Team Fortress 2

Team Fortress 2

Extinction
Showing 1-5 of 5 entries
Update: 16 Jun, 2024 @ 4:45pm

- Fixed two clipping issues on point C where players could stand on unintended ledges.
- Made minor optimization improvements, including removing unviewable props.
- Enhanced visual elements with lighting and detailing improvements.
- Fixed bot pathing issue on point A (first stage); Blue bots will no longer get stalled behind the now-taller fence.
- Adjusted the route of a geyser on point C (lower island) for better logical consistency.
- Updated visual aspects of Red buildings on point D.
- Recompiled the map to resolve any errors post-64 updates.

Thanks for the continued play and interest

Update: 7 Jun, 2023 @ 8:11pm

More polished version than RC1 with a couple of issues fixed and a lot of small visual updates/fixes included. All updates include:
- Fixed being able to stand on small ledge on area just after C
- Fixed stickies being about to be launched over last rock area on D
- Fixed cart issue with cart potentially getting flipped upside down and stuck on ramp up C
- Fixed clipping issue on Rock002, causing issues coming after B and rock near large rib cage on D
- Small health and ammo updated to medium health and ammo for lower back flank route coming from B to C, benefiting blue taking that route and help engineers nest better in that area
- Fixed various textures that were unalignments, fixed unsewn displacements, and resolved any gaps
- Implemented various visual fixes, any visual issues resolved, disappearing prop fades in players views fixed and fixed dev texture in first blue spawn doorway
- A few small clipping improvements
- Small change to wall on back stairs on C Building that hold the Triceratops head. Now a railing is in place of a wall with more detailing in the stairwell to help Red see players coming up the stairs better, and the back side of the building has slightly more room to stand for more for Red
- Numerous minor optimization updates made across the map for small frame rate improvements. A few less brush faces will be drawn and in a few places parts of the map players will be drawn less
- Point C now 8 units further, D now 8 units shorter as a result

Update: 30 Apr, 2023 @ 6:38pm

Map officially moved into RC. Very polished/refined version. Small but impactful changes to gameplay included and some detailing additions. A ton of small visual and optimization updates are packed into this release:
- New custom shelves were added to the area of C with personal callouts. Model Details updated across remaining custom models with low LODs
- Cart path slightly turned coming into A point to help relieve any bunkering issues going into the hallway
- New small geyser added to A next to cart path where cart goes through water
- Reduced max off time of geysers by 15% by average across geysers. It will feel like they are off less (max off time they can randomly be off is now 7 seconds/min 1 second)
- The last two lava tubes that did not explode, furthest from the final, now explode during the final explosion
- Added sign to door on C red building so there is no confusion that it opens, ledge alteration on C's lower sniper deck to help reduce fall damage from the deck above
- 1 second respawn time added to Red for point B
- Concrete shipping ledge on B slightly lengthed to support one of Blue's main flanks into the area. Boxes in building slightly adjusted to support another teleporter position
- Red instant respawn for C start now fixed
- Curve for Red respawn time for C lengthened, so fast respawn for Red happens for a slightly longer time before returning to normal (~+:20 on average)
- Small additional detailing added in areas/small texture swaps, etc
- More optimization improvements throughout the map, and less drawn overall when playing due to various improvements
- Fixed various visual issues, dark corners, lighting, floating rocks, gaps in displacements, etc.
- Alpha layer on displacements refined to look more natural, adjusted texture alignment in many places
- Map menu updated with most recent photos
- Fixed cart speed issue near final point and cart floating fixed at top of lava hill
- Added not solid layer of lava on final so that dead player models sink to bottom of lava

Update: 15 Apr, 2023 @ 9:29pm

B11 updates include:
- Optimization improvements across all of the map, frame rate improvements
- Slanted rock on C now more slanted so it can be walked up. Space behind yellow pipe inside of C building filled so it - does not feel like you can shoot through it
- Fixed missing texture on steps on last point
- Fixed being able to build inside of rock on ledge of A
- Fixed being able to build inside of Blue's first forward spawn
- Fixed various clipping issues, shadow issues, lighting/dark corners, unsewn displacements and other small things
- Small little nook added to the back side of C's point to allow for another hard to find teleporter spot for Red while defending C
- Map menu added properly and working

Update: 12 Apr, 2023 @ 11:15am