Project Zomboid

Project Zomboid

Post Apocalyptic Occupations
Showing 1-8 of 8 entries
Update: 2 Jun, 2023 @ 6:12am

- Minor Bug Fix

Update: 1 Jun, 2023 @ 10:34am

- Fixed a bug in the server version of the mod that prevented some traits from being mutually exclusive to others

Update: 31 May, 2023 @ 8:53am

- Updated the server version. The base version is untouched
- Balance changes to match our server's settings and scenario

Update: 15 May, 2023 @ 10:06am

- Added a new server specific version of the mod that has compatibility with my other mod "Nuka's Recycling Mod"

Update: 26 Apr, 2023 @ 9:30am

- Added a new occupation exclusive trait to the Tribesman occupation: Primitive

Update: 26 Apr, 2023 @ 9:04am

- Fixed a bug that caused the game to crash when selecting a character preset
- Fixed a bug that caused the grass arm protections for the "Tribesman" to not be selectable
- Fixed a bug causing the "Cat's Eyes" trait to be selectable with the "Deadbeat" occupation
- Added 5 new occupations: Drifter, Travelling Merchant, Educator, Exotic Dancer & Scout
- Added 2 new occupation specific traits for the "Travelling Merchant" and "Exotic Dancer" occupation

Update: 13 Apr, 2023 @ 6:17pm

- Added "More Maps" as a required mod
- Fixed "Base.Beanie" to "Base.Hat_Beany" to prevent errors

Update: 10 Apr, 2023 @ 12:34pm