work. This has been fixed and if the government rule for Kaldorei Empire is changed to "Not Administrative", the Government will be reverted back to Feudal. (Theocracy Governments are not Playable)
Dark Governments can now construct Temples/Churches
"Plague Begins" event sometimes fired numerous times making it into a loop of that event being launched seemingly forever. This has been fixed and the event will only launch once
Missing localization for adventurer court positions for Warcraft related MAA has been fixed
Characters, who do not have the Troll race trait, will not spawn with the dire trait anymore
"Join Coalition" validity triggers now won't show "You are not an Independent Ruler" twice
Many Localization Fixes
Fixed a Warcraft event "A Trail of Smoke and Ash" where the companion was yourself which led to a weird description where you conversed with yourself
When Jaina denies to go to Kalimdor, the alternative to Jaina will now always be of a Human Race
The rulers who are offered to follow Jaina to Kalimdor, will no longer be offered to come alongside you if they have been turned to an Undead being
Ulduar and Pandaria are isolated and are basically unfounded lands. Hence, Jaina/her alternative will no longer be able to sail to either of these places when fleeing from the Scourge
Thoradin's Wall and Greymane Wall now have proper construction times instead of been 0 and being able to instantly build them

(Known Issues, Will be fixed on later updates:
Dire Trait sometimes gets assigned to characters who are not even related to Troll race
Some characters get completely dark skinned once they fall ill, this is because of our own color design palette
)

Update: 2 Apr @ 6:15pm

"Patched to work with CK3 1.15.0"
"Unrealistic amount of harm events from random events bug, has been Fixed"
"Wanderer Events got more Warcraft-specific flavour"
"Couldn't Call to War, for a Union member, has been fixed"

Update: 16 Mar @ 6:48am

Update: 12 Mar @ 6:32am

Update: 15 Dec, 2024 @ 5:29pm

New Content
Horde Invasion Flavor
The Opening of the Dark Portal event is now reworked.
Added the Dragonmaw clan and the Burning Blade clan playable at the first start date.
Burning Blade is an adventurer camp (So you must have Roads to Power for them).
The “Invite remaining clans” decision is now useless, so it was deleted.
Added introductory events for several Horde characters (Blackhand, Gul’dan, Durotan, Orgrim, Kilrogg and two for Cho’gall).
Each event has several different options, including non-canons ones. The AI can’t choose non-canon paths in these events.
More content is planned later for this year.
Each event has glossary words or sentences to specify certain events.
The pale orcs can convert secretly to the Twilight’s Hammer Cult now after the Opening of the Dark Portal.
To be more consistent with the canon, now the First War is properly declared during an event, which happens on a random date 2 months after the Opening of the Dark Portal.
To prevent strange things, the Horde can’t declare war before declaring the First War.
This event also has several alternative options for different bonuses.
Reworked history and personality of several orcish characters, and Cho’gall.
Reworked the Split of the Horde event a bit.
AI Horde changes:
The AI is now more aggressive.
The Horde targets the Wetlands too now.
Added the “Darkness Incarnate” nickname for Gul’dan.
Character added: Lantresor of the Blade.
Suramar Flavor Pack
Shal'danalism (Nightborne faith) now allows concubines
Added Elisande's clothing
Gave Elisande Unique DNA
Change Elisande's traits
Adds Suramar to the isolation mechanic
If the Queen/King of Suramar is ruled by AI, they will automatically open the barrier in 615, as in lore, this is when Gul'dan contacted Suramar (no events for this yet though)
Added 15+ unique events for the Ruler of Suramar and its vassals
Added a new decision for the ruler of Suramar: Remove the Arcane Barrier
To get access to this decision, the ruler of Suramar must learn of the outside world via the unique events
Once AI learns the decision, they usually won't take it until after 615
Add a Suramar character view
Add several Suramar event backgrounds
Adapted Court Brewmaster and allow anyone with Shal'danalism (Nightborne faith) to have breweries
Added a new trait: Wretched
If you Banish characters as a ruler in Suramar, via the events, or imprisonment, they have a chance to become Wretched (if the Arcandor tree is not restored)
If a Nightborne travels outside of Suramar they have the chance to become wretched as well
If the Arcandor tree is not restored, random Nightborne outside of suramar will have the chance to become Wretched
This is to represent the Nightfallen, and in the future, represent elves who are magic-starved (like the High Elves at some point)
Added a new artifact: Seed of Arcandor
Get it from various events
Will get a boon from restoring the tree if you have it
Add a decision: Restore the Arcandor Tree
Added special Arcandor Tree building
Artifacts
Added the Twilight Canticle artifact
Get it from the Cho’gall conversion event.
Added the Doomhammer artifact
Model will change when obtained by Thrall
First Contact
Expand the diplomatic range
EG: If you're in Quel'Thalas, you should be able to interact with most of Northrend and some of Pandaria
Inspired by Stellaris' 'First Contact' event, certain people will be able to do 'first contact' diplomacy with certain rulers
Some situations where First Contact is available and who can interact, right now, only in Suramar, but will extend to other situations and events
De-Isolation of Suramar: Any Broken Isles ruler (besides Suramar), (Duke or above, or player ruler) who is of elven culture or has an elven trait, in diplomatic range of Suramar will be able to have contact with the ruler of Suramar upon it's de-isolation
You can be friendly, hostile, or 'neutral' towards them on first contact
You can contact them via letter event
Misc
Added Murloc religion
Patreon Characters:
Update 2 Patreon Dynasties to include motto and coat of arms
Added 3 New patreon characters
IYKYK
Added snow animation to main menu
Tweaks
Removed some landless adventurers for performance purposes
Shathgral Religion Update:
Update the whole localization of Shathgral religion, so things like "Militant Yogg-Saroni who wage war in the name of Y'Shaarj" can't happen anymore
Witchcraft is virtuous now
Leaxa is now the true head of faith of G'huunism
Updated localization for flavor purposes
Slightly reduce the rate and increase the age of someone becoming infirm
Sethrak now live longer
Nerf "Equivalent Human Age" Modifier for ages under 100 and have it starting from 45 instead of 30
Slightly reduce the rate and increase the age of someone becoming infertile
Buff plot armor slightly
Greatly reduce the chance of a lore character dying from a trivial death, such as poisoning, childbirth, drowning, burning, choking, laughter, dancing, or falling
It will still happen, but not as often
You can auto deny all "asking to join your union" requests for the next 5 years
Expanded the Isolation mechanic to include traveling for activities
Bugfixes
Expanded the Isolation mechanic to include wars
But if you have any existing wars, they should be able to be ended normally now
Fix an error where an empire or kingdom cannot convert to admin gov via the decision
Fix the tutorial popping up even when you've disabled it, and related issues
Fix an error where an adventurer with the "Take the Custom where it Comes" perk could not recruit local MaA
Fix a bug where someone with Leprosy would look like black licorice
Main menu will no longer have black line in 2560x1600 resolution
The union window again has background and it properly hides map icons etc
Increase performance slightly, it was being decreased by the cosmic observatory decision
In the Arthas activity: Arthas starts activity again, fixed some scopes, notification about him taken Lordaeron visible for everyone as previously, horse portraits are now fully visible in activity window
Historical diarchies didn’t work at all in code (varian, Anasterian etc). Fixed
If you are playing on an old save and you want the de-isolation events to happen, you can use the console and the following commands: event isolation.1 for Uldum, event isolation.2 for Pandaria, and event isolation.3 for Suramar

