Project Zomboid

Project Zomboid

WZ551 Type 92 IFV [CN/U.N.] UPGRADED
62 Comments
Reits  [author] 19 Jul @ 5:14am 
@2729593132 Texture issues. Have no idea how they work in B42
@ItO 90M - The grass issue applies to all vehicles iirc, especially when you've overloaded the vehicles. I've had the same issues with trucks and such as well. As for the top speed, that was based off the original settings (Hanskaffee and BIBI's WZ-551 IFV Mod (Workshop ID: 2846696748)). I haven't touched those settings at all. Most I've touched is fuel consumption.
ItO 90M 19 Jul @ 4:15am 
Why is the horsepower of this vehicle greater when reversing than when moving forward? Why is the maximum speed of this vehicle on the road only 45 km/h? As far as I know, the maximum forward speed of the Type 92 is 85 km/h. And why does this vehicle move very slowly when driving forward on the grass but still reverses as quickly as before?
2729593132 13 Jul @ 10:21pm 
B42
SaphirDragon 25 Apr @ 3:14pm 
@Reits thx a lot :D now i know how it works :D
Reits  [author] 25 Apr @ 1:33pm 
@SaphirDragon Depends on which version you're using. UN skin version requires .308 in your main inventory, not your bag(s). Normal version requires brita + 7.62x54r iirc. While in the vehicle, press the ↓ key to fire the machine gun. For the main cannon, press the up key while having the shells in your main inventory, again not your bag(s). There is no reload. Use the ↔ keys to turn the turret to aim properly.
SaphirDragon 25 Apr @ 7:53am 
how i can use this gun i mean how to Fire how to relod etc.... plz help
Reits  [author] 10 Apr @ 3:57pm 
@FDGDYY Mm...I have no idea how the vehicle textures work in B42 tbh lol. It technically functions when I tested it, but the textures are bugged af. If you can get the original author of the mod to update the textures for B42 then sure, otherwise it probably won't be a thing. Sorry my guy.
FDGDYY 4 Apr @ 12:37pm 
build 42????
FDGDYY 4 Apr @ 12:36pm 
We need an update to build 42 immediately.
Reits  [author] 5 Jan @ 2:50pm 
@Funi Munke That's probably it. Only activate one version of the mod at any time
Lone Trooper 5 Jan @ 1:16pm 
@Reits I activated both the UN Skin and the default China Skin could that be messing with it?
Reits  [author] 4 Jan @ 9:07pm 
@Funi Munke ? That is weird. That's just a luck thing. I've had people complaining about not being able to find the thing at all in several towns. If you want to really lower it, go into the lua files and change the spawn chance. Otherwise, start new game lol. I think I set it to spawn at the same rate as all other military vehicles.
Lone Trooper 4 Jan @ 8:09pm 
How do I reduce the spawn rate there is like 4 of these in Rosewood?
Reits  [author] 13 Oct, 2024 @ 3:47am 
If you find it too powerful, just go into your sandbox settings and nerf .308/7.62x54r ammo drops. Increase zombie pop if you need to as well.
Reits  [author] 13 Oct, 2024 @ 3:45am 
@dum66y: mm...nyo lol. I don't actually know how to set the damage since it really was just a copy from the original mod. Most I can do is just kitbash code and add/modify the vehicle parts. Every time I touch lua, it doesn't work so...yeah...thanks for the sub though.
dum66y🧯 13 Oct, 2024 @ 3:33am 
I REALLY LOVE YOUR MOD I SUB TO YOUR YT BTW SO I CAN SUPPORT
dum66y🧯 13 Oct, 2024 @ 3:33am 
CAN YOU PLEASE NERF THE MG? THANK YOU SO MUCH
Reits  [author] 7 Oct, 2024 @ 2:06pm 
? No-one else has had an issue. You have the keys for it and enough fuel, right? And you're in the correct car seat, right? Hit 'Z' and switch to the driver's seat (Front left)
☣-X Λ Ξ L-☣ 7 Oct, 2024 @ 7:23am 
why doesn't she come with me? I have already tried everything, it simply does not respond to (wa s d) how to fix this?
Reits  [author] 20 Feb, 2024 @ 3:56am 
@SirDani As much as I'd love to be able to help you there, I really am a noob at modding vehicles, and how the IFV interacts in MP is really out of my realm of ability, so my apologies. I'm not sure why you'd want to remove them given that they don't get in the way of anything, unless you're trying to restrict what players on your server can do with the vehicles.
SirDani 19 Feb, 2024 @ 1:59pm 
Responding to my previous message.
You can dismantle Bag Hooks but changes only applies after restarting the server
SirDani 19 Feb, 2024 @ 1:42pm 
How can i remove Bag Hooks and External Bag Hooks? i just keep pressing on dismantle and nothing happens
Reits  [author] 25 Jan, 2024 @ 6:36am 
Also, it is "safe" to remove mid-save. In that situation, the game will just replace the IFV with a random vehicle. The only mods that generally aren't safe to remove mid-save are map mods. Those will render your save inaccessible.
Reits  [author] 25 Jan, 2024 @ 6:33am 
@motofreak13 No, he seems to be cool with it. I also fixed some compatibility issues with his Tiger tank mod as well, so if you wanna add that it should also be fine. If you're still worried, you could always go into the workshop folder for zomboid mods (I think it was 108600?) and back it up, but it's more than likely fine.
motofreak13 25 Jan, 2024 @ 2:51am 
@Reits Hey man! I'm about to start a new sandbox save, and just wondered if you received the long awaited permissions from the original mod author? I actually stumbled onto your rendition of their mod from the comments section on his page. Judging from your conversation, it seems as if it's safe to assume you won't be asked to remove this mod? I'm only asking as I don't want my save to break if that happens, as I do not recall you mentioning if this will be safe to remove mid-save. However, even if it is save to remove, I don't want to get too attached to this bad-boy if you end up having to pull it from the workshop. lol
Vencallium 14 Jan, 2024 @ 2:14pm 
thanks! i appreciate it
Reits  [author] 14 Jan, 2024 @ 8:26am 
@Vencallium Make sure the ammo for the respective weapons are in your actual inventory. If you're using the UN skin version, that uses .308 instead of 7.62x54r.
Vencallium 14 Jan, 2024 @ 12:28am 
i know how to fire the main cannon but i cant find out how to use the MG. i have all the ammo required and the up arrow and down arrow arent working
Reits  [author] 12 Dec, 2023 @ 10:05pm 
D3rpsMcgee The turret can't break though...
D3rpsMcgee 12 Dec, 2023 @ 10:02pm 
How can you fix the turrent?
Reits  [author] 15 Oct, 2023 @ 11:01am 
@sprya You mean the compatibility with the Tiger tank mod? Yeah, that was a while back. Have fun!
sprya 15 Oct, 2023 @ 8:55am 
omg how did i not see this mod, thank you my lord for you have fixed thy mod of all time may you have wealth forever in yer life
Reits  [author] 30 Aug, 2023 @ 12:01am 
@A. Bunny L/R arrow keys to turn the turret. Up key for the cannon (which is affected by the turret position). Down key for the MG. You need the ammo for either one in your main inventory, not bags. Good hunting.
A. Bunny 29 Aug, 2023 @ 9:41pm 
how do I shoot??

