Barotrauma

Barotrauma

Keep you down
Showing 31-40 of 72 entries
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Update: 28 Apr, 2023 @ 7:54pm

Update: 26 Apr, 2023 @ 10:26am

Mechtrauma light capability added, it will now use KYD's functionality for vanilla and suits converted for KYD capability.
Reduced the size of Seals, no more goofy seal sizes

Update: 24 Apr, 2023 @ 11:35pm

Bots instantly exploding when you swap from them while pressurized should be fixed, because of how I had to add an affliction based conditional for the talent in rare cases the talent can cause an explosion before the bot affliction kicks in so the less you do it the better. This does not make it any less dangerous to switch to a bot that's swimming without a full suit though.

Update: 21 Apr, 2023 @ 6:59am

Drifter now gets tinkering abilities on first talent

Update: 20 Apr, 2023 @ 11:50am

Left some visible wiring on toothpicker

Update: 20 Apr, 2023 @ 11:46am

Accidently left oxygen generators power consumption at default when I fixed it's targetting problems. Oxygen generator now also turns off when cabins are filled with air similarly to how the Creeper does. It's oxygen generation values have been adjusted to what you'd expect a 50 load device to generate and it can have problems with 3+ occupancy(5 it was at a standstill on generation values with bots and closed doors)

Update: 20 Apr, 2023 @ 9:50am

Update: 19 Apr, 2023 @ 11:47am

Hopeful fix for Hungry Europan consumables crashes, toothpick is mostly sea worthy however it's values still need to be adjusted, beware.

Update: 18 Apr, 2023 @ 11:54pm

Removed some rather annoying console logs.

For the time being Hungry Europans can causes crashes if an item consumed is dropped on the ground after the EXP is gained

Wearing other peoples IDs can cause an error in the game, try to avoid it.

Update: 18 Apr, 2023 @ 7:24pm