Update: 16 Nov, 2024 @ 7:53am

Warcraft: GoA 0.5.3.5 Update
Updated the mod to be compatible with Wandering Nobles and patch 1.14.0.2
New Content
Isolation of Uldum and Pandaria
The Shroud of Uldum and the Mists of Pandaria now block interactions with outsiders and vice versa
The Shroud of Uldum is lifted in 610
The Mists of Pandaria are lifted in 613
Everyone gets an event when these regions are available to interact with
Visual on the map for this coming soon
Patreon Characters
Changed 6 existing Patreon characters with new updates. Including DNA, History, Titles and Provinces
Added 35 Patreon characters. Including DNA, History, Titles and Provinces
Dev Note:
Many of these characters were not previously added to due one of the following:
Information submitted was not lore friendly
The character’s achievement point limit went over 400
Not enough information on your requests
A lot of the new characters added were nerfed due to many of them having too many OP traits
Meaning, if you requested to have the highest level beauty trait (level 3), you most likely got level 2 or 1 to stay under the limit. Same goes with lifestyles
Most of the personality traits should be the same, genetic traits were mostly the same (if just a different level), but lifestyle traits were not added if they went over the limit
If you are a past patreon, or a current patreon who was/is on the $10+ above tier and you have concerns about your character (or want to make one), please open a ticket with your patreon username. You can request changes for your character as well.
If you want to change your character to landless, you can do that in your ticket, as long as you provide a camp name and purpose
Thank you for your continued support!
Blood Elves / High Elves
Kalhas Aurion
Mathemarion Mognaur
Zagryzoń Gryzwrath
Alaei Silversun
Morde'Kain Bloodsinger
Atia Silverswell
Merrillith Miresong
Allra Freenrunner
Humans
Athael Gresham
Harold Konifitz
Tarian Pendraig
Dazireh Sillendis
Lorsan Wildthorn (and a mother, father, and sister for him)
Iordanos Agios
Zula Felborn
Yvonne Angliofin
Caldarius Blackwood
Sophia Westhall
Krenath Cloudmount
Nicholas Quintillus
Gustav Dawnbringer
Gnolls
Tropaion Slabmaw
Orcs
Durnack Hellfire
Khazid Firestorm
Vulpera
Kayn Valargent
Dark Iron Dwarf
Zake Zakehan
Night Elf
Ash'al Marrowsong
Dione Forestsong
Alu Stillblade
Kedre Monarchwing and his family
Goblins
Harvestor Treefell
Highborne
Nova Starleader
Tauren
Raizen Bluff
Naga
Vaj'esha N'razji
Draenei
Akasta Toli
Tweaks
Made some achievements able to be obtained while using the mod, as paradox made it possible to get achievements while playing mods a while ago
Added Zandalari Imperial cloak and High elven cloak to the barbershop
Rearranged the clothes in the barbershop so modded ones appear last for ease of access
The new Court Brewmaster Court position can be used for Pandaren and Dwarven cultures
Taretha Foxton now has DNA that looks similar to Jaina Proudmoore
Bug Fixes
Resurrected characters will now have the same skills as they did prior to their death, instead of randomly assigned ones
Fix female cross eyes
Fix many armors and shoulderpads being off the shoulder or just not correct
Fixed a bug where a child would be born undead even if both of his parents were living
Prevent some instances of characters who are not attracted to each other seducing each other
When restoring the Gorian Empire, you will get the original Gorian Empire title instead of a new one based off of your current title
Fixed a bug where Arthas would become basically unplayable if the scourge won, if a player gets unlanded, and they have RTP, they should automatically be forced to be an adventurer.