I go into the turret seat, vehicle on, and ammo on the compartment but can't make it turn or shoot.
Reits  [author] 20 May, 2023 @ 1:21pm 
@CookedNeko Due to the nature of the invincible hatches, yes. Sorry man, but there is a trade-off.
CookedNeko- 20 May, 2023 @ 5:31am 
hey is it normal that people can go in even if it's locked? using V menu key?
Reits  [author] 10 May, 2023 @ 8:06pm 
@Steelixian What you can do if you prefer the UN skin is to subscribe to Hanskaffee's version, grab the textures from the mod folder and replace my textures.
Steelixian 10 May, 2023 @ 6:42pm 
Ahh I presumed you could just change it with the skin changer :) No worries
Reits  [author] 10 May, 2023 @ 5:34pm 
@Steelixian There isn't one. Sorry about the slight false advertising, but in the video it doesn't show a UN skin either. UN skin is from the original mod.
Steelixian 10 May, 2023 @ 2:56pm 
Where is the UN Skin? Why is says US unlike the thumbnail
Reits  [author] 18 Apr, 2023 @ 4:03pm 
Oh shite, found a problem. Pushing another update. Accidentally used create where init should've been, on top of typos.
Reits  [author] 18 Apr, 2023 @ 3:47pm 
No problem. I've posted a message on the original mod's page as well explaining how to fix the compatibility issue. If there are any other issues, please don't hesitate to notify me.
白玉晴川 18 Apr, 2023 @ 3:19pm 
thank you! After preliminary testing, there were no issues. If there are any questions, I will provide feedback.
Reits  [author] 18 Apr, 2023 @ 6:21am 
@白玉晴川 Done. Please test it out on your end and report back on it. Make sure to update the mod properly before you do. It's working on my end now.
Reits  [author] 18 Apr, 2023 @ 5:42am 
@白玉晴川 I've just noticed this and will do what I can. I should be able to (I think/hope).
白玉晴川 18 Apr, 2023 @ 3:36am 
Hello, is there a conflict between this module and the Tiger Tank? The original author's module and Tiger Tank are installed simultaneously. If both appear in the game, the Tiger Tank will lose its texture. Can your module avoid this conflict? Perhaps my English is not good, I admit.
Reits  [author] 16 Apr, 2023 @ 5:22am 
Final final update: Typo fix (IGUI) + randomized bag spawn. That is all. Enjoy.
Reits  [author] 15 Apr, 2023 @ 7:43pm 
Final update incoming, with some very nice features:
- Icon update for seats etc.
- Naming update for parts
- All seats now have reduced space (30)
- Tool Storage now has reduced space (30)
- + 12 passenger accessible (front seats excluded) backpack hooks for storage
- + 4 external tool slots corresponding with the IFV model (pick, shovel, axe, sledgehammer) (I can't believe this worked lmao)
- + 4 external spots to tie bags to (all accessible from outside)
- Fixed internal storage access issue
Reits  [author] 15 Apr, 2023 @ 10:40am 
Will be pushing another update soon. Found a way to access internal storage via the passenger/gunner seats, so the Front Right seat will be restored to its normal position.
Reits  [author] 14 Apr, 2023 @ 4:57am 
@Mr Cheese Good to know. Just keep in mind that this may or may not be taken down in the future, so if you want it for personal use indefinitely, please back the folder up somewhere. If you have any requests/feedback/issues, please post it in the proper discussions section. Thanks for subscribing and utilizing the mod.