Barotrauma

Barotrauma

Keep you down
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Update: 19 Jul, 2023 @ 7:06am

Fileo - Returnis

Update: 19 Jul, 2023 @ 6:58am

Fixed the KYD Identifier error

Update: 3 Jul, 2023 @ 9:23am

Implemented price changes for upgrades, should hopefully improve the time it takes to blow through all your upgrades and make the economy useless

Update: 28 Jun, 2023 @ 8:11am

Update: 26 Jun, 2023 @ 6:47am

Removed duplicate functionality from Slippery when wet, if you haven't already you need to download that mod.

Update: 20 Jun, 2023 @ 10:28am

Capability with Slippery When Wet
Soon this mod will require Slippery When Wet to function, please subscribe to that mod and place this mod above it. For now i'll be leaving the diving changes in here just make sure this overwrites the Slippery When Wet mod.

Update: 1 Jun, 2023 @ 1:06pm

Updated helmets to require battery, you won't see effects till a new item is created

Update: 15 May, 2023 @ 7:08pm

A light toggle has been added to all the helmets, the logic for pressure calculation has been moved to LUA to make it easier in general to work on and to also make the removal of the process from bots much more consistent. Should no longer have bots decapitating themselves after switching from them in full gear.

Update: 14 May, 2023 @ 6:39pm

Small changes like making the labels for picking diver tanks correctly display what buttons to use.

Update: 13 May, 2023 @ 4:12pm

Fuckup engineer has gotten its tree rework
The electrician tree is now the robotocist tree and contains various recipes from mechanic that were removed including robotics, portable pump, Hullfixer grenades and exosuit while also maintaining the Arc Emitter.

In return some of it's crowbar effectiveness has been removed and the Nuclear Expert tree has been reworked to focus primarily on providing explosives