Update: 31 Oct, 2024 @ 6:35pm

- Removed github files, halved the download size

Update: 31 Oct, 2024 @ 6:29pm

Update: 31 Oct, 2024 @ 5:14pm

Updated the game to be compatible with Roads to Power and version 1.13.2
Adapted some content of the new content, with more to follow in upcoming patches
New Content
3D Models
Added male and female orc armor
Added a metal jaw for undead
Added Dark Portal model to the map
Swapped positions of Dark Mire and Nahohji baronies to represent correctly where the Dark Portal is in lore
Artifacts
Added the Bloodhoof Runespear
Lordaeron and Quel'thalas Arthas Questline
Changed the amount of land Arthas gets in Lordaeron
Added an event and decision chain to take over Quel'thalas as Arthas
Added a short event chain to corrupt the Sunwell and resurrect Kel'Thuzad
Purge & Corrupt Mechanics
Added Purge Population councilor task
Changes county culture and faith to the liege's
Gives rulers of the genocided culture and faith the Avenge Purge casus belli
Makes people really angry at you and massively lowers development
Added Cleanse County councilor task
Same as purge, but it removes corruption modifiers and is faster
Added Corrupt County councilor task
Variant of Purge Population available to characters with a high affinity to a specific magic (mostly those with being traits)
Adds a corruption modifier to a county, giving bonuses to rulers with affinity for that magic, and maluses to rulers without affinity
Added Avenge Purge casus belli
Added to rulers of a purged culture or faith
Conquers the purged counties
Holy Light Religion Update
Change the localization for all Holy Light religions
Names
Descriptions
Holy Orders
Etc
The Armed branch of Brotherhood of Northshire is now the first Holy Order, and can be created via decision.
The Destruction of the Brotherhood of Northshire leads to flavor events for Holy Light and facilitates the formation of the paladins.
Events for the destruction of Northshire by the Horde.
Form the Paladins of the Silver Hand decision
The Silver Hand is now a landed kingdom tier title.
The five original paladins become your courtiers or your vassal
The Silver Hand join the Alliance
Rework of Holy Light head of faith titles
The Church of the Holy Light is now landed in Tyr’s Hand.
New Tenet: Holy Struggle
New Tenet: United Against Darkness
New Tenet: Purge of Heresy
Scarlet Mark trait: Criminal trait for Scarlet Crusade faith, who is basically excommunication but stronger.
Surrender to the Inquisition interaction: If your head of faith exists and you are criminal to it, you can surrender to it.
Give Scarlet Mark interaction: The head of faith, or main inquisitor of the realm if it doesn't exist, can give a scarlet mark to a character.
Lift Scarlet Mark interaction: The head of faith, or the main inquisitor, can lift a scarlet mark.
Request Scarlet Mark interaction: You can ask your head of faith to give a scarlet mark to someone.
Send to Inquisition interaction: You can trade prisoners to your head of faith, in exchange for gold.
New Tenet: Anticlericalism
Added Argent Dawn faith
Playable, and landed Uther
Funeral of Terenas
Uther’s heart is broken event
A lot of new characters, from the Scarlet Crusade or the Argent Dawn
Original librams as artifacts
New 2D graphics
Thorium Brotherhood
Added a decision to invite the Thorium Brotherhood craftsmen if Chiselgrip or Drognur are held by non-Dark Pluralist characters
Added an event and modifiers related to this decision.
Coat of Arms Update
Added several new COA icons (made by Kaldrskegg)
Added several new colored emblems for COA
Added several new patterns for COA
Organized the COA into new Warcraft category and added color code so they are now available for COA editing (examples being Human, Outland Tribal, Undead, Demons, Elven etc)
Adds some foundation for the AI generating COA for the different races
Added Coat of Arms for De Jure Kingdom of Stormwind and every De Jure Duchy within the Kingdom
Added Coat of Arms for every county in de jure Duchy of Stormwind
Added Coat of Arms for every county in de jure Duchy of Westfall
