Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

The Hammerfall (1.8 Support!)
Showing 11-20 of 31 entries
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Update: 17 Aug, 2023 @ 6:18pm

# Another thingy
## No grab yet sowwy


**Backwards dash**
> *Functionality*:
> - has invulnerability starting at frame 2, ending in frame 4
>
> *Iasa*:
> - longer iasa than most backdashes, being at 12 instead of the default 8.
>
> *Animation*:
> - completely different
> - has a startup before dashing away
>
> *Name*:
> - is now called "Retreat"

**Short Clock-saw**
> *Startup*:
> - jumps at frame ~~1~~ -> 9
>
> *Advantage on block*:
> - ~~+4~~ -> +3
>
> *Invuln*:
> - starts at frame ~~5~~ -> 6
>
> *Hitboxes*:
> - all increased *inward* to accommodate for the startup jump changes

**Spinny**
> *D.I modifier*:
> - 1st and 2nd hitbox ~~0.5 ~~-> 0.0
>
> *Meter gain*:
> - 3rd hitbox ~~0.2~~ -> 0.3

Update: 3 Aug, 2023 @ 8:10pm

# no more infinites update (i hope this works i dont have too much free time now)

**Slam**
> *Recovery:*
> - 8+ frames

Update: 25 Jul, 2023 @ 2:51pm

# Another one :3

v1.0.6

**Gut crusher (when landed):**
> *During cutscene:*
> - finally has full invuln so projectiles don't catch you mid cutscene lol

**Slam**
> *Armor*
> - invuln switched for armor
> - starts at frame 5 -> 6
>
> *Prorarion*
> - 5 -> 12
>
> *Combo damage:*
> - 120 -> 100
>
> *Max damage:*
> - 210 -> 190
>
> *Min damage:*
> - 85 -> 80
>
> *Distance:*
> - speed modifier 17.0 -> 14.0

**Short Clock-saw**
> *Animation:*
> - animation tweak
>
> *Bugfix:*
> - ok for some reason there was a lot of weird shit going on with the hitboxes and i had no idea until now, the hitboxes where fucked up and not matching the animation
>
> *Hitboxes:*
> - They're all a little smaller now
>
> *Invulnerability*
> - starts at frame 4 -> 5
>
> *On exit*
> - now has a landing animation

**Pull**
> *Particles:*
> - fixed the swoosh dust thing happening twice

**Gunsmith Slither**
> *Particles:*
> - dust when he dashes

**Grab**
> *Hitbox*
> - now has an extra (blockable) hitbox that cannot be sideswitched but gets aerial opponents
> - very small
> - comes out frame 7

Update: 24 Jul, 2023 @ 11:19am

# nerf patch ;)
## since his neutral is good now

v1.0.5

**Bring**
> *Meter cost:*
> - 1 -> 2
>
> *Max damage:*
> - 170 -> 120
>
> *Min damage*
> - 120 -> 75
>
> *SDI modifier*
> - 8-> 5
>
> *DI modifier*
> - 1 -> 1.4

**Slam**
> *Max damage:*
> - 250 -> 210
>
> *Combo damage:*
> - 200 -> 120
>
> *Minimum damage:*
> - 200 -> 85

**Catch**
> *Cancels*
> - no longer free-cancellable
>
> *Hitboxes 3 and 4 (max damage):*
> - 50 -> 25
>
> *Hitboxes 3 and 4 (min damage):*
> - 25 -> 20
>
> *Chip damage:*
> - 1.8 -> 1.6

**Pull**
> *Proration:*
> - 1 -> 5
>
> *Meter gain:*
> - 1.1 -> 0.8

**Gunsmith Slither**
> *Combo damage:*
> - 130 -> 110
>
> *Min damage*
> - 100 -> 90

**Bike**
> *Minimum damage:*
> - 65 -> 35
>
> *Proration:*
> 2 -> 3
> 
> *DI modifier:*
> - 0.5 -> 0.7
> *DI modifier:*
> - 0.5 -> 0.7

