Project Zomboid

Project Zomboid

WZ551 Type 92 IFV [CN/U.N.] UPGRADED
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Update: 13 Apr, 2023 @ 6:47pm

- Made fuel consumption even more efficient. Enjoy.

Update: 13 Apr, 2023 @ 6:12pm

- Item distribution issues fixed

- Item distribution is now customized

- Customized items will now spawn in all containers, including seats. There'll be some nice, and not so nice, suprises.

- Armor updated

- Now displaying the "hatches" which can be repaired by replacing them with spare heavy-duty car windows in prediction of someone inevitably breaking it either by accident or on purpose.

- Seat UI cleaned up. No longer bunched up.

- Gunracks removed. Replaced with one larger gunrack. Can only be accessed by the Driver and Gunner for Zomboid mechanics and RP purposes due to:

- Ammo storage for the turret. This can be accessed by both the driver and the gunner (which in reality is the front right seat, but don't sweat the details).

- Trunk replaced with a smaller 'Tool Storage' compartment. In exchange:

- Seat capacity is now larger.

- Removed invulnerability of 'Muffler' as it's an exposed part. Also, it's replaceable so I'm not too worried, and it's only a minor inconvenience. What are the zombies gonna do if they hear you? Punch through several inches of steel? Lmao.

- Weakened tail lights due to their exposed nature.

- Fixed cannon audio issue (I screwed up).

I think that's it. Enjoy/

Update: 13 Apr, 2023 @ 8:23am

Fixes

- Changed the Gas Tank back to normal settings, as it sometimes didn't want to play nice. Unsure of the criteria for the issue, so I'll play it safe.

- Changed 'Inner Storage' to 'TruckBed'. This has semi-restored item spawn/distribution functionality, but these are random.

Known Issues

- Can still access several containers from outside the vehicle. May not be able to fix.

- Doesn't spawn custom loot. I have no idea why, but I'll do what I can to fix the issue. May not be able to fix though.

Update: 12 Apr, 2023 @ 7:19am

Just trying to figure out how to do thumbnails (mod template was useless). Don't mind me.

Update: 12 Apr, 2023 @ 6:38am

WZ-551 Type 92 IFV Grey Ghost Company Upgrade package:

Glovebox > 2 Gunracks
Seats:
6 > 12 (IRL): Driver, Gunner, 10x Passengers.
Doors:
4 > 1 (Rear). Please utilize the seat interaction key (Z) to enter the following from the sides of the vehicle: Driver, Front Right, Middle Rear R/L (you will also leave the same way so be careful).
All other seats can be reached from the rear/"Z" (this is a problem with how doors/seats work in Zomboid).
The 'E' key only allows you to get into the rear seat (blocking everyone else trying to use the 'E' key to enter until you move).
I could have added a second rear entrance, but if we think about how you'd enter, it'd be one-by-one so...
When leaving the vehicle from the Front L/R Passenger or Middle L/R seats, you will be launched maybe a body or two away from the rear door.
Good for quick disembarkment I guess?
Windows:
4 windows > 6 hatches (corresponding with the hatches on the vehicle's roof).
You can shoot from these hatches with impunity.
Storage:
Trunk > Larger Internal Storage.
Accesible by all occupants, and can be accessed from the outside via the 'V'key (radial menu).
Tires*, Brakes*, Suspension*:
4 > 6 (Performance)
Gas Tank:
Small > Large
Radio:
Military HAM radio
Muffler*:
Performance
MP compatibility:
I have no clue, but if the original mod didn't work, this one probably won't either.

Armament:
.308 MG > 7.62x54r MG (Requires Arsenal-Brita mod combo).
Deal with threats either directly in front of the vehicle, or in a 180 degree arc when they're up close.
Down arrow key (MG), Up arrow key (Cannon), L/R (Turret Rotation (cannon only)), all ammo must be in inventory, not bags.
Tried to implement the Tiger Tank lua into this vehicle. Untested.

Armor:
No parts will be destroyed. Some exposed parts are much more vulnerable (marked with "*").

Fuel Efficiency:
I've addressed this issue, and you'll notice that fuel consumption is normal compared to the original.