Added Coat of Arms for every county in de jure Duchy of Redridge
Added Coat of Arms for every county in de jure Duchy of Brightwood
Added Coat of Arms for every county in de jure Duchy of Eastvale
Added Coat of Arms for every county in de jure Duchy of Sunnyglade
Added Coat of Arms for every county in de jure Duchy of Deadwind/Karazhan
Added Coat of Arms for every county in de jure Duchy of Westvale
Added Coat of Arms for every county in de jure Duchy of Moonbrook
Added Coat of Arms for every county in de jure Duchy of Raven Field
In total, over 800+ new icons were added
Roads to Power Governments
Night Elves will start with Administrative Government by default. This can be disabled via a gamerule
Completely reorganized the Kaldorei Empire and added 26 new Noble Family titles at the start of gameplay
Certain of these Noble Families will become unlanded as of the 603 (The Frozen Throne) Bookmark due to the changes that come to Kalimdor. Can you restore their rightful place?
Night elf names should sound more Lore Accurate now (removed most randomly generated names)
Replaced dynasty names so that they make more sense.
Added some intrigue within the Kaldorei Empire; certain ambitious and driven individuals who will stop at nothing to secure their place in Kaldorei society
The Gorian Empire is administrative by default when founded
Removed the ability to play as Theocracy and Republic because of major issues that broke Vanilla and RTP features. These may be readded in the future.
Landless Adventurers
Added a lot of characters that could potentially be landless
Added characters that could potentially be followers of adventurers
Added more characters in general
Modified some existing characters like giving Rexxar the Beastmaster modifier, giving Kanrethad Ebonlocke personality traits, making some ogres older since they can live to 200 now etc.
Made unique DNAs for Milhouse Manastorm and his dad, Leeroy Jenkins, Harlan Sweete etc.
Adjusted some minor parts of history like Malus succeeding King Gordok, Baron Ulrik von Stromhearth being an actual baron etc.
Added 2 bookmark tabs to the 583 start (must have RtP for one to show)
Added 1 bookmark tab to the 603 start (must have RtP)
Added 1 bookmark tab to the 605 start (must have RtP)
Misc
Added 2 Easter Egg and many lore Orc characters
Added a character view for characters in Orgrimmar after 603 (similar to the one in Lordaeron)
Added the cast of Tales of the Past machinima trilogy as characters
Added two Gilblin characters based on lore
Added nicknames for the newly created characters
Every instance of AD changed to KC (King's Calendar) based on Warcraft Lore
Stormsong is now known as Briarback for Quillboar holders
Strand of the Ancients is now known by its WotLK Alpha name, Alduran
Added flavor for Barathen III and his wife, Varia.
Barathen the Adamant is now correctly Barathen III the Adamant, as there are now two preceding Barathens.
Added the Twilight's Hammer Cult faith and Kingdom title
Events from GoA are now marked as such
Made a game rule about whether the name of the kingdom of Stormwind can be changed into Azeroth, and its people Azerothians as they were called in the RTS games. It was inspired by vanilla's Name of Byzantium rule from the Roads to Power update.
Naarism Religion Update:
Updated all localization of Naarism religion.
Updated titles, Lightbound HOF title is now "Council of Exarchs"
Updated doctrines
Added Holy Struggle to both faith
Elemental Lords religions update:
Updated the localization of Elemental Lords religions, and small reorganization of files
Added a new holy order: Aquelian Honor Guards
The name of every religion and faith has changed in the files to avoid confusion in the future
Updated the doctrines as well
Added several characters and things from this 76-page suggestion
Mankrik has been added, and will be easiest to find as a courtier in 603 in the county of Crossroads, Barrens. His wife can be found in her rightful place, at his side.
Tweaks
Changing the "By Any Means" special doctrine,

Update: 13 Jun, 2024 @ 4:33pm