Teardown

Teardown

Mass Based Collateral System
Showing 21-30 of 71 entries
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Update: 24 May, 2024 @ 5:18am

Used sqrt() instead of ln() for casting, should be faster

More precise direction detecting, prevented many abundant calculations(also involved a magic number), and make collapsing converge quicker

Update: 15 Apr, 2024 @ 8:37pm

The breaking dust size is relative to the break size now

Update: 13 Apr, 2024 @ 4:47am

Update: 11 Apr, 2024 @ 4:56am

Fixed a bug that mass calculation is using shape handle instead of real mass

Improved breaking pattern

Update: 26 Feb, 2024 @ 7:30am

Update: 20 Feb, 2024 @ 7:22pm

Update: 20 Feb, 2024 @ 9:05am

Update: 20 Feb, 2024 @ 8:49am

Update: 20 Feb, 2024 @ 7:52am

Completely rewritten, with new calculation methods.

Static objects will collapse only when:

Have body detached from it
The body has moved away(out of range)
Has enough mass

These combined will cause some nice chain collapsing.

Update: 24 Dec, 2023 @ 1:55am