**Knee**
> *Minimum damage:*
> - 35 -> 15
>
> *DI modifier:*
> - 0.5 -> 0.7

Update: 24 Jul, 2023 @ 4:40am

## another updatey (a fucking huge buff)

v1.0.4

# NEW MOVE:

**Pull**
> - Gigantic hitbox
> - Beats essentially all backdashes
> - Pulls... like the name...
> - Awesome effects



# other changes

**Base grab**
> *Hitbox:*
> - bigger

**Meteorite**
> *Startup:*
> - 15f -> 13f
>
> Sdi modifier:
> - 3 -> 1.9

**Slam**
> *Distance:*
> - now has a slider
>
> *Hits vs:*
> - catches jumping targets
>
> *Cancels:*
> - can be free cancelled
>
> *projectile immunity:*
> - tick 1 through 13
>
> *immunity:*
> - tick 3 through 11

**Jab**
> *Beats:*
> - now beats backdash
>
> *Distance:*
> - goes a little further
>
> *Recovery*
> - 12f -> 17f
>
> *Animation*
> - slight animation tweak
> - icon tweak

**Short Clock-saw**
> *Plus frames (on block):*
> - +3 -> +4
>
> *Chip damage (hitbox 2, 3 and 4):*
> - 1 -> 2

**Catch**
> *Distance:*
> - moves a bit more forward
>
> *Chip damage:*
> - 1.5 -> 1.8
>
> *Knockback (on block):*
> - pulls the target *in*

**Liftoff Slash**
> *2nd hitbox knockback:*
> - doesn't push forwards or up as much

**Gut Crusher**
> *Effects:*
> - new hit effect
> - new whiff effect
> - a lil longer
>
> *Combo damage:*
> 4700 -> 5000

**Kneel**
> *Beats:*
> - beats backdashes... a bit
> - beats grab
>
> *Startup:*
> - 6f -> 3f

**Bring**
> *Meter cost:*
> - 4 -> 1
>
> *Damage:*
> - 2500 -> 1700
>
> *Minimum damage:*
> - 2000 -> 1300
>
> *Hitbox:*
> - larger

Update: 22 Jul, 2023 @ 3:09am

more buffs for dealing with zoning and neutral in general

v1.0.3

**Catch**
> Actually dashes forward now a little instead of stopping you dead on your tracks
>
> Hyper armor:
> - Starts on tick 5 and ends on tick 15
>
> Pull from the first 2 hitboxes
> - reduced so catch doesn't drop as often
>
> Last hitbox (the kaboomy):
> - waaayyy larger

**Gunsmith Slither**
> Hitbox 1 plus frames (on block):
> 2 -> 3
>
> Hitbox 2 plus frames (on block):
> 1 -> 2

**Short-Saw**
> Projectile Invunerability:
> - Starts on tick 0 and ends tick 14
>
> Invulnerability:
> - Starts on tick 4 and ends tick 10

**Blocking**
> High block:
> - Free cancelable

**Meteorite**
> Combo hitstun:
> - 30 -> 34
>
> Chip damage:
> - 2 -> 2.6

This buff may or may not be a little too overboard, but I'll adjust accordingly :wink:

Update: 21 Jul, 2023 @ 4:14am

Pretend i didn't forget to make onward push less

also i think (I can only figure this out when i test ingame :sob:) i fixed gunsmith slither not working properly

( Just checked and yep it all worked out, fixed it all.)

I buffed his dash an teeny weeny amount, have fun ;)

Update: 21 Jul, 2023 @ 2:39am

lil patch :3

v1.0.1

**Debris**
> chip damage modifier:
> - 3 -> 2.3

> Landing cancel
> - 0F -> 8F

**Catch**
> Hit 2, 3 and 4 minimum damage:
> 350 -> 250

> Hit 2 and 3 maximum damage:
> 750 -> 500

**Gut Crusher**
> Damage:
> 5500 -> 5100
> Combo Damage:
> 5000 -> 4700

> Super Cost:
> 6 -> 5
> ;)

Update: 19 Jul, 2023 @ 10:26pm

Trying to fix him not showing up

(IT WORKED)

Update: 19 Jul, 2023 @ 10:02pm

BIG UPDATE!!!!!!!!!!

v1.0.0

His new stuff is here! there is more to do BUT his main kit is diddly done!!

He's more balanced (i hope) due to the fact that i made D.I actually be a thing you can use against him, and his combo scaling working a bit more as intended


New stuff (summarized):

- HE HAS AN INTRO NOW
- LEVEL 6 CINEMATIC SUPER (5000 DAMAGE)
- NEW SUPER STANCE
- NEW "KNEEL" MOVE
- RE-BALANCE

and a lot more! (i think) check it out for yourself ;)