Arma 3
Drawdown 2035
215 Comments
MillerTheKiller... 21 Mar @ 8:45am 
Still waiting for part two
xurianowski 10 Jan @ 6:58pm 
absolute masterpiece sych a shame there isn't any part two and wont be...
Komodo 15 May, 2024 @ 6:28pm 
amazing
Avant-garde 16 Feb, 2024 @ 5:41pm 
Nice!
m3ddyfox 18 Nov, 2023 @ 4:27am 
It's pretty nice, guys. I'll be wait for continuation )
Roseru 27 Feb, 2023 @ 10:10am 
As Vanilla Arma Fan I love your creation
pvt TOAST 25 Feb, 2022 @ 3:44pm 
Super cool side mission! Spoiler Alert: It explains the vehicle remains at that intersection when you go on scouting mission. I have to admit I puckered up a bit when he stops at that intersection enroute to Girna!
Evan 1 Nov, 2021 @ 9:29am 
Yeah, Sadly it seems like hes gone dark since 2017 and its been almost 4 years now, However after playing it myself, Holy shit this is what the vanilla arma fans need.
Huwen 25 Apr, 2021 @ 3:36am 
same
choal 15 Apr, 2021 @ 3:29am 
Hoping for a sequel of this.
Leo 23 Mar, 2021 @ 3:36am 
@kaiserwashington

I'm not sure how this breaks that lore, there's only 3 civilians at the settlement you go to, that seems fairly small to me
lem0nium 16 Mar, 2021 @ 4:30am 
Great scenario, only problem I have is on the lore end of things. By 2035, the entire civilian population of Stratis was pretty much nonexistent. At least according to the loading screen.
CalicoJack 27 Feb, 2021 @ 2:42am 
NICE, waiting for continuation!!
davidaimd 1 Feb, 2021 @ 11:48pm 
nice story,please continue
Liberty_Valance 21 Dec, 2020 @ 12:48pm 
Excellent, la suite please
DARTH LLAMA 31 Jan, 2019 @ 1:31pm 
excellent
Noob 23 Dec, 2018 @ 1:47pm 
@Cameron McDonald
Very nice work.
Do you plan to make a sequel?
Beaver13_Fr 23 Nov, 2018 @ 3:09am 
such a great mission ! I realy enjoy playing it, hope there will be a part 2 ;)
SG1-YODA 27 Oct, 2018 @ 9:15am 
Excellent, et la suite?
Drügs 16 Sep, 2018 @ 1:56pm 
@Cameron McDonald - Jep, found out what the Problem was. I used ASR AI3, which was obviously a bad idea. Still, the problem with the fleeing Greenback Strider is still there. But with the GL´s of the Enemys its not that hard.
BTW, is there any chance to play part 2 soon?
Cameron McDonald  [author] 15 Sep, 2018 @ 2:56pm 
@[SWISS]Blevita - thanks for giving it a spin. I haven’t had a look under the hood for a little, so I’ll see what’s going on tonight.

EDIT - I've played through it a couple of times in the latest version of the vanilla game and haven't had any problems. Were you using any mods at the time, particularly any AI mods?
Drügs 13 Sep, 2018 @ 1:33pm 
aight, so the scenario feels pretty good. Perfect ambiente etc. the only problem is the AI. Sometimes, after defeating the AAF on the Intersection, after i spent 20 minutes trying to kill the Strider without leaving the AO becaus ehe flees from me, my AI friend sometimes leaves the Hunter mid Drive and now im stuck at the LZ and have to wait for the Ai to unlock the Hummingbird, but my AI friend doesnt want to get out of the Hunter. So 1/5 until fix
Captain_Winters 7 Jul, 2018 @ 6:03am 
It's a good story line parallel with the original one. You may see Kerry and Adams at the start of the scenario.
Goose 13 May, 2018 @ 7:54am 
please continue this!!! its incredible
Craft 6 May, 2018 @ 9:19am 
When is part 2 coming out?
DarkFire 25 Feb, 2018 @ 4:28pm 
Great mission! I'd love to see more missions continuing on from this one :steamhappy:
seashell 24 Nov, 2017 @ 1:26pm 
do you plan to continue it
it's so short even though i get the vanilla campaign feeling
Cameron McDonald  [author] 10 Aug, 2017 @ 7:15pm 
@KingoftheSandbox - thanks for the report. I'll take a look under the hood; I suspect the AI driving changes have probably broken it.
Skyfire43 10 Aug, 2017 @ 4:42am 
Mission looks like great quality. Sadly the hunter does move very slowly out of the first camp, even stops before he archives to leave it at 2 hours per mile.
[Cinder] Azgarech 1 Aug, 2017 @ 6:49am 
I really getted into the mission, waiting it to continue. :steamhappy:
Illia K. 17 Apr, 2017 @ 1:01pm 
good job, i like it, mb try to do something else with this mission?:steamhappy:
Cameron McDonald  [author] 21 Feb, 2017 @ 10:26pm 
Apologies for the late reply, I've been fairly low on spare time recently.

