XCOM 2
[WOTC] Select Soldier Icons Redux
Showing 1-10 of 11 entries
< 1  2 >
Update: 25 Mar, 2024 @ 11:17am

v1.8.2

BUGFIX: Attempt three. I wish this wasn't an edge-case bug that I have to exchange with Zelfana to reproduce/test, lol

Update: 25 Mar, 2024 @ 12:45am

v1.8.1

BUGFIX: Attempt TWO to solve this little edge-case ...

Update: 24 Mar, 2024 @ 10:56pm

v1.8

BUGFIX: Fixes an oversight with the AutoLeftPositioning that happens if a mission somehow has no Objectives List?. Many thanks to Zelfana for finding the bug.

Update: 21 Aug, 2023 @ 10:30am

v1.7

UPDATE: Okay, ExitSign found a rather large 200-300ms lag spike ( per unit, per perk !! ) coming from this mod, especially noticeable at later game stages. The source was identified and locked behind an opt-in config boolean. See the config for details ...

In the place of that function I've had to write my 'own' UnitHasActions code, checking for various status effects and if the unit has points in thier Action Point array.
- Bonus: I can now check for more types of (mod) specific stuff, like all the various ViperBinds.
- Negatives: The old method would catch, everything. It was a comprehensive check. There are a few perks (about 1% of total perks I'd guess) that the new method will not be able to register.

Thus, SSIR may now LIE to you, about if a unit a truely has a "last action" useable, or if the unit has *more* than one action useable. ... a 95% performance boost, to intentionally neglect to include a 1% edge-case catch ..... yeah, we can live with that :)

Update: 16 Aug, 2023 @ 3:59pm

v1.5

UPDATE: More code optimisations from ExitSign.. we're shaving off milli-seconds here and getting right into the core of things, but it does make improvements ...

Added a "selection box" on mouse hover. This can be turned off and recoloured in the configs. Default values are a darker blue/purple and on.

Added an "auto-camera focus" on mouse hover. Turned off by default, but if on moves the camera to the hovered-on-unit if the icon is hovered on for 0.75 seconds or more.

Update: 29 Jul, 2023 @ 4:58pm

v1.4

UPDATE: Made some code performance improvements regarding the tooltips, should be much better. Added an option to turn off 'auto-status-colour'. Many thanks to ExitSign on discord for the profiling tests :)

Update: 19 Jun, 2023 @ 12:08pm

v1.3.1

HOTFIX: Fixed not being able to click to select units. Dumb triple layer icon setup.
Sorry for breaking it! But, hey, at least this was an easy fix :)

Update: 19 Jun, 2023 @ 3:06am

v1.3

BUGFIX: Noticed there was an issue when forced to use the HUDHead icon, that it would just be the outline. Reworked the mod a little to be able to use both the foreground and background of them. Mod assumes the background conforms to the same name with the "_bg" postfix ... Added a new variable to the config to control the "fill" colour of this new background item, default is a grey-green.

Most people shouldn't even see this 'backup' option, but I wanted to make sure it works fully :)

Update: 25 Apr, 2023 @ 8:05pm

v1.2

UPDATE: The icon grid now auto-spaces by default to be 42 pixels below the Objectives list. It auto-spaces here regardless of the objectives list size, or if the reinforcement block is visible. This can be turned off in the config and returned to manual placing if you wish. Also the size of the gap between the objectives list and the first icon can be controlled.

The default icon grid size has been changed to a 4*8 grid so it should fit inbetween the objectives list and any active sitreps better. (I cannot control the grid possibly overlapping the sitreps list whilst simultaniously making it auto-adjust based on the objectives list!)

The auto-position change was suggested by AKA Illogical

Update: 13 Apr, 2023 @ 12:25pm

v1.1

UPDATE: Thanks to a suggestion by arang2nd the grid direction can now be adjusted in the config. Config has been updated to hopefully explain/show all possible grid layout options with a clear example.

The default layout has not been adjusted and is still vertical, 3x12.

BUGFIX: You can no longer select and subsequently issue orders to units lost to mind-control ... ...