Arma 3
Drawdown 2035
Showing 1-10 of 11 entries
< 1  2 >
Update: 11 Aug, 2017 @ 4:57am

- Holliss now drives the Hunter through the LZ a little bit faster.

Update: 10 Jun, 2016 @ 12:09am

- Fixed a wandering helicopter on mission start.
- Fixed (hopefully) LZ Connor failing to prepare itself after withdrawing from the intersection.

Update: 14 Dec, 2015 @ 11:39pm

- Fixed crash due to 1.54 patch.

Update: 4 Jul, 2015 @ 3:28am

- Rationalised Gajewski's vest loadout - who carries magazines with one round in them?
- Further stomped that issue with Holliss being stubborn. Fixed now, I hope.

Update: 3 Jul, 2015 @ 4:19am

- Tweaked a couple of voice samples. Hopefully a certain villager sounds a little less shouse.
- Hopefully fixed an issue where Hollis would refuse to get back into the Hunter.

Update: 9 Aug, 2014 @ 11:31pm

- Re-recorded Verga's dialogue, no more broken subwoofers and far better quality.
- Performed a general cleanup of sketchy audio.
- Minor StringTable changes.

Update: 9 Aug, 2014 @ 6:40am

- Fixed: further prevention of unfavourable MH9-Hunter interaction towards the end of the mission.
- Fixed: ending now hinges on canMove rather than !(alive). Should prevent the bug where the MH9 crew and passengers simply walk away from the crash and the mission fails to end.
- Changed: SGT Lee now wears a TF Aegis patch.

Update: 7 Aug, 2014 @ 5:05am

- Fixed: unfavourable MH9-Hunter interaction towards the end of the mission.
- Fixed: players could damage the civilian's Zodiac and get away with it.
- Changed: Holliss will now remain in cover, but will (somewhat) change his stance depending on what the enemy are doing.

Update: 3 Aug, 2014 @ 3:31am

- Added delay before playing music at intersection.
- Visibility changed to public.

Update: 3 Aug, 2014 @ 2:57am

- Added completion key (more troubleshooting required, apparently).
- AAF CFF occurs earlier.