Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

The Hammerfall (1.8 Support!)
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Update: 22 Dec, 2023 @ 2:17am

# I lied when I said I wouldn't buff him, fuck you
_ _
## sorry I'm joking its only a few very small buffs sorry that was really mean

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# NEW MOVE
## "Sidewinder"
- this is a precise aerial move that requires the landing of a sweet-spot to extend combos and requires some prior setup to position the hitbox correctly.
- extremely strong button, being able to negate proration and scaling if landed enough times in a combo.
- much larger than "juggernaut bringer" in range, though the recovery is awful and not free cancelable.

-------------------------

**General**
> - Filesize reduction :3
> - Cleaned up some grab pos stuff (gut crusher)

**Strike**
> *Hitstun*:
> - ~~18~~ -> 12

**Meteorite**
> *Advantage on block*:
> - ~~+4~~ -> +6 :joshfe:

**Bringer**
> *D.I*:
> - ~~0.5~~ -> 0.3

**Annihilator**
> *Advantage on block*:
> - ~~+1~~ -> +2
>
> *Pushback on block*:
> - ~~-0.3~~ -> -0.2

**Typhoon**
> *Armor*
> - Startup ~~5f~~ -> 4f

**Short Clock-Saw**
> *Advantage on block*:
> - ~~-5~~ -> -6

**Slammer**
> *Damage*:
> - max ~~155~~ -> 180
> - combo ~~130~~ -> 140
> - min ~~120~~ -> 110
>
> *Hits Vs.*:
> - no longer catches jumping opponents
> - is now an ***OTG*** :joshfe:
>
> *Proration*:
> - ~~12~~ -> -1
>
> *D.I Modifier*:
> - ~~0.4~~ -> 0.3
> - S.D.I ~~2x~~ -> 1.6
>
> *Grab Invulnerability*
> - end ~~5f~~ -> 12f
>
> *Bugfix*:
> - hopefully not punishable on hit anymore lol

**Clear Thunder**
> *Hitbox*:
> - larger :3
>
> *S.D.I*:
> - 6.0 -> 1.0

Update: 23 Oct, 2023 @ 12:02am

# Patch... ing? I guess?? idk just small details
## Basically more nerfs
_ _

**Behemoth Mixer**
> *Icon*:
> - finally added one lol i forgot

**Pull**
> *Animation*:
> - fixed the carl shade being the wrong one

**Kneel**
> *Properties*:
> - lost counterhit property
> - lost "beats backdash" property
>
> *Hitstun*:
> - ticks ~~6~~ -> 8

**Slam**
> *Recovery*:
> - ~~19~~ -> 21
>
> *Secret*:
> - the little slap cuts off a bit of sadness (awww)
> - it also gives a little bit of meter (awww :blush: )

**Jet Rise**
> *Sadness*:
> - adds +~~10~~ -> +20
>
> *Invuln*:
> - frame ~~1~~ -> 3

**Gut Crusher**
> *Block properties*:
> - doesn't guard crush anymore (sorry)
>
> *Invuln*:
> - frame ~~1~~ -> 2

Update: 22 Oct, 2023 @ 2:09am

# Patch notes vanished again, so some details are missing lol
## Anyway, 1.8 BLOCK SUPPORT!! HOORAAYYY!! HAVE FUN!
## Every move has been renamed too, btw.
_ _

## NEW MOVE! "Behemoth mixer", high/low guardbreak (he doesn't have any other guard-breaks due to the danger of these moves, though)

**General Changes**
> *Sprites*:
> - tweaked all of them to work better with custom colors (pain.)
>
> *Damage taken*:
> - ~~0.80~~ -> 0.90
> - hooray
>
> *Chip damage*:
> - reduced general chip damage

**Pull**
> *Advantage on block*:
> - far hitbox ~~+0~~ -> +2
>
> *Knockback*
> - pulls less

**Jab**
> *Advantage on block*:
> - ~~+0~~ -> +1
>
> *Hitstun*
> - ~~20~~ -> 18

**Liftoff Slash**
> *Advantage on block*:
> - ~~+2~~ -> -1
>
> *Block pushback*:
> - pushes less

**Swat**
> *D.I-ability*:
> - D.I mod ~~1.0~~ -> 0.8
> - S.D.I mod ~~1.1~~ -> 0.7
>
> *Advantage on block*:
> - ~~+0~~ -> +1

**Bike**
> *Advantage on block*:
> - ~~+0~~ -> -2

**Knee**
> *Advantage on block*:
> - ~~+0~~ -> -1

**Short Clock-Saw**
> *Advantage on block*:
> - ~~+3~~ -> -5
>
> *Hit height*:
> - ~~Mid~~ -> Low

**Gunsmith Slither**
> *Invuln*:
> - Startup ~~3~~f -> 4f

**Slam**
> *New Throw invuln*:
> - Startup 3-5f
>
> *Armor*:
> - Startup ~~6~~f -> 8f
>
> *Comboability*:
> - Can't be comboed out of anymore
>
> *Damage*:
> - Max~~190~~ -> 155
> - Combo~~100~~ -> 130
> - Min~~80~~ -> 120
>
> *Secret*:
> - He and his husband have a gay when you land the move now
> - This is really important. This is critical to their gameplan.