@Domino's Pizza Offical (what a name! :D) / @TheUnqle - I've given the mission a tilt with the latest non-dev version and don't have any problems. Are you running any mods?

@Wiki et al - I'm still plinking away in the editor. Something should eventually fall out. ;)
izopropil 21 Feb, 2017 @ 10:46am 
i get hunter and do anything :/
Noob 12 Jan, 2017 @ 2:36am 
@Cameron McDonald
That is a very good mission - professionnal quality.
Do you plan to make some more?
As it's said "to be continued"...
Would love to see more from you!
TheUnqle 9 Jan, 2017 @ 4:10pm 
When I am given the command to go to Girna and get in the hunter, I cant enter it :(
TheNauter 31 Dec, 2016 @ 1:14pm 
Please give us the part 2
Dr. Death 30 Dec, 2016 @ 4:19pm 
The production values are fucking top tier and it feels immersive and perfect considering the campaign. That being said, i HATE the voice acting, the voice acting quality and the sound equalization was pretty bad. Cant wait for part 2.
Corey 19 Dec, 2016 @ 1:53am 
Can't wait for part 2.
Dimmies 15 Dec, 2016 @ 11:21pm 
Great mission, voice acting is top notch. Would recommend anyone into a good, yet short story to try it out! Good job guys!
Ned Landers 8 Oct, 2016 @ 6:10am 
Where is the next part ??
James T Kirk 16 Sep, 2016 @ 11:04am 
is this like behove the last campaing mission pack called win or something like that ... are you making new campaings currently ? . if yes and accepting requests it would be great to receive something like the prologue mission pack
Cameron McDonald  [author] 10 Sep, 2016 @ 10:25pm 
@Madaloin, right, thanks. I might see if an adjustment fixes it. :)
Mandaloin 8 Sep, 2016 @ 7:41pm 
I had that same glitch. When your mate walks towards the civilian contact, he walks into a wooden cart shuffles around inside it. I had to use SSPCM to activate Zues and delete his waypoint to progress.
Cameron McDonald  [author] 6 Aug, 2016 @ 2:31am 
@ser Robin von Kernen - I've tested the mission a few times and haven't gotten that particular problem. Is there any more information you can provide?
Ianassa 31 Jul, 2016 @ 11:32am 
Runnin this unmodded, the grenadier glitches when walking towards the shed with the supplies and wont move. Can't make it even to the actual mission start.
Marco 10 Jul, 2016 @ 6:26pm 
jajaja. y queda en suspènso. vaya historia. me sorprendio
Djanko7[DK] 6 Jul, 2016 @ 8:30am 
I am using mods like CUP´s and RHS and a few others. If no one else has any problems it might be my set up. So i wil check it again, but great mission anyway!

and i can not board the chopper...
Cameron McDonald  [author] 6 Jul, 2016 @ 12:58am 
@Djanko7[DK] - well, I've given the mission a couple of complete playthroughs on the stable build and I can't reproduce that particular issue. I could probably use some more detail, for example:

- Are you using any mods?
- Dev or stable version?
- Can you not board the chopper?
Djanko7[DK] 5 Jul, 2016 @ 3:19pm 
Got to the chopper at LZ Connor, and nothing happends.
SpecialWyatt 11 Jun, 2016 @ 4:40pm 
Great mission, voice acting could use a little work though. Mics are crappy, and the the part where LZ Connor radios you in Grina. A ltiile too slow, and LZ Connor needs to sound more urgent. Other than that, I loved it, can't wait to play the nest one