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Just nerfed hammuel lol
@FULKN42TY thanks!
Thank you! And I feel honored having people compliment his game plan like this hfjshfjgf.
Also yes! He's supposed to hit you hard when you slip up and not hit you as much if you know how to zone, thanks for the feedback!
@Bonk Gaming
I'm not sure why but every time i update him he starts crashing people's computers so for now yall stuck with this version of him, but I'll try to fix that when I have the time
There seems to be some weird and unintentional routes going on once momentum gets into the equation as hammerfall atm.
running Jab combos directly into short clock saw for absurd damage on grounded hit
Air Throw -> Dodge Roll -> Flipped Meteorite extensions
Bring -> super high launch setup
Is there anywhere I could send you replay files or talk a little more synchronously about it? The only thing I'm sure needs to go at this point is the floor stick from meteorite hitting in the corner. It bascially turns any corner combo you can stabilize into 7k+ damage at worst
I see, i'll decrease the attack's (meteorite) damage, hitstun and increase proration
As for the starters, I'll mess with the numbers so hopefully no TOD's happen anymore
Thank you for the feedback!
But the bounce height and hit stun duration of meteorite NEEDS to be reduced every time you consecutively use it in a combo. Or Hammerfall needs to not be pushed upwards and lose momentum when the move hits
I'm not going to say how in public messages for the sake of keeping the game fun
But on base DI settings you can easily route any starter, including throw, into a ToD that is very difficult to burst because of the move's huge disjointed hitbox. And, through some clever use of movement options, dribble someone against the ground or smash them into a the corner forever until they die
@crashmat104
Here's a tip for hitting clock saw:
Use it in the corner or as an anti air, knock back is REALLY punishing and comboing into it is almost impossible and isn't reliable by design, it deals a SHITton of damage, so use it wisely... (I'll buff it anyways though hehheheheghe)
note: i find full clockwork is kinda impossible to hit and so not very useful so I usually just end up building meter the entire match
I'm almost crying reading this man ksdjakhhf thank you so much for that! I'm so happy to know people have that fun playing against and as him!!!! This string of comments just made my week, seriously, thank you so much dude!!!
was Using the "Fixer" Mod (Roland from a game called Library of Ruina)
and fought Hammerfal/Titan who was used by my pal. We had one of our most intense Modded Battles in history cause of how smart we both had to play since Roland is an expert fighter (considered one of THEE strongest from the game he comes from) who knows how to battle most enemies and is VERY smart with his weapons
So using his diverse kit VS a Big Hulking Titan who can just wallop your ass if you fuck up for even a moment is quite fun and challenging. However it was also challenging for my friend cause he needs to be smart with the moves as a lot of em have insane frame disadvantage if misused
Hope you create more interesting mods, im definitely gonna keep and eye out for stuff u make :D
PS: Forgot to mention that your mod is unlike other mods I've seen cause every other is just a typical fighter with moves n shit but yours and another one like Neon White (character with muultiple gun stances that u can swap too using super meter) or Red Mist (who's a very counter oriented + hyper aggression characcter) are hella unique and F U N keep up the good work champ :D