**Kneel**
> *Advantage on block*:
> - ~~+0~~ -> -1

**Catch**
> *Advantage on block*:
> - ~~+3~~ -> +1
>
> *Block pushback*:
> - pulls less
>
> *Armor*:
> - Startup ~~5~~f -> 7f

**Spinny**
> *Block pushback*:
> - pushes farther

**Meteorite**
> *Advantage on block*:
> - ~~+2~~ -> +4

Update: 11 Sep, 2023 @ 4:40pm

Last one i promise, no more gut crusher character specific damage

Update: 11 Sep, 2023 @ 2:12pm

timing fix on the air grabulon

Update: 11 Sep, 2023 @ 1:14pm

audio was :messed_up: so this is an attempt at fixing that

Update: 11 Sep, 2023 @ 12:36pm

# NEW SUPER: **"VULCAN"**
## lvl 3 super aerial command grab

# this is the only update where the details are gonna be ambiguous because i fucking wrote everything and suddenly boom the patch notes are gone and i dont rember what i did specifically

## fuck
## this means you're not gonna get the deluxe burger patchnotes, instead i'll have to treat you with the average modder's patchnotes (im just so much cooler and awesomer)
## reduced the filesize as well :3

_ _


### other changes:
_ _

**Liftoff Slash**
> - finally cancellable into movement on hit

**Gut Crusher**
> - gut crusher now doesn't land cancel the opponent if they hit the ground and get ready due to that
> - character specific damage alterations on gut crusher
> - gut crusher bigger inwards and up a little bit (not forwards)

**Gunsmith Slither**
> - GUNSMITH SLITHER LOOKED LIKE IT HAD IMMUNITY BECAUSE THE FUCKING HURTBOX WIDTH WAS A NEGATIVE VALUE AND THE GAME COULDN'T CALCULATE COLLISION WITH THAT :sob::sob::sob:
>
> - i never knew of this. the entire 7 months ive been developing this man. that is ridiculous and i am a fool.
>
> - i fixed that :3
>
> - smaller hurtbox

**Onward**
> - adds sadness when stalling

**Rise**
> - adds a little sadness when stalling

**Pull**
> - now has minimum grounded frames, because a *certain someone* doesn't like base game D.I modifier and can just di pull down for some reason

Update: 30 Aug, 2023 @ 9:03pm

# Just a few thingies
## buffing liftoff slash a bit

_ _

**Liftoff Slash**
> *Hitboxes*:
> - waaaayyy bigger inwards so it isn't a completely unreliable
> - new hitboxes at the end of the move, liftoff slash can now work as an anti-air
>
> *Startup*:
> - ~~9f~~ -> 7f
>
> *Advantage*:
> - ~~+1 ~~-> +2

**Meteorite**
> *Hitboxes*:
> - the chunky part is bigger inwards to prevent it not hitting at point-blank

**Jab**
> *Movement*
> - goes less forwards

Update: 27 Aug, 2023 @ 12:51am

# hey welcome to the "please for the love of god nerf pull i beg you"

## fine, I will. here it is.
_ _

**Gut Crusher**
> *Game Timer*
> - now pauses during cutscene :3

**Pull**
> *Maximum Damage*:
> - ~~130~~ -> 200 buffed
> ||- jk tee hee ~~130~~ -> 105||
>
> *Minimum Damage*:
> - ~~65~~ -> 150 buffed
> ||- jk again lol ~~65~~ -> 50||
>
> *Hitboxes*:
> - longer hitbox ~~8f~~ -> 9f
> - longer hitbox is skinnier vertically
>
> - made the beefy one bigger downwards more because zeno dev says they made a move that low profiles pull so i got mad and used my wicked modding powers


**Onward**
> *Movement Direction*:
> - doesnt go up anymore :(
> - i have no idea how to make a direction wheel so yall have to figure out how to land this
>
> *S.D.I Modifier*
> - ~~0.8~~ -> 0.3
> - hopefully this makes it actually combo into the follow-up

**Bike**
> *Recovery*:
> - landing animation starting frame 13

**Debris**
> I'd like to apologize to every your only move is hustle player for being responsible for the creation of this move. Anyways:
>
> *Time lag (hitlag ticks)*:
> - ~~8~~ -> 5
>
> *Hitbox Active Frames*
> - ~~6~~ -> 10
>
> *I.A.S.A*
> - on whiff ~~19~~ -> 32 (lol)
> - on hit 19

Update: 26 Aug, 2023 @ 10:41am

# spinny loop nerfs

**Spinny**
> *D.I & S.D.I modifier*:
> - 2nd hitbox D.I ~~0.0~~ -> 0.1
> - 2nd hitbox S.D.I ~~0.0~~ -> 0.3
> - 1st hitbox Knockback ~~3~~ -> 2
> - 2nd hitbox Knockback ~~3~~ -> 1
>
> *Damage*:
> - 3rd hitbox ~~100~~ -> 80
> - Minimum 2nd hitbox ~~25~~ -> 15
> - In combo 35
>
> ( lol sorry )

**Jab**
> *D.I & S.D.I modifier*:
> - D.I ~~0.5~~ -> 0.3
> - S.D.I ~~0.0~~ -> 1.0
>
> *Knockback*:
> - dir x ~~0.5~~ -> 0.8
>
> *Proration*:
> - ~~2~~ -> 3